Player Matchup

Scylla
Scylla
Kelkius
Scylla
Level 17
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Nemesis
Nemesis
Kurowolf12
Nemesis
Level 29
God Stats
7W - 3L
1,360 SR
Queue Stats
91W - 41L
1,917 Elo+
Party 2
Odin
Odin
RougeGodHades
Odin
Level 7
God Stats
1W - 0L
1,500 SR
Queue Stats
78W - 76L
1,556 Elo+
Solo
Izanami
Izanami
djbigc07
Izanami
Level 28
God Stats
5W - 7L
1,695 SR
Queue Stats
54W - 32L
1,774 Elo+
Party 2
Cthulhu
Cthulhu
slimypan
Cthulhu
Level 11
God Stats
1W - 2L
1,520 SR
Queue Stats
3W - 3L
1,508 Elo+
Solo
Team Averages
Level 18
1,515 SR
1,651 Elo+

VS

Team Averages
Level 20
1,497 SR
1,612 Elo+
Jormungandr
Jormungandr
BaneOfTiamat
Jormungandr
Level 18
God Stats
0W - 1L
1,500 SR
Queue Stats
28W - 17L
1,811 Elo+
Party 1
Camazotz
Camazotz
MADginary
Camazotz
Level 31
God Stats
5W - 4L
1,500 SR
Queue Stats
171W - 177L
1,543 Elo+
Party 1
The Morrigan
The Morrigan
ShaneBentTea
The Morrigan
Level 20
God Stats
0W - 1L
1,500 SR
Queue Stats
26W - 30L
1,500 Elo+
Party 1
Khepri
Khepri
sunLyst
Khepri
Level 29
God Stats
24W - 24L
1,487 SR
Queue Stats
217W - 271L
1,447 Elo+
Party 1
Apollo
Apollo
synLyst
Apollo
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 4L
1,760 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Scylla
Kelkius
Scylla
16
3 / 2 / 6
9,515
560
6,284
6,569
2,156
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Nemesis
Kurowolf12
Nemesis
17
8 / 0 / 4
10,398
612
8,643
11,243
5,221
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

14
7 / 3 / 14
9,940
585
10,374
12,405
10,594
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Mace

Mace

+10
Physical Power

Izanami
djbigc07
Izanami
16
19 / 4 / 4
11,240
661
25,806
10,783
5,877
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Cthulhu
slimypan
Cthulhu
14
0 / 3 / 1
7,941
467
7,124
12,878
9,989
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jormungandr
BaneOfTiamat
Jormungandr
16
4 / 3 / 0
10,118
595
11,982
16,895
14,514
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Camazotz
MADginary
Camazotz
11
3 / 4 / 1
7,253
427
4,654
12,849
3,555
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

The Morrigan
ShaneBentTea
The Morrigan
13
3 / 9 / 2
8,538
502
4,667
11,941
3,454
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Khepri
sunLyst
Khepri
11
1 / 13 / 2
7,148
420
3,711
19,356
9,481
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Apollo
synLyst
Apollo
11
1 / 8 / 3
7,196
423
5,676
15,248
4,073
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Match Insights

Player Kills, Deaths, and Assists

66
Kill Participation
20
37
Kills
12
12
Deaths
37
29
Assists
8
Player
Kills
Deaths
Assists
KDA
L
Jormungandr
BaneOfTiamat
Jormungandr
4
3
0
1.33
W
Scylla
Kelkius
Scylla
3
2
6
3
W
Nemesis
Kurowolf12
Nemesis
8
0
4
10
L
Camazotz
MADginary
Camazotz
3
4
1
0.88
W
7
3
14
4.67
L
The Morrigan
ShaneBentTea
The Morrigan
3
9
2
0.44
W
Izanami
djbigc07
Izanami
19
4
4
5.25
W
Cthulhu
slimypan
Cthulhu
0
3
1
0.17
L
Khepri
sunLyst
Khepri
1
13
2
0.15
L
Apollo
synLyst
Apollo
1
8
3
0.31

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

58,231
Damage
30,690
53,878
Taken
76,289
33,837
Mitigated
35,077
10,748
Healing
16,879
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Jormungandr
BaneOfTiamat
Jormungandr
11,982
3,003
0
4,379
16,895
14,514
176
7,941
8,912
72,269
0
W
Scylla
Kelkius
Scylla
6,284
134
0
1,679
6,569
2,156
174
1,503
4,836
63,899
0
W
Nemesis
Kurowolf12
Nemesis
8,643
4,315
0
1,160
11,243
5,221
0
2,036
9,016
0
83,365
L
Camazotz
MADginary
Camazotz
4,654
1,405
0
5,894
12,849
3,555
0
1,758
10,993
0
25,383
W
10,374
2,982
0
1,144
12,405
10,594
537
3,693
8,598
0
29,728
L
The Morrigan
ShaneBentTea
The Morrigan
4,667
984
0
790
11,941
3,454
0
1,941
9,816
32,558
0
W
Izanami
djbigc07
Izanami
25,806
19,722
0
2,770
10,783
5,877
2,868
3,648
7,008
0
80,940
W
Cthulhu
slimypan
Cthulhu
7,124
1,019
135
3,860
12,878
9,989
394
8,310
4,060
36,887
0
L
Khepri
sunLyst
Khepri
3,711
714
251
1,493
19,356
9,481
0
1,392
17,912
17,825
0
L
Apollo
synLyst
Apollo
5,676
3,743
0
4,072
15,248
4,073
0
0
15,248
0
44,233

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

49,034
Gold Earned
40,253
463
Minions Killed
374
0
Camps Cleared
0
1,587,460
Distance Traveled
1,525,074
17
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Jormungandr
10,118
595
155
9
0
292,368
2
W
Scylla
9,515
560
108
6
0
287,182
5
W
Nemesis
10,398
612
131
8
0
399,806
3
L
Camazotz
7,253
427
50
3
0
354,131
0
W
Odin
9,940
585
44
3
0
329,384
4
L
The Morrigan
8,538
502
76
4
0
292,791
3
W
Izanami
11,240
661
117
7
0
263,692
4
W
Cthulhu
7,941
467
63
4
0
307,396
1
L
Khepri
7,148
420
21
1
0
288,075
3
L
Apollo
7,196
423
72
4
0
297,709
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role