Player Matchup

Danzaburou
Danzaburou
JohnnyDöner
Danzaburou
Level 69
God Stats
38W - 9L
1,722 SR
Queue Stats
139W - 85L
1,649 Elo+
Party 1
Vamana
Vamana
YoungEt
Vamana
Level 26
God Stats
9W - 1L
2,037 SR
Queue Stats
63W - 28L
1,677 Elo+
Party 1
Raijin
Raijin
maskine
Raijin
Level 26
God Stats
2W - 0L
1,831 SR
Queue Stats
20W - 6L
1,781 Elo+
Party 1
Team Averages
Level 40
1,863 SR
1,703 Elo+

VS

Team Averages
Level 66
1,428 SR
1,536 Elo+
Nike
Nike
DISTRONKTION
Nike
Level 85
God Stats
2W - 6L
1,393 SR
Queue Stats
128W - 137L
1,374 Elo+
Party 2
Ullr
Ullr
RandoMcGee
Ullr
Level 100
God Stats
0W - 1L
1,537 SR
Queue Stats
13W - 8L
1,567 Elo+
Party 2
Ra
Ra
UndercoverWeeb
Ra
Level 14
God Stats
1W - 1L
1,354 SR
Queue Stats
10W - 6L
1,667 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
JohnnyDöner
Danzaburou
13
8 / 1 / 12
9,789
979
10,794
7,841
2,788
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Vamana
YoungEt
Vamana
13
5 / 1 / 16
8,843
884
7,915
11,960
9,398
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Raijin
maskine
Raijin
11
8 / 4 / 7
8,307
831
10,054
7,531
2,355
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
2 / 8 / 2
7,250
725
5,053
13,301
6,646
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

9
3 / 6 / 2
6,950
695
7,417
10,794
4,009
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hidden Dagger

Hidden Dagger

+15
Physical Power

10
1 / 7 / 4
6,735
674
3,530
7,904
3,052
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

56
Kill Participation
14
21
Kills
6
6
Deaths
21
35
Assists
8
Player
Kills
Deaths
Assists
KDA
L
2
8
2
0.38
W
Danzaburou
JohnnyDöner
Danzaburou
8
1
12
14
L
3
6
2
0.67
L
1
7
4
0.43
W
Vamana
YoungEt
Vamana
5
1
16
13
W
Raijin
maskine
Raijin
8
4
7
2.88

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,763
Damage
16,000
27,332
Taken
31,999
14,541
Mitigated
13,707
7,022
Healing
4,940
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
5,053
553
0
1,540
13,301
6,646
0
3,970
9,131
0
12,334
W
Danzaburou
JohnnyDöner
Danzaburou
10,794
5,233
0
2,981
7,841
2,788
2,555
581
7,052
0
35,665
L
7,417
3,036
0
2,054
10,794
4,009
118
3,776
6,843
0
24,892
L
3,530
1,081
874
472
7,904
3,052
0
3,243
4,611
19,000
0
W
Vamana
YoungEt
Vamana
7,915
3,994
0
3,128
11,960
9,398
0
1,333
10,297
2,543
28,810
W
Raijin
maskine
Raijin
10,054
1,544
0
913
7,531
2,355
96
1,405
5,873
29,269
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,939
Gold Earned
20,935
132
Minions Killed
101
0
Camps Cleared
0
554,514
Distance Traveled
466,403
3
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nike
7,250
725
16
2
0
163,443
0
W
Danzaburou
9,789
979
51
5
0
187,206
1
L
Ullr
6,950
695
39
4
0
147,046
0
L
Ra
6,735
674
46
5
0
155,914
0
W
Vamana
8,843
884
48
5
0
201,675
2
W
Raijin
8,307
831
33
3
0
165,633
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role