Player Matchup

Cthulhu
Cthulhu
LUCAOCwb
Cthulhu
Level 119
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Odin
Odin
MeddieFrercury
Odin
Level 129
God Stats
25W - 29L
1,257 SR
Queue Stats
1,043W - 1,157L
1,415 Elo+
Solo
Rama
Rama
RaJJaDDa
Rama
Level 160
God Stats
16W - 9L
1,721 SR
Queue Stats
867W - 659L
1,578 Elo+
Solo
Agni
Agni
l-SHADOW_ANGEL-I
Agni
Level 53
God Stats
1W - 4L
1,261 SR
Queue Stats
97W - 110L
1,459 Elo+
Solo
Anubis
Anubis
yDishonored
Anubis
Level 103
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Team Averages
Level 113
1,448 SR
1,490 Elo+

VS

Team Averages
Level 57
1,535 SR
1,547 Elo+
Heimdallr
Heimdallr
Lechuga752
Heimdallr
Level 26
God Stats
9W - 8L
1,610 SR
Queue Stats
121W - 42L
1,725 Elo+
Party 1
Janus
Janus
TheMauroV17
Janus
Level 24
God Stats
11W - 10L
1,687 SR
Queue Stats
205W - 136L
1,721 Elo+
Party 1
Bellona
Bellona
Zannonn
Bellona
Level 63
God Stats
15W - 17L
1,446 SR
Queue Stats
212W - 205L
1,372 Elo+
Solo
Cerberus
Cerberus
jarc1984
Cerberus
Level 108
God Stats
9W - 13L
1,435 SR
Queue Stats
158W - 205L
1,399 Elo+
Solo
Ne Zha
Ne Zha
zAsLeZxUwU
Ne Zha
Level 62
God Stats
1W - 1L
1,500 SR
Queue Stats
74W - 55L
1,519 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
LUCAOCwb
Cthulhu
12
4 / 2 / 6
7,666
548
6,931
9,109
6,186
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

12
1 / 0 / 6
7,129
509
3,567
6,565
2,737
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Rama
14
2 / 2 / 2
8,495
607
5,409
7,787
2,256
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

11
1 / 4 / 4
6,858
490
3,396
6,908
2,140
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Anubis
15
7 / 1 / 1
8,850
632
8,465
6,154
2,501
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Heimdallr
Lechuga752
Heimdallr
11
0 / 3 / 1
6,450
461
3,162
7,945
2,410
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

12
1 / 2 / 6
7,424
530
5,060
5,710
1,979
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Bellona
Zannonn
Bellona
11
3 / 2 / 2
6,442
460
3,625
7,551
5,295
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Cerberus
jarc1984
Cerberus
10
1 / 4 / 2
6,408
458
2,976
10,954
6,782
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Ne Zha
zAsLeZxUwU
Ne Zha
12
4 / 4 / 2
7,162
512
7,841
10,321
3,575
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Match Insights

Player Kills, Deaths, and Assists

34
Kill Participation
22
15
Kills
9
9
Deaths
15
19
Assists
13
Player
Kills
Deaths
Assists
KDA
W
Cthulhu
LUCAOCwb
Cthulhu
4
2
6
3.5
L
Heimdallr
Lechuga752
Heimdallr
0
3
1
0.17
W
1
0
6
4
W
Rama
2
2
2
1.5
L
1
2
6
2
L
Bellona
Zannonn
Bellona
3
2
2
2
L
Cerberus
jarc1984
Cerberus
1
4
2
0.5
W
1
4
4
0.75
W
Anubis
7
1
1
7.5
L
Ne Zha
zAsLeZxUwU
Ne Zha
4
4
2
1.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,768
Damage
22,664
36,523
Taken
42,481
15,820
Mitigated
20,041
12,039
Healing
10,521
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cthulhu
LUCAOCwb
Cthulhu
6,931
392
68
1,487
9,109
6,186
0
3,129
5,866
18,579
0
L
Heimdallr
Lechuga752
Heimdallr
3,162
1,114
0
3,549
7,945
2,410
0
949
6,996
0
36,895
W
3,567
1,024
0
1,889
6,565
2,737
916
1,310
5,221
0
33,084
W
Rama
5,409
4,661
0
3,614
7,787
2,256
1,270
714
7,069
0
60,177
L
5,060
542
0
451
5,710
1,979
0
3,880
1,704
45,503
0
L
Bellona
Zannonn
Bellona
3,625
962
0
1,084
7,551
5,295
0
3,643
3,872
0
22,881
L
Cerberus
jarc1984
Cerberus
2,976
89
431
3,745
10,954
6,782
0
6,221
4,655
24,471
0
W
3,396
54
0
1,220
6,908
2,140
240
2,439
4,291
34,311
0
W
Anubis
8,465
673
0
3,761
6,154
2,501
933
114
6,040
49,502
0
L
Ne Zha
zAsLeZxUwU
Ne Zha
7,841
2,357
0
1,261
10,321
3,575
0
3,763
6,462
0
52,195

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,998
Gold Earned
33,886
396
Minions Killed
363
0
Camps Cleared
0
1,278,722
Distance Traveled
1,280,111
15
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cthulhu
7,666
548
35
3
0
275,736
8
L
Heimdallr
6,450
461
75
5
0
220,737
0
W
Odin
7,129
509
69
5
0
276,205
0
W
Rama
8,495
607
120
9
0
256,864
2
L
Janus
7,424
530
103
7
0
267,731
5
L
Bellona
6,442
460
45
3
0
262,113
2
L
Cerberus
6,408
458
58
4
0
249,361
2
W
Agni
6,858
490
74
5
0
244,940
2
W
Anubis
8,850
632
98
7
0
224,977
3
L
Ne Zha
7,162
512
82
6
0
280,169
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role