Player Matchup

Ravana
Ravana
MasterLSS100
Ravana
Level 89
God Stats
41W - 44L
1,723 SR
Queue Stats
157W - 184L
1,580 Elo+
Party 1
Ra
Ra
T4NNER17
Ra
Level 120
God Stats
5W - 1L
1,733 SR
Queue Stats
9W - 4L
1,971 Elo+
Party 1
Cthulhu
Cthulhu
Zebulak
Cthulhu
Level 13
God Stats
8W - 2L
1,713 SR
Queue Stats
35W - 31L
1,614 Elo+
Party 1
Team Averages
Level 74
1,723 SR
1,722 Elo+

VS

Team Averages
Level 44
1,616 SR
1,572 Elo+
Ra
Ra
Carying-Sud
Ra
Level 5
God Stats
0W - 1L
1,500 SR
Queue Stats
8W - 8L
1,759 Elo+
Party 2
Skadi
Skadi
Dark_DILF_rises
Skadi
Level 121
God Stats
1W - 3L
1,847 SR
Queue Stats
129W - 123L
1,458 Elo+
Party 2
Cthulhu
Cthulhu
Ninja10083816
Cthulhu
Level 6
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ravana
11
7 / 1 / 14
7,846
872
5,607
5,948
2,464
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Mace

Mace

+10
Physical Power

11
11 / 0 / 10
8,558
951
11,257
3,585
1,257
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Magic Focus

Magic Focus

+20
Magical Power

Cthulhu
Zebulak
Cthulhu
10
4 / 1 / 14
7,745
861
4,256
7,924
4,077
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
8
0 / 9 / 2
5,541
616
958
7,042
2,254
8
0 / 6 / 2
5,514
613
2,492
7,045
1,856
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Cthulhu
8
1 / 7 / 0
5,906
656
2,752
11,766
4,255
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Match Insights

Player Kills, Deaths, and Assists

60
Kill Participation
5
22
Kills
1
2
Deaths
22
38
Assists
4
Player
Kills
Deaths
Assists
KDA
L
0
9
2
0.11
L
0
6
2
0.17
W
Ravana
7
1
14
14
L
Cthulhu
1
7
0
0.14
W
11
0
10
16
W
Cthulhu
Zebulak
Cthulhu
4
1
14
11

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,120
Damage
6,202
17,457
Taken
25,853
7,798
Mitigated
8,365
3,515
Healing
2,493
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
958
277
20
35
7,042
2,254
0
4,543
2,347
4,532
0
L
2,492
1,015
0
0
7,045
1,856
0
3,326
3,637
0
17,001
W
Ravana
5,607
2,152
0
711
5,948
2,464
1,237
1,046
4,902
0
13,025
L
Cthulhu
2,752
379
111
2,327
11,766
4,255
0
7,254
4,232
10,832
0
W
11,257
1,510
672
1,215
3,585
1,257
959
1,385
2,200
42,685
0
W
Cthulhu
Zebulak
Cthulhu
4,256
581
55
862
7,924
4,077
487
1,303
6,621
8,999
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,149
Gold Earned
16,961
95
Minions Killed
55
0
Camps Cleared
0
548,054
Distance Traveled
373,715
1
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ra
5,541
616
6
1
0
107,083
0
L
Skadi
5,514
613
24
3
0
132,725
1
W
Ravana
7,846
872
15
2
0
193,066
1
L
Cthulhu
5,906
656
25
3
0
133,907
2
W
Ra
8,558
951
72
8
0
176,767
0
W
Cthulhu
7,745
861
8
1
0
178,221
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role