Player Matchup

Athena
Athena
ExoticDonut
Athena
Level 22
God Stats
1W - 1L
1,123 SR
Queue Stats
37W - 46L
1,348 Elo+
Party 3
Fenrir
Fenrir
Shinji_978
Fenrir
Level 28
God Stats
3W - 3L
1,463 SR
Queue Stats
14W - 21L
1,219 Elo+
Party 3
Neith
Neith
Splash_Onyx
Neith
Level 22
God Stats
4W - 3L
1,740 SR
Queue Stats
374W - 350L
1,404 Elo+
Party 1
Ymir
Ymir
TheGrandestNinja
Ymir
Level 7
God Stats
1W - 0L
1,500 SR
Queue Stats
7W - 3L
1,456 Elo+
Party 3
Hou Yi
Hou Yi
Vans_batch
Hou Yi
Level 12
God Stats
24W - 16L
1,500 SR
Queue Stats
577W - 575L
1,259 Elo+
Party 1
Team Averages
Level 18
1,465 SR
1,337 Elo+

VS

Team Averages
Level 17
1,458 SR
1,301 Elo+
Merlin
Merlin
BicyclicNote541
Merlin
Level 11
God Stats
0W - 1L
1,500 SR
Queue Stats
7W - 16L
1,218 Elo+
Party 2
Cthulhu
Cthulhu
DeaDlyGeaR106
Cthulhu
Level 7
God Stats
0W - 2L
1,436 SR
Queue Stats
0W - 2L
1,154 Elo+
Party 2
Da Ji
Da Ji
Mr-Chnitzel007
Da Ji
Level 29
God Stats
8W - 10L
1,328 SR
Queue Stats
142W - 191L
1,331 Elo+
Solo
Fenrir
Fenrir
combative-roof91
Fenrir
Level 17
God Stats
9W - 8L
1,526 SR
Queue Stats
20W - 18L
1,394 Elo+
Solo
Guan Yu
Guan Yu
next_muffler130
Guan Yu
Level 20
God Stats
0W - 1L
1,500 SR
Queue Stats
142W - 137L
1,406 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Athena
14
2 / 7 / 17
9,466
498
6,742
20,135
21,970
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Fenrir
Shinji_978
Fenrir
15
7 / 2 / 14
9,989
526
8,425
12,759
5,972
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

17
22 / 0 / 9
11,701
616
23,622
11,600
4,771
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

16
6 / 2 / 13
10,235
539
7,106
13,454
9,535
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Hou Yi
Vans_batch
Hou Yi
16
7 / 2 / 9
10,258
540
15,745
13,570
5,433
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
0 / 9 / 0
6,663
351
3,399
11,158
2,839
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Cthulhu
9
0 / 13 / 2
6,818
359
5,577
20,588
16,973
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

13
2 / 10 / 3
8,208
432
8,335
16,801
6,267
Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

14
8 / 7 / 0
9,545
502
10,051
16,806
7,193
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

11
1 / 8 / 4
7,425
391
6,762
21,068
16,408
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

Match Insights

Player Kills, Deaths, and Assists

106
Kill Participation
20
44
Kills
11
13
Deaths
47
62
Assists
9
Player
Kills
Deaths
Assists
KDA
L
0
9
0
0
L
Cthulhu
0
13
2
0.08
W
Athena
2
7
17
1.5
L
2
10
3
0.35
W
Fenrir
Shinji_978
Fenrir
7
2
14
7
W
22
0
9
26.5
W
6
2
13
6.25
W
Hou Yi
Vans_batch
Hou Yi
7
2
9
5.75
L
8
7
0
1.14
L
1
8
4
0.38

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

61,640
Damage
34,124
71,518
Taken
86,421
47,681
Mitigated
49,680
17,358
Healing
7,032
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
3,399
375
0
870
11,158
2,839
0
896
10,262
34,020
0
L
Cthulhu
5,577
561
0
703
20,588
16,973
36
1,730
18,858
15,163
0
W
Athena
6,742
1,952
573
2,470
20,135
21,970
726
1,291
18,794
24,165
0
L
8,335
2,273
0
1,212
16,801
6,267
0
2,860
13,941
0
40,282
W
Fenrir
Shinji_978
Fenrir
8,425
2,620
342
4,666
12,759
5,972
1,166
1,640
11,073
0
43,782
W
23,622
15,209
0
4,948
11,600
4,771
3,841
4,774
6,401
0
58,740
W
7,106
1,821
0
1,596
13,454
9,535
2,113
391
13,063
49,208
1,270
W
Hou Yi
Vans_batch
Hou Yi
15,745
8,563
0
2,763
13,570
5,433
1,879
359
13,211
0
70,487
L
10,051
1,859
0
812
16,806
7,193
198
3,362
13,444
0
33,936
L
6,762
1,315
585
2,850
21,068
16,408
0
4,824
16,244
0
32,253

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

51,649
Gold Earned
38,659
386
Minions Killed
234
0
Camps Cleared
0
1,794,667
Distance Traveled
1,617,961
3
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Merlin
6,663
351
53
3
0
257,223
4
L
Cthulhu
6,818
359
27
1
0
363,120
0
W
Athena
9,466
498
35
2
0
356,421
0
L
Da Ji
8,208
432
61
3
0
282,473
0
W
Fenrir
9,989
526
74
4
0
393,109
3
W
Neith
11,701
616
84
4
0
327,761
0
W
Ymir
10,235
539
90
5
0
344,988
0
W
Hou Yi
10,258
540
103
5
0
372,388
0
L
Fenrir
9,545
502
44
2
0
349,775
1
L
Guan Yu
7,425
391
49
3
0
365,370
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role