Player Matchup

Mercury
Mercury
Gold I
Anansí
Mercury
Gold I
Level 139
God Stats
0W - 2L
1,500 SR
Queue Stats
60W - 52L
1,537 MMR
Solo
Scylla
Scylla
Gold III
ImTheKillerMF
Scylla
Gold III
Level 129
God Stats
12W - 12L
1,561 SR
Queue Stats
101W - 100L
1,545 MMR
Party 3
Chaac
Chaac
Gold V
PwNeDInc
Chaac
Gold V
Level 140
God Stats
0W - 3L
1,712 SR
Queue Stats
12W - 16L
1,539 MMR
Solo
Artio
Artio
Gold II
TheDoktorn
Artio
Gold II
Level 146
God Stats
28W - 25L
1,604 SR
Queue Stats
101W - 100L
1,577 MMR
Party 3
Fenrir
Fenrir
Gold V
风至ºº
Fenrir
Gold V
Level 154
God Stats
7W - 4L
1,570 SR
Queue Stats
14W - 16L
1,497 MMR
Solo
Team Averages
Gold III
Gold III
Average Tier
Level 142
1,589 SR
1,539 MMR

VS

Team Averages
Gold III
Gold III
Average Tier
Level 134
1,655 SR
1,524 MMR
Tsukuyomi
Tsukuyomi
Gold V
Booyaka9
Tsukuyomi
Gold V
Level 145
God Stats
17W - 16L
1,535 SR
Queue Stats
211W - 207L
1,315 MMR
Party 1
Nu Wa
Nu Wa
Gold II
KingSmith99
Nu Wa
Gold II
Level 123
God Stats
16W - 9L
1,712 SR
Queue Stats
242W - 234L
1,647 MMR
Party 1
Tyr
Tyr
Gold I
SSSIvanSSS
Tyr
Gold I
Level 102
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Cabrakan
Cabrakan
Gold I
nekromonger1995
Cabrakan
Gold I
Level 154
God Stats
72W - 47L
1,708 SR
Queue Stats
281W - 294L
1,678 MMR
Party 2
Izanami
Izanami
Gold V
Тron
Izanami
Gold V
Level 146
God Stats
5W - 1L
1,819 SR
Queue Stats
40W - 38L
1,481 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mercury
Anansí
Mercury
16
5 / 6 / 6
10,255
513
9,414
15,753
6,524
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

15
3 / 7 / 4
9,335
467
8,132
14,120
4,613
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Chaac
PwNeDInc
Chaac
14
3 / 7 / 1
8,798
440
9,625
24,226
21,288
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Artio
13
2 / 5 / 3
8,720
436
7,951
16,479
10,959
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Fenrir
风至ºº
Fenrir
16
1 / 1 / 3
9,372
469
3,212
11,249
4,811
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Talisman

Talisman

+75
Health
+15
Magical Protection

Bans
DanzaburouApolloSetAthenaJanus

VS

Bans
Ao KuangAnhurThe MorriganHou YiCupid
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tsukuyomi
Booyaka9
Tsukuyomi
20
6 / 3 / 6
12,800
640
12,203
14,267
6,225
Bumba's Hammer

Bumba's Hammer

+45
Physical Power
+60
Magical Power
+100
Health
+10%
Cooldown Reduction

PASSIVE - After casting an ability your next Basic Attack deals an additional 70 True Damage. After hitting a Basic Attack empowered by Bumba’s Hammer, your active cooldowns are reduced by 0.5s and you are healed for 80 Health.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

19
5 / 4 / 13
12,351
618
18,348
10,535
3,337
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

17
5 / 2 / 5
11,354
568
9,466
15,957
13,435
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Cabrakan
18
6 / 3 / 2
11,876
594
12,636
15,121
19,530
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Izanami
Тron
Izanami
19
4 / 2 / 1
12,199
610
8,752
9,143
2,731
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Match Insights

Player Kills, Deaths, and Assists

31
Kill Participation
53
14
Kills
26
26
Deaths
14
17
Assists
27
Player
Kills
Deaths
Assists
KDA
L
Mercury
Anansí
Mercury
5
6
6
1.33
W
Tsukuyomi
Booyaka9
Tsukuyomi
6
3
6
3
L
3
7
4
0.71
W
5
4
13
2.88
L
Chaac
PwNeDInc
Chaac
3
7
1
0.5
W
5
2
5
3.75
L
Artio
2
5
3
0.7
W
Cabrakan
6
3
2
2.33
W
Izanami
Тron
Izanami
4
2
1
2.25
L
Fenrir
风至ºº
Fenrir
1
1
3
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,334
Damage
61,405
81,827
Taken
65,023
48,195
Mitigated
45,258
20,362
Healing
24,966
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Mercury
Anansí
Mercury
9,414
4,894
0
1,190
15,753
6,524
0
3,835
11,746
0
76,499
W
Tsukuyomi
Booyaka9
Tsukuyomi
12,203
4,398
0
7,657
14,267
6,225
1,881
1,057
13,058
0
88,661
L
8,132
976
0
820
14,120
4,613
0
6,248
7,648
58,205
0
W
18,348
5,335
0
1,391
10,535
3,337
516
5,709
4,569
91,760
0
L
Chaac
PwNeDInc
Chaac
9,625
2,672
0
10,114
24,226
21,288
0
12,207
11,937
0
52,951
W
9,466
1,114
0
5,709
15,957
13,435
0
6,067
9,762
0
49,940
L
Artio
7,951
1,107
655
4,453
16,479
10,959
0
5,706
10,555
36,745
0
W
Cabrakan
12,636
1,613
0
5,334
15,121
19,530
0
1,492
13,076
68,949
0
W
Izanami
Тron
Izanami
8,752
6,621
0
4,875
9,143
2,731
2,878
2,751
6,392
0
122,422
L
Fenrir
风至ºº
Fenrir
3,212
932
0
3,130
11,249
4,811
1,020
2,154
8,957
0
57,565

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,480
Gold Earned
60,580
504
Minions Killed
711
0
Camps Cleared
0
1,810,007
Distance Traveled
1,902,844
12
Wards Purchased
19
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Mercury
10,255
513
104
5
0
418,297
4
W
Tsukuyomi
12,800
640
174
9
0
427,411
5
L
Scylla
9,335
467
123
6
0
312,037
0
W
Nu Wa
12,351
618
149
7
0
365,139
7
L
Chaac
8,798
440
102
5
0
318,357
4
W
Tyr
11,354
568
66
3
0
402,683
4
L
Artio
8,720
436
47
2
0
364,033
0
W
Cabrakan
11,876
594
134
7
0
357,945
2
W
Izanami
12,199
610
188
9
0
349,666
1
L
Fenrir
9,372
469
128
6
0
397,283
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role