Player Matchup

Janus
Janus
Brunohydra
Janus
Level 27
God Stats
1W - 3L
1,308 SR
Queue Stats
105W - 127L
1,535 Elo+
Solo
Susano
Susano
Jaebles
Susano
Level 27
God Stats
1W - 3L
1,584 SR
Queue Stats
22W - 26L
1,563 Elo+
Solo
Chernobog
Chernobog
Lizzardg
Chernobog
Level 18
God Stats
8W - 7L
1,500 SR
Queue Stats
109W - 82L
1,586 Elo+
Solo
Merlin
Merlin
NickChubb
Merlin
Level 28
God Stats
0W - 1L
1,500 SR
Queue Stats
135W - 133L
1,636 Elo+
Solo
Yemoja
Yemoja
PocketMidget
Yemoja
Level 14
God Stats
1W - 1L
1,762 SR
Queue Stats
48W - 47L
1,822 Elo+
Solo
Team Averages
Level 23
1,531 SR
1,628 Elo+

VS

Team Averages
Level 25
1,538 SR
1,656 Elo+
Hades
Hades
OneTrickDonkey
Hades
Level 26
God Stats
19W - 15L
1,599 SR
Queue Stats
108W - 86L
1,612 Elo+
Party 1
Anhur
Anhur
iAmMerc
Anhur
Level 23
God Stats
9W - 7L
1,530 SR
Queue Stats
100W - 83L
1,600 Elo+
Party 1
Anubis
Anubis
jOELZatLAN
Anubis
Level 22
God Stats
31W - 14L
1,811 SR
Queue Stats
258W - 119L
1,877 Elo+
Solo
Loki
Loki
lXtremeMariol
Loki
Level 28
God Stats
7W - 4L
1,274 SR
Queue Stats
68W - 44L
1,577 Elo+
Solo
Tyr
Tyr
starXzen
Tyr
Level 28
God Stats
28W - 24L
1,477 SR
Queue Stats
235W - 222L
1,612 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
10
0 / 11 / 1
6,386
376
2,451
10,145
2,176
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Susano
Jaebles
Susano
13
3 / 6 / 1
8,215
483
3,244
11,784
2,831
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Chernobog
Lizzardg
Chernobog
13
1 / 5 / 8
7,696
453
4,171
12,146
3,236
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Merlin
NickChubb
Merlin
16
5 / 4 / 1
10,136
596
14,412
10,213
3,255
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Magic Focus

Magic Focus

+20
Magical Power

Yemoja
10
3 / 6 / 3
7,396
435
4,678
12,770
4,914
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
2 / 5 / 10
7,878
463
10,862
11,093
8,616
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Anhur
iAmMerc
Anhur
15
3 / 2 / 8
8,550
503
7,886
9,616
4,143
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Anubis
jOELZatLAN
Anubis
18
22 / 2 / 2
11,964
704
20,175
10,146
5,533
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

14
4 / 2 / 4
8,539
502
3,481
9,834
3,369
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

14
1 / 3 / 2
8,303
488
3,808
13,701
8,654
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

26
Kill Participation
58
12
Kills
32
32
Deaths
14
14
Assists
26
Player
Kills
Deaths
Assists
KDA
L
Janus
0
11
1
0.05
L
Susano
Jaebles
Susano
3
6
1
0.58
L
Chernobog
Lizzardg
Chernobog
1
5
8
1
L
Merlin
NickChubb
Merlin
5
4
1
1.38
W
2
5
10
1.4
L
Yemoja
3
6
3
0.75
W
Anhur
iAmMerc
Anhur
3
2
8
3.5
W
Anubis
jOELZatLAN
Anubis
22
2
2
11.5
W
4
2
4
3
W
1
3
2
0.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,956
Damage
46,212
57,058
Taken
54,390
16,412
Mitigated
30,315
9,324
Healing
22,476
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Janus
2,451
321
0
342
10,145
2,176
0
7,099
3,046
26,490
0
L
Susano
Jaebles
Susano
3,244
627
0
1,916
11,784
2,831
676
6,453
5,331
0
29,000
L
Chernobog
Lizzardg
Chernobog
4,171
2,539
0
2,013
12,146
3,236
710
7,657
4,489
0
45,274
L
Merlin
NickChubb
Merlin
14,412
1,177
0
2,393
10,213
3,255
0
4,782
5,431
59,796
0
W
10,862
1,319
105
4,464
11,093
8,616
340
2,366
8,657
41,509
0
L
Yemoja
4,678
1,343
915
1,745
12,770
4,914
80
5,297
7,473
12,524
0
W
Anhur
iAmMerc
Anhur
7,886
3,996
0
4,484
9,616
4,143
1,440
2,623
6,993
0
49,908
W
Anubis
jOELZatLAN
Anubis
20,175
1,711
0
6,281
10,146
5,533
0
4,019
5,971
77,273
0
W
3,481
834
0
2,548
9,834
3,369
380
3,312
6,522
0
44,941
W
3,808
367
0
4,594
13,701
8,654
1,120
8,955
4,706
290
45,607

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,829
Gold Earned
45,234
322
Minions Killed
460
0
Camps Cleared
0
1,499,422
Distance Traveled
1,497,045
12
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Janus
6,386
376
54
3
0
270,589
2
L
Susano
8,215
483
66
4
0
312,081
0
L
Chernobog
7,696
453
79
5
0
336,788
6
L
Merlin
10,136
596
111
7
0
274,665
1
W
Hades
7,878
463
58
3
0
273,867
2
L
Yemoja
7,396
435
12
1
0
305,299
3
W
Anhur
8,550
503
73
4
0
288,429
3
W
Anubis
11,964
704
134
8
0
288,310
2
W
Loki
8,539
502
95
6
0
329,420
2
W
Tyr
8,303
488
100
6
0
317,019
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role