Player Matchup

Cthulhu
Cthulhu
CAPQUACKERS
Cthulhu
Level 47
God Stats
21W - 20L
1,578 SR
Queue Stats
41W - 56L
1,475 Elo+
Party 2
Achilles
Achilles
NervousLeader
Achilles
Level 88
God Stats
1W - 2L
1,725 SR
Queue Stats
54W - 82L
1,488 Elo+
Party 2
Chang'e
Chang'e
SleepySheepSheep
Chang'e
Level 68
God Stats
10W - 13L
1,544 SR
Queue Stats
76W - 90L
1,534 Elo+
Party 2
Mercury
Mercury
WinterHawk127
Mercury
Level 122
God Stats
8W - 10L
1,836 SR
Queue Stats
242W - 290L
1,441 Elo+
Party 2
Olorun
Olorun
cyberpanda27
Olorun
Level 4
God Stats
10W - 16L
1,342 SR
Queue Stats
19W - 24L
1,265 Elo+
Party 2
Team Averages
Level 66
1,605 SR
1,440 Elo+

VS

Team Averages
Level 66
1,586 SR
1,511 Elo+
Cthulhu
Cthulhu
DeadResort
Cthulhu
Level 84
God Stats
2W - 0L
1,500 SR
Queue Stats
80W - 81L
1,485 Elo+
Party 1
Merlin
Merlin
Gamerofaction
Merlin
Level 124
God Stats
9W - 4L
1,491 SR
Queue Stats
57W - 45L
1,552 Elo+
Party 1
Artemis
Artemis
HehRonaldReagan
Artemis
Level 69
God Stats
11W - 1L
1,955 SR
Queue Stats
67W - 66L
1,518 Elo+
Party 1
King Arthur
King Arthur
Kenshiro_Grylls
King Arthur
Level 7
God Stats
8W - 6L
1,399 SR
Queue Stats
24W - 17L
1,553 Elo+
Party 1
Hades
Hades
SEKCGOTURLUV
Hades
Level 44
God Stats
54W - 44L
1,586 SR
Queue Stats
75W - 84L
1,446 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
CAPQUACKERS
Cthulhu
18
2 / 6 / 7
11,831
986
20,992
31,968
27,785
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Achilles
NervousLeader
Achilles
18
8 / 8 / 2
13,268
1,106
11,353
29,356
18,536
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

17
1 / 7 / 8
11,276
940
12,192
28,182
9,510
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Mercury
16
1 / 8 / 4
10,532
878
5,334
20,966
8,192
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Olorun
18
0 / 14 / 9
11,337
945
11,073
27,353
11,468
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Team 1 Tickets

0

VS

Team 2 Tickets

217

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
DeadResort
Cthulhu
20
5 / 4 / 31
13,977
1,165
29,589
20,809
14,751
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

20
10 / 0 / 18
13,483
1,124
30,304
10,686
4,258
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

20
15 / 3 / 16
14,326
1,194
29,020
12,958
5,493
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

King Arthur
Kenshiro_Grylls
King Arthur
20
9 / 3 / 24
13,083
1,090
18,672
14,878
19,797
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

19
4 / 2 / 23
12,179
1,015
22,056
11,359
7,521
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

42
Kill Participation
155
12
Kills
43
43
Deaths
12
30
Assists
112
Player
Kills
Deaths
Assists
KDA
L
Cthulhu
CAPQUACKERS
Cthulhu
2
6
7
0.92
W
Cthulhu
DeadResort
Cthulhu
5
4
31
5.13
W
10
0
18
19
W
15
3
16
7.67
W
King Arthur
Kenshiro_Grylls
King Arthur
9
3
24
7
L
Achilles
NervousLeader
Achilles
8
8
2
1.13
W
4
2
23
7.75
L
1
7
8
0.71
L
Mercury
1
8
4
0.38
L
Olorun
0
14
9
0.32

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

60,944
Damage
129,641
137,825
Taken
70,690
75,491
Mitigated
51,820
26,139
Healing
14,576
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cthulhu
CAPQUACKERS
Cthulhu
20,992
406
2,479
2,827
31,968
27,785
0
17,883
14,085
53,175
0
W
Cthulhu
DeadResort
Cthulhu
29,589
1,385
3,349
5,834
20,809
14,751
0
13,213
7,596
47,981
0
W
30,304
617
1,257
1,540
10,686
4,258
0
7,523
3,163
51,984
0
W
29,020
17,079
0
1,022
12,958
5,493
0
9,105
3,853
0
48,274
W
King Arthur
Kenshiro_Grylls
King Arthur
18,672
1,184
0
0
14,878
19,797
0
7,744
7,134
0
31,485
L
Achilles
NervousLeader
Achilles
11,353
4,131
534
1,553
29,356
18,536
0
16,961
12,395
0
19,641
W
22,056
698
456
1,118
11,359
7,521
0
6,672
4,687
33,523
0
L
12,192
851
5,664
5,544
28,182
9,510
0
15,556
12,458
35,343
0
L
Mercury
5,334
3,142
0
0
20,966
8,192
0
15,711
5,255
0
8,581
L
Olorun
11,073
6,201
2,824
4,714
27,353
11,468
0
15,838
11,335
29,744
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

58,244
Gold Earned
67,048
192
Minions Killed
193
3
Camps Cleared
9
1,065,137
Distance Traveled
1,126,151
3
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cthulhu
11,831
986
61
5
2
237,812
0
W
Cthulhu
13,977
1,165
40
3
0
240,316
0
W
Merlin
13,483
1,124
51
4
0
249,765
3
W
Artemis
14,326
1,194
40
3
8
228,612
2
W
King Arthur
13,083
1,090
30
3
1
241,030
0
L
Achilles
13,268
1,106
22
2
1
224,490
0
W
Hades
12,179
1,015
32
3
0
166,428
2
L
Chang'e
11,276
940
56
5
0
219,550
0
L
Mercury
10,532
878
8
1
0
201,565
3
L
Olorun
11,337
945
45
4
0
181,720
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role