Player Matchup

King Arthur
King Arthur
Frozone
King Arthur
Level 117
God Stats
0W - 1L
1,500 SR
Queue Stats
309W - 313L
1,544 Elo+
Party 2
Tsukuyomi
Tsukuyomi
IreKWD
Tsukuyomi
Level 109
God Stats
16W - 16L
1,702 SR
Queue Stats
168W - 143L
1,572 Elo+
Party 2
Jing Wei
Jing Wei
Panktastic
Jing Wei
Level 155
God Stats
2W - 3L
1,274 SR
Queue Stats
342W - 350L
1,480 Elo+
Solo
Tiamat
Tiamat
Syrjion
Tiamat
Level 126
God Stats
39W - 25L
1,742 SR
Queue Stats
501W - 478L
1,540 Elo+
Party 2
Khepri
Khepri
oursoma
Khepri
Level 124
God Stats
7W - 6L
1,780 SR
Queue Stats
254W - 244L
1,568 Elo+
Solo
Team Averages
Level 126
1,599 SR
1,541 Elo+

VS

Team Averages
Level 98
1,610 SR
1,654 Elo+
Eset
Eset
Eroiluvatar
Eset
Level 147
God Stats
4W - 4L
1,768 SR
Queue Stats
132W - 105L
1,634 Elo+
Party 1
Set
Set
Jofke
Set
Level 62
God Stats
3W - 4L
1,230 SR
Queue Stats
353W - 345L
1,537 Elo+
Solo
Hun Batz
Hun Batz
Kuchenkex
Hun Batz
Level 59
God Stats
3W - 2L
1,565 SR
Queue Stats
145W - 98L
1,579 Elo+
Solo
Medusa
Medusa
NaokiTG
Medusa
Level 123
God Stats
3W - 0L
1,990 SR
Queue Stats
5W - 0L
1,877 Elo+
Party 1
Nu Wa
Nu Wa
Wistiq
Nu Wa
Level 98
God Stats
2W - 0L
1,500 SR
Queue Stats
236W - 211L
1,641 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
Frozone
King Arthur
18
3 / 6 / 2
10,949
476
9,540
21,971
11,912
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Tsukuyomi
IreKWD
Tsukuyomi
17
5 / 8 / 4
11,388
495
23,264
24,543
18,496
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Jing Wei
Panktastic
Jing Wei
17
2 / 4 / 3
10,272
447
9,348
19,496
7,492
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Tiamat
Syrjion
Tiamat
17
1 / 6 / 2
10,217
444
10,791
14,105
9,027
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Khepri
oursoma
Khepri
15
1 / 4 / 2
9,808
426
8,073
23,099
22,576
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
19
4 / 1 / 16
12,891
560
12,085
16,225
17,466
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Set
Jofke
Set
18
3 / 5 / 9
12,101
526
12,583
27,959
27,698
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Hun Batz
Kuchenkex
Hun Batz
20
5 / 3 / 11
13,470
586
14,844
16,918
8,061
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Medusa
NaokiTG
Medusa
20
4 / 3 / 5
13,303
578
13,990
16,115
7,693
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Nu Wa
Wistiq
Nu Wa
20
12 / 0 / 10
14,821
644
30,191
13,727
6,924
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Match Insights

Player Kills, Deaths, and Assists

25
Kill Participation
79
12
Kills
28
28
Deaths
12
13
Assists
51
Player
Kills
Deaths
Assists
KDA
W
4
1
16
12
L
King Arthur
Frozone
King Arthur
3
6
2
0.67
L
Tsukuyomi
IreKWD
Tsukuyomi
5
8
4
0.88
W
Set
Jofke
Set
3
5
9
1.5
W
Hun Batz
Kuchenkex
Hun Batz
5
3
11
3.5
W
Medusa
NaokiTG
Medusa
4
3
5
2.17
L
Jing Wei
Panktastic
Jing Wei
2
4
3
0.88
L
Tiamat
Syrjion
Tiamat
1
6
2
0.33
W
Nu Wa
Wistiq
Nu Wa
12
0
10
17
L
Khepri
oursoma
Khepri
1
4
2
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

61,016
Damage
83,693
103,214
Taken
90,944
69,503
Mitigated
67,842
21,672
Healing
35,229
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
12,085
1,257
2,757
4,335
16,225
17,466
304
5,765
10,335
43,102
0
L
King Arthur
Frozone
King Arthur
9,540
1,100
0
4,459
21,971
11,912
0
7,799
13,923
0
92,308
L
Tsukuyomi
IreKWD
Tsukuyomi
23,264
5,727
0
3,935
24,543
18,496
0
7,459
16,884
0
76,004
W
Set
Jofke
Set
12,583
6,083
0
12,868
27,959
27,698
109
3,704
23,630
0
73,988
W
Hun Batz
Kuchenkex
Hun Batz
14,844
3,380
0
5,627
16,918
8,061
1,180
3,035
13,733
0
114,210
W
Medusa
NaokiTG
Medusa
13,990
7,274
0
5,012
16,115
7,693
8,732
1,443
14,597
0
94,538
L
Jing Wei
Panktastic
Jing Wei
9,348
7,708
0
4,482
19,496
7,492
0
5,281
14,024
0
72,851
L
Tiamat
Syrjion
Tiamat
10,791
2,252
0
3,179
14,105
9,027
124
8,042
5,777
83,975
0
W
Nu Wa
Wistiq
Nu Wa
30,191
5,070
763
3,867
13,727
6,924
2,423
4,917
8,760
137,605
0
L
Khepri
oursoma
Khepri
8,073
623
0
5,617
23,099
22,576
0
12,340
10,330
33,954
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

52,634
Gold Earned
66,586
624
Minions Killed
779
0
Camps Cleared
0
2,114,034
Distance Traveled
2,234,068
28
Wards Purchased
22
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Eset
12,891
560
45
2
0
426,977
5
L
King Arthur
10,949
476
163
7
0
439,997
0
L
Tsukuyomi
11,388
495
134
6
0
398,349
3
W
Set
12,101
526
132
6
0
430,934
4
W
Hun Batz
13,470
586
180
8
0
502,152
5
W
Medusa
13,303
578
156
7
0
407,275
3
L
Jing Wei
10,272
447
128
6
0
423,045
9
L
Tiamat
10,217
444
178
8
0
408,034
2
W
Nu Wa
14,821
644
266
12
0
466,730
5
L
Khepri
9,808
426
21
1
0
444,609
14

Distance Traveled

Minion Kills by Role

Gold Earned by Role