Player Matchup

Hachiman
Hachiman
Beru-Ignis
Hachiman
Level 103
God Stats
4W - 0L
1,811 SR
Queue Stats
272W - 250L
1,513 Elo+
Party 1
Tiamat
Tiamat
GenoR8tor
Tiamat
Level 65
God Stats
4W - 6L
1,268 SR
Queue Stats
30W - 22L
1,211 Elo+
Party 1
Mulan
Mulan
shadowbriman
Mulan
Level 128
God Stats
19W - 9L
1,500 SR
Queue Stats
349W - 316L
1,508 Elo+
Party 1
Team Averages
Level 99
1,526 SR
1,411 Elo+

VS

Team Averages
Level 52
1,608 SR
1,468 Elo+
Loki
Loki
LostTheory69
Loki
Level 117
God Stats
7W - 4L
1,516 SR
Queue Stats
130W - 139L
1,490 Elo+
Solo
Rama
Rama
NF SPADE
Rama
Level 24
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 6L
1,500 Elo+
Solo
Khepri
Khepri
articclam
Khepri
Level 16
God Stats
19W - 17L
1,806 SR
Queue Stats
34W - 60L
1,415 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hachiman
Beru-Ignis
Hachiman
13
7 / 1 / 5
10,763
718
8,541
9,187
3,095
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Tiamat
GenoR8tor
Tiamat
15
5 / 1 / 7
10,890
726
15,932
8,107
6,477
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

14
6 / 2 / 10
10,863
724
13,109
15,769
15,205
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
1 / 8 / 2
8,909
594
5,480
13,310
3,903
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Rama
12
3 / 7 / 0
9,512
634
9,128
13,296
5,330
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Khepri
articclam
Khepri
13
0 / 3 / 3
8,714
581
2,544
15,993
12,591
Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Match Insights

Player Kills, Deaths, and Assists

40
Kill Participation
9
18
Kills
4
4
Deaths
18
22
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Hachiman
Beru-Ignis
Hachiman
7
1
5
9.5
W
Tiamat
GenoR8tor
Tiamat
5
1
7
8.5
L
1
8
2
0.25
L
Rama
3
7
0
0.43
L
Khepri
articclam
Khepri
0
3
3
0.5
W
6
2
10
5.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,582
Damage
17,152
33,063
Taken
42,599
24,777
Mitigated
21,824
12,876
Healing
729
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hachiman
Beru-Ignis
Hachiman
8,541
3,654
0
3,839
9,187
3,095
1,374
708
8,479
0
38,337
W
Tiamat
GenoR8tor
Tiamat
15,932
1,193
0
1,730
8,107
6,477
1,056
657
7,450
56,849
0
L
5,480
1,022
0
30
13,310
3,903
0
2,595
10,367
0
39,313
L
Rama
9,128
7,045
321
378
13,296
5,330
0
4,521
8,313
0
29,943
L
Khepri
articclam
Khepri
2,544
386
0
0
15,993
12,591
0
7,950
7,362
20,987
0
W
13,109
2,140
0
7,307
15,769
15,205
217
1,224
13,324
178
27,025

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,516
Gold Earned
27,135
167
Minions Killed
131
0
Camps Cleared
0
824,019
Distance Traveled
714,825
5
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hachiman
10,763
718
44
3
0
274,461
4
W
Tiamat
10,890
726
80
5
0
286,001
0
L
Loki
8,909
594
67
4
0
239,466
3
L
Rama
9,512
634
42
3
0
214,748
5
L
Khepri
8,714
581
22
1
0
260,611
0
W
Mulan
10,863
724
43
3
0
263,557
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role