Player Matchup

Hachiman
Hachiman
Epohii
Hachiman
Level 61
God Stats
3W - 1L
1,504 SR
Queue Stats
17W - 14L
1,478 Elo+
Solo
Mulan
Mulan
GoatedMoises
Mulan
Level 58
God Stats
9W - 6L
1,612 SR
Queue Stats
146W - 226L
1,351 Elo+
Solo
Cthulhu
Cthulhu
ZachSuperfly
Cthulhu
Level 84
God Stats
6W - 2L
1,425 SR
Queue Stats
145W - 136L
1,182 Elo+
Solo
Anubis
Anubis
noobmel
Anubis
Level 64
God Stats
23W - 12L
1,619 SR
Queue Stats
140W - 142L
1,487 Elo+
Party 2
Thor
Thor
yonkoangel
Thor
Level 68
God Stats
8W - 12L
1,175 SR
Queue Stats
205W - 208L
1,546 Elo+
Party 2
Team Averages
Level 67
1,467 SR
1,409 Elo+

VS

Team Averages
Level 75
1,535 SR
1,348 Elo+
Apollo
Apollo
 
Apollo
Level 68
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ymir
Ymir
KagatoTansino
Ymir
Level 106
God Stats
6W - 11L
1,425 SR
Queue Stats
146W - 224L
1,263 Elo+
Party 1
Fenrir
Fenrir
Kagatox
Fenrir
Level 106
God Stats
132W - 190L
1,346 SR
Queue Stats
487W - 724L
1,236 Elo+
Party 1
Nox
Nox
OnieDD
Nox
Level 47
God Stats
18W - 18L
1,524 SR
Queue Stats
58W - 74L
1,320 Elo+
Solo
Ra
Ra
funsta1994
Ra
Level 47
God Stats
2W - 1L
1,878 SR
Queue Stats
3W - 5L
1,421 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hachiman
Epohii
Hachiman
15
10 / 3 / 9
9,537
530
13,783
11,925
5,150
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

15
2 / 4 / 2
9,541
530
4,133
15,007
9,752
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Cthulhu
ZachSuperfly
Cthulhu
15
5 / 2 / 13
9,821
546
7,649
12,919
9,787
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Anubis
noobmel
Anubis
18
11 / 0 / 6
11,257
625
17,047
11,274
6,424
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

18
10 / 1 / 4
11,092
616
10,707
11,001
4,387
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Apollo
 
Apollo
12
2 / 10 / 1
7,396
411
6,418
15,602
4,796
The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

13
0 / 8 / 3
7,731
430
3,694
16,441
8,870
Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Fenrir
Kagatox
Fenrir
13
3 / 8 / 0
8,708
484
6,766
15,915
5,133
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Mace

Mace

+10
Physical Power

Nox
OnieDD
Nox
13
0 / 9 / 0
8,002
445
4,580
12,886
3,120
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

16
5 / 5 / 0
10,163
565
11,521
11,506
4,275
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

Match Insights

Player Kills, Deaths, and Assists

72
Kill Participation
14
38
Kills
10
10
Deaths
40
34
Assists
4
Player
Kills
Deaths
Assists
KDA
L
Apollo
 
Apollo
2
10
1
0.25
W
Hachiman
Epohii
Hachiman
10
3
9
4.83
W
2
4
2
0.75
L
0
8
3
0.19
L
Fenrir
Kagatox
Fenrir
3
8
0
0.38
L
Nox
OnieDD
Nox
0
9
0
0
W
Cthulhu
ZachSuperfly
Cthulhu
5
2
13
5.75
L
5
5
0
1
W
Anubis
noobmel
Anubis
11
0
6
14
W
10
1
4
12

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

53,319
Damage
32,979
62,126
Taken
72,350
35,500
Mitigated
26,194
22,883
Healing
11,430
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Apollo
 
Apollo
6,418
4,408
234
3,133
15,602
4,796
265
2,972
12,630
0
41,626
W
Hachiman
Epohii
Hachiman
13,783
6,952
0
4,686
11,925
5,150
688
1,769
10,156
0
47,636
W
4,133
485
0
4,258
15,007
9,752
610
7,929
6,810
15,819
40,705
L
3,694
544
540
1,666
16,441
8,870
0
4,148
12,293
34,049
0
L
Fenrir
Kagatox
Fenrir
6,766
1,161
99
1,899
15,915
5,133
0
6,471
9,444
0
51,709
L
Nox
OnieDD
Nox
4,580
167
0
724
12,886
3,120
772
9,210
3,676
40,970
0
W
Cthulhu
ZachSuperfly
Cthulhu
7,649
925
566
3,980
12,919
9,787
0
1,925
10,994
36,644
0
L
11,521
3,363
0
3,135
11,506
4,275
1,857
3,133
8,373
61,468
0
W
Anubis
noobmel
Anubis
17,047
614
0
7,932
11,274
6,424
428
4,351
6,877
80,603
0
W
10,707
4,390
0
1,461
11,001
4,387
322
3,425
7,494
0
73,358

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

51,248
Gold Earned
42,000
468
Minions Killed
425
0
Camps Cleared
0
1,654,728
Distance Traveled
1,490,220
10
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Apollo
7,396
411
64
4
0
304,485
0
W
Hachiman
9,537
530
62
3
0
314,816
1
W
Mulan
9,541
530
114
6
0
260,386
0
L
Ymir
7,731
430
67
4
0
305,299
0
L
Fenrir
8,708
484
86
5
0
323,892
0
L
Nox
8,002
445
80
4
0
285,088
5
W
Cthulhu
9,821
546
46
3
0
379,001
0
L
Ra
10,163
565
128
7
0
271,456
0
W
Anubis
11,257
625
142
8
0
317,986
4
W
Thor
11,092
616
104
6
0
382,539
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role