Player Matchup

Danzaburou
Danzaburou
Captcuse67
Danzaburou
Level 29
God Stats
2W - 6L
1,736 SR
Queue Stats
84W - 87L
1,600 Elo+
Solo
Tsukuyomi
Tsukuyomi
DocThiccestBoy
Tsukuyomi
Level 11
God Stats
24W - 16L
1,711 SR
Queue Stats
173W - 95L
1,712 Elo+
Solo
Athena
Athena
MikeHockertzDude
Athena
Level 28
God Stats
6W - 7L
1,633 SR
Queue Stats
149W - 149L
1,540 Elo+
Solo
Pele
Pele
SpankBones
Pele
Level 27
God Stats
2W - 4L
1,500 SR
Queue Stats
138W - 184L
1,526 Elo+
Solo
Hel
Hel
Zequake
Hel
Level 29
God Stats
4W - 2L
1,615 SR
Queue Stats
74W - 67L
1,547 Elo+
Solo
Team Averages
Level 25
1,639 SR
1,585 Elo+

VS

Team Averages
Level 21
1,493 SR
1,620 Elo+
Thoth
Thoth
BigChungus8998
Thoth
Level 18
God Stats
11W - 8L
1,671 SR
Queue Stats
326W - 332L
1,661 Elo+
Party 1
Achilles
Achilles
NotChanny
Achilles
Level 23
God Stats
2W - 2L
1,500 SR
Queue Stats
145W - 130L
1,577 Elo+
Party 2
Danzaburou
Danzaburou
Piroboman
Danzaburou
Level 27
God Stats
2W - 2L
1,202 SR
Queue Stats
28W - 17L
1,655 Elo+
Party 2
Ymir
Ymir
favorkip
Ymir
Level 7
God Stats
4W - 3L
1,598 SR
Queue Stats
32W - 27L
1,574 Elo+
Solo
King Arthur
King Arthur
gotohellp
King Arthur
Level 28
God Stats
3W - 2L
1,492 SR
Queue Stats
266W - 254L
1,635 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
Captcuse67
Danzaburou
12
0 / 4 / 0
7,432
413
2,722
8,294
2,657
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Tsukuyomi
DocThiccestBoy
Tsukuyomi
18
10 / 3 / 0
11,628
646
16,214
14,500
10,284
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

11
0 / 7 / 0
6,566
365
1,761
10,387
8,329
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

12
2 / 6 / 2
8,045
447
4,415
14,793
3,892
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hel
14
0 / 9 / 4
8,416
468
3,933
12,017
3,492
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
14 / 3 / 1
12,132
674
15,406
6,619
2,449
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Achilles
NotChanny
Achilles
17
4 / 2 / 9
10,659
592
5,076
11,144
7,714
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Danzaburou
Piroboman
Danzaburou
17
9 / 1 / 5
11,185
621
11,296
8,568
3,500
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ymir
14
1 / 0 / 10
9,128
507
2,800
9,115
7,216
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

King Arthur
gotohellp
King Arthur
15
1 / 6 / 4
9,689
538
9,062
17,055
14,955
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
58
12
Kills
29
29
Deaths
12
6
Assists
29
Player
Kills
Deaths
Assists
KDA
W
14
3
1
4.83
L
Danzaburou
Captcuse67
Danzaburou
0
4
0
0
L
Tsukuyomi
DocThiccestBoy
Tsukuyomi
10
3
0
3.33
L
0
7
0
0
W
Achilles
NotChanny
Achilles
4
2
9
4.25
W
Danzaburou
Piroboman
Danzaburou
9
1
5
11.5
L
2
6
2
0.5
L
Hel
0
9
4
0.22
W
Ymir
1
0
10
6
W
King Arthur
gotohellp
King Arthur
1
6
4
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,045
Damage
43,640
59,991
Taken
52,501
28,654
Mitigated
35,834
16,401
Healing
13,336
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
15,406
186
0
1,020
6,619
2,449
2,000
967
5,455
69,293
0
L
Danzaburou
Captcuse67
Danzaburou
2,722
895
0
2,825
8,294
2,657
0
973
7,321
0
49,204
L
Tsukuyomi
DocThiccestBoy
Tsukuyomi
16,214
4,721
0
6,116
14,500
10,284
0
4,052
10,297
0
70,670
L
1,761
728
162
1,108
10,387
8,329
145
576
9,811
21,184
0
W
Achilles
NotChanny
Achilles
5,076
1,415
0
4,266
11,144
7,714
1,084
794
10,199
0
73,859
W
Danzaburou
Piroboman
Danzaburou
11,296
4,500
0
2,561
8,568
3,500
809
1,883
6,643
0
83,561
L
4,415
1,054
0
2,926
14,793
3,892
0
5,437
9,120
0
30,655
L
Hel
3,933
223
1,355
1,909
12,017
3,492
1,008
7,024
4,556
41,405
0
W
Ymir
2,800
670
0
2,575
9,115
7,216
542
743
8,372
34,121
0
W
King Arthur
gotohellp
King Arthur
9,062
1,400
0
2,914
17,055
14,955
0
1,005
15,447
669
57,242

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,087
Gold Earned
52,793
420
Minions Killed
562
0
Camps Cleared
0
1,485,975
Distance Traveled
1,596,211
13
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Thoth
12,132
674
126
7
0
316,313
0
L
Danzaburou
7,432
413
87
5
0
260,248
2
L
Tsukuyomi
11,628
646
137
8
0
355,800
2
L
Athena
6,566
365
41
2
0
300,823
6
W
Achilles
10,659
592
121
7
0
344,955
1
W
Danzaburou
11,185
621
140
8
0
323,801
3
L
Pele
8,045
447
65
4
0
275,926
1
L
Hel
8,416
468
90
5
0
293,178
2
W
Ymir
9,128
507
54
3
0
328,438
3
W
King Arthur
9,689
538
121
7
0
282,704
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role