Player Matchup

Merlin
Merlin
Fresher7777
Merlin
Level 1
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 2L
1,500 Elo+
Solo
Bellona
Bellona
Zottolus
Bellona
Level 19
God Stats
20W - 31L
1,080 SR
Queue Stats
105W - 132L
1,327 Elo+
Solo
Thor
Thor
evilgokux
Thor
Level 5
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 3L
1,168 Elo+
Solo
Danzaburou
Danzaburou
pearson95
Danzaburou
Level 18
God Stats
8W - 6L
1,563 SR
Queue Stats
30W - 42L
1,312 Elo+
Solo
Ares
Ares
shadowtensei
Ares
Level 2
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo
Team Averages
Level 9
1,429 SR
1,362 Elo+

VS

Team Averages
Level 19
1,515 SR
1,341 Elo+
Nemesis
Nemesis
Azelmao
Nemesis
Level 14
God Stats
6W - 5L
1,405 SR
Queue Stats
23W - 32L
1,355 Elo+
Party 1
Hel
Hel
BionoricaJen
Hel
Level 20
God Stats
3W - 3L
1,733 SR
Queue Stats
116W - 128L
1,421 Elo+
Solo
Izanami
Izanami
RisTishere
Izanami
Level 29
God Stats
4W - 3L
1,500 SR
Queue Stats
19W - 26L
1,339 Elo+
Party 1
Bellona
Bellona
keanjelly
Bellona
Level 15
God Stats
17W - 25L
1,336 SR
Queue Stats
22W - 33L
1,297 Elo+
Party 1
Odin
Odin
leaderwin
Odin
Level 18
God Stats
6W - 16L
1,604 SR
Queue Stats
73W - 97L
1,293 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
8
1 / 6 / 1
4,955
450
2,612
5,652
1,468
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Bellona
Zottolus
Bellona
11
2 / 2 / 0
5,986
544
3,639
6,544
3,478
OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Thor
9
2 / 3 / 2
5,506
501
3,108
6,990
1,755
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Danzaburou
pearson95
Danzaburou
11
2 / 0 / 3
6,739
613
4,047
4,735
1,354
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

2
0 / 1 / 0
3,731
339
91
1,035
468
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Magic Shoes

Magic Shoes

+20
Magical Power
+12%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
Azelmao
Nemesis
11
6 / 1 / 1
7,125
648
3,518
5,702
2,297
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

10
1 / 3 / 5
6,453
587
3,584
6,996
2,052
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Izanami
RisTishere
Izanami
12
2 / 0 / 0
6,733
612
1,184
2,812
1,043
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Bellona
keanjelly
Bellona
10
2 / 2 / 0
6,107
555
2,990
6,317
3,434
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Odin
8
1 / 1 / 2
5,100
464
1,538
3,906
3,082
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
20
7
Kills
12
12
Deaths
7
6
Assists
8
Player
Kills
Deaths
Assists
KDA
W
Nemesis
Azelmao
Nemesis
6
1
1
6.5
W
1
3
5
1.17
L
Merlin
1
6
1
0.25
W
Izanami
RisTishere
Izanami
2
0
0
2
L
Bellona
Zottolus
Bellona
2
2
0
1
L
Thor
2
3
2
1
W
Bellona
keanjelly
Bellona
2
2
0
1
W
Odin
1
1
2
2
L
Danzaburou
pearson95
Danzaburou
2
0
3
3.5
L
0
1
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

13,497
Damage
12,814
24,956
Taken
25,733
8,523
Mitigated
11,908
6,056
Healing
4,248
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Nemesis
Azelmao
Nemesis
3,518
1,932
0
430
5,702
2,297
365
159
5,515
0
33,017
W
3,584
232
58
3,002
6,996
2,052
1,010
1,935
4,725
24,590
0
L
Merlin
2,612
187
0
511
5,652
1,468
336
1,864
3,365
14,610
0
W
Izanami
RisTishere
Izanami
1,184
448
0
285
2,812
1,043
2,299
0
2,812
0
43,387
L
Bellona
Zottolus
Bellona
3,639
1,003
0
2,324
6,544
3,478
77
0
6,544
0
22,702
L
Thor
3,108
1,288
0
1,848
6,990
1,755
0
478
6,494
0
22,581
W
Bellona
keanjelly
Bellona
2,990
515
0
98
6,317
3,434
168
0
6,317
0
23,275
W
Odin
1,538
134
0
375
3,906
3,082
231
245
3,661
0
5,691
L
Danzaburou
pearson95
Danzaburou
4,047
1,816
0
1,241
4,735
1,354
0
301
4,312
0
34,376
L
91
91
0
132
1,035
468
0
477
486
1,090
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,917
Gold Earned
31,518
206
Minions Killed
281
0
Camps Cleared
0
829,920
Distance Traveled
1,038,019
10
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nemesis
7,125
648
69
6
0
219,630
0
W
Hel
6,453
587
53
5
0
171,918
0
L
Merlin
4,955
450
33
3
0
159,520
1
W
Izanami
6,733
612
97
9
0
201,185
0
L
Bellona
5,986
544
65
6
0
208,304
5
L
Thor
5,506
501
42
4
0
214,058
2
W
Bellona
6,107
555
52
5
0
240,338
3
W
Odin
5,100
464
10
1
0
204,948
4
L
Danzaburou
6,739
613
63
6
0
210,393
2
L
Ares
3,731
339
3
0
0
37,645
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role