Player Matchup

Fenrir
Fenrir
 
Fenrir
Level 85
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Osiris
Osiris
CoarseCreator70
Osiris
Level 128
God Stats
1W - 2L
1,508 SR
Queue Stats
124W - 119L
1,418 Elo+
Solo
Janus
Janus
DTUN
Janus
Level 88
God Stats
38W - 45L
1,518 SR
Queue Stats
107W - 138L
1,377 Elo+
Solo
Heimdallr
Heimdallr
Omoplatabjj
Heimdallr
Level 89
God Stats
2W - 2L
1,500 SR
Queue Stats
49W - 49L
1,497 Elo+
Solo
Bacchus
Bacchus
TirelessGuerilla
Bacchus
Level 101
God Stats
24W - 34L
1,425 SR
Queue Stats
477W - 524L
1,439 Elo+
Solo
Team Averages
Level 98
1,490 SR
1,446 Elo+

VS

Team Averages
Level 119
1,391 SR
1,375 Elo+
Ao Kuang
Ao Kuang
Digitalking1023
Ao Kuang
Level 68
God Stats
4W - 7L
1,382 SR
Queue Stats
42W - 34L
1,453 Elo+
Solo
Nox
Nox
Fabio2007Br
Nox
Level 160
God Stats
3W - 4L
1,310 SR
Queue Stats
98W - 130L
1,326 Elo+
Party 1
Nu Wa
Nu Wa
Joserubronegro
Nu Wa
Level 156
God Stats
14W - 17L
1,345 SR
Queue Stats
43W - 71L
1,310 Elo+
Party 1
Danzaburou
Danzaburou
MarcoSLZ
Danzaburou
Level 160
God Stats
2W - 3L
1,417 SR
Queue Stats
44W - 74L
1,288 Elo+
Party 1
Nike
Nike
Soigné
Nike
Level 53
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 7L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
 
Fenrir
10
2 / 0 / 2
5,768
577
3,374
5,504
1,738
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

11
1 / 0 / 1
5,978
598
3,626
5,904
3,346
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Janus
DTUN
Janus
10
2 / 0 / 1
5,915
592
4,470
3,753
883
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Heimdallr
Omoplatabjj
Heimdallr
8
2 / 2 / 2
5,465
547
2,529
6,508
1,992
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

8
3 / 0 / 2
5,578
558
3,543
6,298
4,361
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ao Kuang
10
0 / 2 / 0
5,189
519
3,080
7,188
2,284
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

7
2 / 2 / 0
4,715
472
3,158
4,214
1,293
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

8
0 / 2 / 0
4,578
458
2,551
4,857
1,350
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Danzaburou
MarcoSLZ
Danzaburou
6
0 / 2 / 1
4,134
413
2,076
3,964
1,054
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Nike
Soigné
Nike
5
0 / 2 / 1
4,034
403
2,447
5,435
2,673
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Cudgel

Cudgel

+10
Physical Power
+50
Health

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
4
10
Kills
2
2
Deaths
10
8
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Fenrir
 
Fenrir
2
0
2
3
W
1
0
1
1.5
W
Janus
DTUN
Janus
2
0
1
2.5
L
Ao Kuang
0
2
0
0
L
2
2
0
1
L
0
2
0
0
L
Danzaburou
MarcoSLZ
Danzaburou
0
2
1
0.25
W
Heimdallr
Omoplatabjj
Heimdallr
2
2
2
1.5
L
Nike
Soigné
Nike
0
2
1
0.25
W
3
0
2
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,542
Damage
13,312
27,967
Taken
25,658
12,320
Mitigated
8,654
13,161
Healing
7,680
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Fenrir
 
Fenrir
3,374
668
0
3,002
5,504
1,738
0
1,176
4,266
0
28,036
W
3,626
1,697
0
3,475
5,904
3,346
426
3,116
2,788
0
27,992
W
Janus
DTUN
Janus
4,470
326
0
960
3,753
883
356
1,429
2,324
31,228
0
L
Ao Kuang
3,080
1,094
0
1,772
7,188
2,284
0
0
7,188
26,633
0
L
3,158
517
0
1,023
4,214
1,293
0
1,173
3,041
16,249
0
L
2,551
721
0
1,518
4,857
1,350
99
2,590
2,005
17,321
0
L
Danzaburou
MarcoSLZ
Danzaburou
2,076
276
0
979
3,964
1,054
0
1,577
2,387
0
12,874
W
Heimdallr
Omoplatabjj
Heimdallr
2,529
639
483
2,718
6,508
1,992
345
1,431
4,837
0
24,984
L
Nike
Soigné
Nike
2,447
792
210
2,178
5,435
2,673
0
2,331
3,024
0
12,346
W
3,543
462
0
2,523
6,298
4,361
0
1,227
4,963
10,749
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,704
Gold Earned
22,650
259
Minions Killed
145
0
Camps Cleared
0
925,803
Distance Traveled
839,728
6
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fenrir
5,768
577
59
6
0
186,083
2
W
Osiris
5,978
598
58
6
0
172,640
0
W
Janus
5,915
592
71
7
0
190,164
4
L
Ao Kuang
5,189
519
50
5
0
165,989
3
L
Nox
4,715
472
33
3
0
155,320
0
L
Nu Wa
4,578
458
28
3
0
161,028
0
L
Danzaburou
4,134
413
15
2
0
185,729
0
W
Heimdallr
5,465
547
53
5
0
171,258
0
L
Nike
4,034
403
19
2
0
171,662
0
W
Bacchus
5,578
558
18
2
0
205,658
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role