Player Matchup

Yemoja
Yemoja
JakeTaylorGaming
Yemoja
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
20W - 40L
1,359 Elo+
Party 2
Neith
Neith
MartinBlackwood
Neith
Level 16
God Stats
0W - 4L
1,306 SR
Queue Stats
362W - 411L
1,440 Elo+
Party 2
Ah Muzen Cab
Ah Muzen Cab
Rilaz865
Ah Muzen Cab
Level 18
God Stats
40W - 53L
1,225 SR
Queue Stats
239W - 302L
1,419 Elo+
Party 2
Tiamat
Tiamat
RobinBlaster01
Tiamat
Level 67
God Stats
0W - 1L
1,500 SR
Queue Stats
23W - 25L
1,362 Elo+
Party 2
Bacchus
Bacchus
keyaledis
Bacchus
Level 49
God Stats
0W - 1L
1,500 SR
Queue Stats
108W - 163L
1,501 Elo+
Party 2
Team Averages
Level 31
1,406 SR
1,416 Elo+

VS

Team Averages
Level 22
1,559 SR
1,490 Elo+
Merlin
Merlin
BilboSwaggens
Merlin
Level 17
God Stats
12W - 6L
1,559 SR
Queue Stats
31W - 25L
1,568 Elo+
Solo
Chaac
Chaac
DweebleDwaft
Chaac
Level 29
God Stats
8W - 5L
1,628 SR
Queue Stats
118W - 105L
1,468 Elo+
Party 1
Odin
Odin
Feligame16
Odin
Level 24
God Stats
5W - 9L
1,722 SR
Queue Stats
166W - 159L
1,532 Elo+
Solo
Neith
Neith
SweetBella
Neith
Level 27
God Stats
50W - 40L
1,542 SR
Queue Stats
145W - 138L
1,467 Elo+
Party 1
Scylla
Scylla
iguinorem
Scylla
Level 13
God Stats
6W - 10L
1,342 SR
Queue Stats
11W - 14L
1,418 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
0 / 2 / 5
11,829
986
4,476
17,527
17,298
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

17
3 / 9 / 4
11,543
962
14,677
22,307
9,246
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Short Bow

Short Bow

+15%
Attack Speed

Ah Muzen Cab
Rilaz865
Ah Muzen Cab
17
3 / 10 / 2
11,341
945
15,148
27,267
10,273
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

16
0 / 12 / 4
10,430
869
9,866
19,640
11,486
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Bacchus
keyaledis
Bacchus
17
3 / 9 / 4
11,944
995
13,946
23,190
34,993
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Team 1 Tickets

0

VS

Team 2 Tickets

219

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
19
11 / 3 / 20
12,728
1,061
27,673
12,159
5,006
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

19
6 / 1 / 22
12,949
1,079
21,993
17,883
21,906
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Heavy Mace

Heavy Mace

+30
Physical Power

19
8 / 3 / 22
13,173
1,098
16,318
16,647
15,452
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Neith
19
5 / 0 / 23
12,448
1,037
11,538
6,004
2,309
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Scylla
iguinorem
Scylla
20
12 / 2 / 23
14,072
1,173
25,994
11,822
4,476
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

28
Kill Participation
152
9
Kills
42
42
Deaths
9
19
Assists
110
Player
Kills
Deaths
Assists
KDA
W
11
3
20
7
W
6
1
22
17
W
8
3
22
6.33
L
0
2
5
1.25
L
3
9
4
0.56
L
Ah Muzen Cab
Rilaz865
Ah Muzen Cab
3
10
2
0.4
L
0
12
4
0.17
W
Neith
5
0
23
16.5
W
Scylla
iguinorem
Scylla
12
2
23
11.75
L
Bacchus
keyaledis
Bacchus
3
9
4
0.56

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

58,113
Damage
103,516
109,931
Taken
64,515
83,296
Mitigated
49,149
9,797
Healing
9,336
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
27,673
1,311
0
0
12,159
5,006
0
5,388
6,771
40,957
0
W
21,993
4,241
0
5,873
17,883
21,906
0
9,125
8,758
1,077
41,694
W
16,318
3,319
0
2,172
16,647
15,452
0
6,383
9,969
7,922
20,411
L
4,476
1,006
1,574
1,144
17,527
17,298
0
11,689
5,838
18,411
0
L
14,677
7,399
0
2,427
22,307
9,246
0
11,476
10,831
0
32,969
L
Ah Muzen Cab
Rilaz865
Ah Muzen Cab
15,148
4,488
0
1,986
27,267
10,273
0
15,034
12,233
0
41,020
L
9,866
1,846
306
2,360
19,640
11,486
0
9,136
10,504
27,271
0
W
Neith
11,538
6,168
0
1,291
6,004
2,309
0
2,357
3,647
0
25,583
W
Scylla
iguinorem
Scylla
25,994
2,034
0
0
11,822
4,476
0
5,035
6,787
51,482
0
L
Bacchus
keyaledis
Bacchus
13,946
1,736
0
0
23,190
34,993
0
10,461
12,729
27,250
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

57,087
Gold Earned
65,370
196
Minions Killed
265
4
Camps Cleared
6
1,088,160
Distance Traveled
1,161,684
3
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Merlin
12,728
1,061
38
3
2
217,956
2
W
Chaac
12,949
1,079
59
5
1
252,133
0
W
Odin
13,173
1,098
26
2
0
236,542
0
L
Yemoja
11,829
986
34
3
1
215,385
0
L
Neith
11,543
962
38
3
1
223,334
2
L
Ah Muzen Cab
11,341
945
53
4
0
214,875
0
L
Tiamat
10,430
869
41
3
0
190,252
0
W
Neith
12,448
1,037
48
4
1
221,776
0
W
Scylla
14,072
1,173
94
8
2
233,277
0
L
Bacchus
11,944
995
30
3
2
244,314
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role