Player Matchup

Awilix
Awilix
Danbox1997
Awilix
Level 127
God Stats
2W - 6L
1,749 SR
Queue Stats
214W - 187L
1,609 Elo+
Party 1
Osiris
Osiris
Hell_Razor797
Osiris
Level 158
God Stats
0W - 2L
1,320 SR
Queue Stats
38W - 34L
1,548 Elo+
Party 3
Terra
Terra
Macharr
Terra
Level 128
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Izanami
Izanami
TubLover
Izanami
Level 129
God Stats
0W - 1L
1,500 SR
Queue Stats
114W - 72L
1,592 Elo+
Party 1
Ares
Ares
teleporteee
Ares
Level 153
God Stats
0W - 1L
1,500 SR
Queue Stats
27W - 23L
1,605 Elo+
Party 3
Team Averages
Level 139
1,514 SR
1,571 Elo+

VS

Team Averages
Level 136
1,534 SR
1,611 Elo+
Ravana
Ravana
BlappyTaffy
Ravana
Level 108
God Stats
1W - 0L
1,500 SR
Queue Stats
67W - 50L
1,648 Elo+
Party 2
Cthulhu
Cthulhu
Cloud Axl
Cthulhu
Level 141
God Stats
6W - 3L
1,297 SR
Queue Stats
269W - 248L
1,550 Elo+
Solo
Ra
Ra
HunterAyumu
Ra
Level 147
God Stats
2W - 4L
1,554 SR
Queue Stats
109W - 99L
1,623 Elo+
Party 2
Hun Batz
Hun Batz
Sirey
Hun Batz
Level 157
God Stats
3W - 0L
1,927 SR
Queue Stats
131W - 127L
1,623 Elo+
Party 2
Agni
Agni
kg_BumbleBee_kg
Agni
Level 126
God Stats
8W - 8L
1,393 SR
Queue Stats
573W - 614L
1,609 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Awilix
Danbox1997
Awilix
10
0 / 1 / 2
8,047
536
1,338
5,341
5,176
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

17
2 / 2 / 9
9,860
657
19,033
18,600
28,514
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Terra
Macharr
Terra
17
0 / 5 / 12
9,762
651
8,540
22,751
28,451
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Izanami
TubLover
Izanami
20
8 / 3 / 5
12,792
853
27,903
14,982
9,446
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

18
3 / 4 / 7
11,269
751
13,348
24,423
29,843
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ravana
16
3 / 3 / 8
9,991
666
11,352
18,118
16,375
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Mace

Mace

+10
Physical Power

Cthulhu
Cloud Axl
Cthulhu
18
2 / 3 / 9
11,766
784
19,327
24,511
29,421
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

18
4 / 3 / 8
11,171
745
11,412
13,300
7,556
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Hun Batz
Sirey
Hun Batz
19
3 / 2 / 9
11,101
740
14,467
17,419
10,046
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

19
2 / 2 / 11
10,753
717
17,063
12,890
7,028
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Match Insights

Player Kills, Deaths, and Assists

48
Kill Participation
59
13
Kills
14
15
Deaths
13
35
Assists
45
Player
Kills
Deaths
Assists
KDA
W
Ravana
3
3
8
2.33
W
Cthulhu
Cloud Axl
Cthulhu
2
3
9
2.17
L
Awilix
Danbox1997
Awilix
0
1
2
1
L
2
2
9
3.25
W
4
3
8
2.67
L
Terra
Macharr
Terra
0
5
12
1.2
W
Hun Batz
Sirey
Hun Batz
3
2
9
3.75
L
Izanami
TubLover
Izanami
8
3
5
3.5
W
2
2
11
3.75
L
3
4
7
1.63

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

70,162
Damage
73,621
86,097
Taken
86,238
101,430
Mitigated
70,426
43,862
Healing
36,857
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ravana
11,352
2,356
1,170
1,456
18,118
16,375
445
4,303
13,545
0
15,988
W
Cthulhu
Cloud Axl
Cthulhu
19,327
979
5,877
5,717
24,511
29,421
306
7,107
16,931
36,071
0
L
Awilix
Danbox1997
Awilix
1,338
360
990
975
5,341
5,176
0
3,654
1,687
0
1,552
L
19,033
1,199
2,661
3,661
18,600
28,514
377
9,899
8,701
0
23,474
W
11,412
1,758
16,586
3,288
13,300
7,556
1,831
2,996
10,129
35,808
0
L
Terra
Macharr
Terra
8,540
829
18,780
9,145
22,751
28,451
57
13,431
9,320
15,024
0
W
Hun Batz
Sirey
Hun Batz
14,467
2,699
564
924
17,419
10,046
1,707
3,878
13,316
0
26,567
L
Izanami
TubLover
Izanami
27,903
10,982
1,447
1,534
14,982
9,446
3,630
10,075
4,907
0
81,117
W
17,063
435
697
578
12,890
7,028
1,062
3,604
9,136
39,177
0
L
13,348
60
738
3,931
24,423
29,843
265
10,743
13,680
17,076
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

51,730
Gold Earned
54,782
136
Minions Killed
176
0
Camps Cleared
0
1,197,895
Distance Traveled
1,401,372
3
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ravana
9,991
666
3
0
0
278,014
0
W
Cthulhu
11,766
784
37
2
0
297,912
4
L
Awilix
8,047
536
0
0
0
135,282
0
L
Osiris
9,860
657
9
1
0
310,790
0
W
Ra
11,171
745
64
4
0
287,615
0
L
Terra
9,762
651
7
0
0
247,952
1
W
Hun Batz
11,101
740
28
2
0
274,679
0
L
Izanami
12,792
853
116
8
0
229,046
1
W
Agni
10,753
717
44
3
0
263,152
0
L
Ares
11,269
751
4
0
0
274,825
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role