Player Matchup

Sol
Sol
ADATTIS MAN
Sol
Level 6
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 11L
1,541 Elo+
Solo
Heimdallr
Heimdallr
ElOjaldre
Heimdallr
Level 23
God Stats
6W - 7L
1,382 SR
Queue Stats
60W - 61L
1,471 Elo+
Solo
Thor
Thor
KayleKaido
Thor
Level 17
God Stats
3W - 2L
1,705 SR
Queue Stats
13W - 18L
1,386 Elo+
Solo
Bellona
Bellona
Rodririver82
Bellona
Level 25
God Stats
16W - 15L
1,607 SR
Queue Stats
270W - 301L
1,528 Elo+
Solo
Baron Samedi
Baron Samedi
Virchel
Baron Samedi
Level 28
God Stats
4W - 3L
1,605 SR
Queue Stats
58W - 67L
1,518 Elo+
Solo
Team Averages
Level 20
1,560 SR
1,489 Elo+

VS

Team Averages
Level 20
1,479 SR
1,524 Elo+
Cthulhu
Cthulhu
Gaude24
Cthulhu
Level 24
God Stats
3W - 5L
1,245 SR
Queue Stats
17W - 26L
1,296 Elo+
Party 1
Merlin
Merlin
ITotoo
Merlin
Level 16
God Stats
1W - 1L
1,500 SR
Queue Stats
92W - 70L
1,566 Elo+
Solo
Skadi
Skadi
L1de5
Skadi
Level 27
God Stats
2W - 0L
1,500 SR
Queue Stats
8W - 12L
1,500 Elo+
Party 1
Bellona
Bellona
Vergaraa
Bellona
Level 29
God Stats
10W - 12L
1,652 SR
Queue Stats
62W - 64L
1,479 Elo+
Party 1
Tsukuyomi
Tsukuyomi
n1N9
Tsukuyomi
Level 4
God Stats
1W - 1L
1,500 SR
Queue Stats
6W - 10L
1,781 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
7
0 / 8 / 0
5,338
381
2,300
6,763
1,989
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Heimdallr
ElOjaldre
Heimdallr
12
7 / 3 / 3
7,239
517
8,333
8,239
3,602
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

11
2 / 7 / 2
7,053
504
3,826
10,739
3,649
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Bellona
Rodririver82
Bellona
9
0 / 3 / 1
6,340
453
2,815
5,389
3,674
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Baron Samedi
Virchel
Baron Samedi
12
4 / 3 / 4
7,215
515
8,962
8,485
3,311
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
Gaude24
Cthulhu
10
2 / 4 / 2
6,973
498
4,209
8,887
4,072
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Merlin
ITotoo
Merlin
15
9 / 0 / 2
9,161
654
7,138
7,035
2,729
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Skadi
L1de5
Skadi
10
2 / 5 / 0
6,510
465
2,871
7,547
2,239
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Bellona
Vergaraa
Bellona
13
8 / 1 / 2
8,287
592
7,263
9,904
7,160
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Tsukuyomi
n1N9
Tsukuyomi
12
3 / 3 / 4
7,592
542
4,038
9,691
3,253
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Match Insights

Player Kills, Deaths, and Assists

23
Kill Participation
34
13
Kills
24
24
Deaths
13
10
Assists
10
Player
Kills
Deaths
Assists
KDA
L
0
8
0
0
L
Heimdallr
ElOjaldre
Heimdallr
7
3
3
2.83
W
Cthulhu
Gaude24
Cthulhu
2
4
2
0.75
W
Merlin
ITotoo
Merlin
9
0
2
10
L
2
7
2
0.43
W
Skadi
L1de5
Skadi
2
5
0
0.4
L
Bellona
Rodririver82
Bellona
0
3
1
0.17
W
Bellona
Vergaraa
Bellona
8
1
2
9
L
Baron Samedi
Virchel
Baron Samedi
4
3
4
2
W
Tsukuyomi
n1N9
Tsukuyomi
3
3
4
1.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,236
Damage
25,519
39,615
Taken
43,064
16,225
Mitigated
19,453
6,189
Healing
9,992
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
2,300
700
0
622
6,763
1,989
0
3,679
2,879
10,873
932
L
Heimdallr
ElOjaldre
Heimdallr
8,333
3,414
0
1,967
8,239
3,602
415
1,954
6,260
0
29,551
W
Cthulhu
Gaude24
Cthulhu
4,209
322
0
1,957
8,887
4,072
624
3,427
5,169
19,817
0
W
Merlin
ITotoo
Merlin
7,138
1,596
0
1,245
7,035
2,729
977
2,534
4,393
53,175
0
L
3,826
446
0
1,058
10,739
3,649
517
2,267
8,216
0
25,818
W
Skadi
L1de5
Skadi
2,871
1,609
405
1,217
7,547
2,239
2,188
1,316
6,065
0
24,192
L
Bellona
Rodririver82
Bellona
2,815
954
0
787
5,389
3,674
230
403
4,756
0
27,681
W
Bellona
Vergaraa
Bellona
7,263
2,320
0
2,483
9,904
7,160
702
1,070
8,792
0
27,151
L
Baron Samedi
Virchel
Baron Samedi
8,962
663
158
1,597
8,485
3,311
0
2,616
5,707
31,481
0
W
Tsukuyomi
n1N9
Tsukuyomi
4,038
724
0
2,685
9,691
3,253
98
1,985
7,532
0
32,058

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,185
Gold Earned
38,523
239
Minions Killed
304
0
Camps Cleared
0
1,109,131
Distance Traveled
1,456,933
4
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sol
5,338
381
24
2
0
162,226
1
L
Heimdallr
7,239
517
42
3
0
226,656
0
W
Cthulhu
6,973
498
36
3
0
279,882
0
W
Merlin
9,161
654
109
8
0
278,847
1
L
Thor
7,053
504
49
4
0
271,220
0
W
Skadi
6,510
465
43
3
0
318,646
0
L
Bellona
6,340
453
68
5
0
188,365
2
W
Bellona
8,287
592
60
4
0
305,023
1
L
Baron Samedi
7,215
515
56
4
0
260,664
1
W
Tsukuyomi
7,592
542
56
4
0
274,535
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role