Player Matchup

Cerberus
Cerberus
CELTICR3AP3R69
Cerberus
Level 65
God Stats
1W - 5L
1,476 SR
Queue Stats
170W - 165L
1,506 Elo+
Party 3
Osiris
Osiris
N7 E1it3
Osiris
Level 122
God Stats
6W - 11L
1,322 SR
Queue Stats
310W - 308L
1,600 Elo+
Party 3
Agni
Agni
Scovo-
Agni
Level 58
God Stats
10W - 9L
1,568 SR
Queue Stats
566W - 494L
1,523 Elo+
Party 2
Cupid
Cupid
Whitelizard269
Cupid
Level 27
God Stats
44W - 46L
1,544 SR
Queue Stats
418W - 416L
1,453 Elo+
Party 2
Thanatos
Thanatos
cherts13
Thanatos
Level 144
God Stats
3W - 2L
1,913 SR
Queue Stats
508W - 462L
1,611 Elo+
Party 2
Team Averages
Level 83
1,564 SR
1,538 Elo+

VS

Team Averages
Level 103
1,634 SR
1,539 Elo+
Ymir
Ymir
Freeedrick
Ymir
Level 152
God Stats
9W - 9L
1,774 SR
Queue Stats
46W - 30L
1,500 Elo+
Party 1
Hun Batz
Hun Batz
MysteryMan597
Hun Batz
Level 152
God Stats
6W - 8L
1,529 SR
Queue Stats
223W - 243L
1,502 Elo+
Party 1
Janus
Janus
SwishiestGold
Janus
Level 127
God Stats
1W - 0L
1,500 SR
Queue Stats
88W - 65L
1,694 Elo+
Party 1
Horus
Horus
blooper111
Horus
Level 69
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 4L
1,500 Elo+
Party 1
Neith
Neith
sharkfinn233119
Neith
Level 13
God Stats
3W - 1L
1,866 SR
Queue Stats
3W - 1L
1,500 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
13
0 / 4 / 4
7,308
406
3,419
15,383
7,699
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Osiris
N7 E1it3
Osiris
15
1 / 4 / 2
9,094
505
10,985
14,973
9,555
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Agni
Scovo-
Agni
15
2 / 5 / 0
8,717
484
4,569
9,085
3,035
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

15
3 / 2 / 1
9,152
508
8,908
8,295
2,724
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Thanatos
cherts13
Thanatos
15
2 / 5 / 0
8,980
499
3,531
14,541
5,024
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
2 / 2 / 5
8,352
464
7,217
15,297
11,226
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Hun Batz
MysteryMan597
Hun Batz
16
9 / 1 / 5
10,313
573
15,320
9,164
3,071
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

18
8 / 1 / 2
10,807
600
10,259
8,809
3,022
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Horus
14
0 / 3 / 4
8,230
457
4,291
14,973
11,242
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

13
0 / 2 / 0
8,195
455
2,488
6,641
2,529
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
35
8
Kills
19
20
Deaths
9
7
Assists
16
Player
Kills
Deaths
Assists
KDA
L
Cerberus
0
4
4
0.5
W
2
2
5
2.25
W
Hun Batz
MysteryMan597
Hun Batz
9
1
5
11.5
L
Osiris
N7 E1it3
Osiris
1
4
2
0.5
L
Agni
Scovo-
Agni
2
5
0
0.4
W
8
1
2
9
L
3
2
1
1.75
W
Horus
0
3
4
0.67
L
Thanatos
cherts13
Thanatos
2
5
0
0.4
W
0
2
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,412
Damage
39,575
62,277
Taken
54,884
28,037
Mitigated
31,090
29,504
Healing
8,188
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cerberus
3,419
487
354
4,896
15,383
7,699
0
5,590
9,635
24,590
0
W
7,217
1,273
0
795
15,297
11,226
425
4,952
10,041
35,957
0
W
Hun Batz
MysteryMan597
Hun Batz
15,320
5,826
855
1,487
9,164
3,071
2,178
1,044
8,092
0
57,148
L
Osiris
N7 E1it3
Osiris
10,985
3,798
255
5,241
14,973
9,555
690
2,390
12,489
0
62,788
L
Agni
Scovo-
Agni
4,569
335
0
913
9,085
3,035
37
3,447
5,596
55,952
0
W
10,259
1,018
0
531
8,809
3,022
1,123
1,056
7,717
81,124
0
L
8,908
5,145
129
4,258
8,295
2,724
0
2,150
6,103
0
59,248
W
Horus
4,291
2,139
196
1,854
14,973
11,242
525
223
14,750
0
30,019
L
Thanatos
cherts13
Thanatos
3,531
527
0
13,458
14,541
5,024
0
3,419
10,978
0
74,619
W
2,488
663
0
2,470
6,641
2,529
2,102
345
6,296
0
38,214

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,251
Gold Earned
45,897
509
Minions Killed
403
0
Camps Cleared
0
1,593,408
Distance Traveled
1,741,841
23
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cerberus
7,308
406
51
3
0
301,750
0
W
Ymir
8,352
464
52
3
0
361,285
3
W
Hun Batz
10,313
573
81
5
0
386,094
1
L
Osiris
9,094
505
108
6
0
300,116
6
L
Agni
8,717
484
111
6
0
335,707
8
W
Janus
10,807
600
139
8
0
380,558
5
L
Cupid
9,152
508
105
6
0
292,497
5
W
Horus
8,230
457
51
3
0
321,543
3
L
Thanatos
8,980
499
134
7
0
363,338
4
W
Neith
8,195
455
80
4
0
292,361
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role