Player Matchup

Hercules
Hercules
 
Hercules
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Rama
Rama
 
Rama
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ymir
Ymir
Brother GThoppa
Ymir
Level 128
God Stats
7W - 7L
1,717 SR
Queue Stats
32W - 46L
1,551 Elo+
Party 1
Bastet
Bastet
Demonson Nick
Bastet
Level 136
God Stats
79W - 40L
1,789 SR
Queue Stats
332W - 331L
1,670 Elo+
Solo
Eset
Eset
Zen Cheshire
Eset
Level 156
God Stats
34W - 34L
1,745 SR
Queue Stats
313W - 276L
1,678 Elo+
Party 1
Team Averages
Level 148
1,650 SR
1,580 Elo+

VS

Team Averages
Level 141
1,651 SR
1,662 Elo+
Kuzenbo
Kuzenbo
DoomedSauce1509
Kuzenbo
Level 130
God Stats
7W - 8L
1,557 SR
Queue Stats
257W - 169L
1,703 Elo+
Party 2
Apollo
Apollo
GuruZach
Apollo
Level 122
God Stats
18W - 14L
1,604 SR
Queue Stats
407W - 360L
1,546 Elo+
Solo
Fenrir
Fenrir
Jayswervy
Fenrir
Level 148
God Stats
3W - 2L
1,700 SR
Queue Stats
74W - 51L
1,674 Elo+
Party 2
Hercules
Hercules
Shlasha
Hercules
Level 156
God Stats
2W - 2L
1,646 SR
Queue Stats
146W - 81L
1,748 Elo+
Party 2
Janus
Janus
ThatKidCroce
Janus
Level 147
God Stats
60W - 35L
1,745 SR
Queue Stats
1,077W - 934L
1,637 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
 
Hercules
10
0 / 2 / 0
5,281
528
1,530
4,498
2,576
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Silver Breastplate

Silver Breastplate

+35
Physical Protection
+200
Mana
+10
Mp 5

Rama
 
Rama
8
0 / 1 / 0
4,860
486
3,080
6,156
1,474
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

7
0 / 4 / 0
4,627
463
1,362
7,472
2,797
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

9
0 / 1 / 0
4,879
488
1,781
4,162
943
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

9
0 / 5 / 0
4,932
493
1,011
5,940
1,616
Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
8
1 / 0 / 3
5,288
529
2,122
4,461
2,965
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Apollo
GuruZach
Apollo
11
4 / 0 / 0
6,460
646
4,462
5,341
1,361
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Short Bow

Short Bow

+15%
Attack Speed

Fenrir
Jayswervy
Fenrir
11
4 / 0 / 3
6,245
625
4,204
4,320
1,585
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Stone Cutting Sword

Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Hidden Dagger

Hidden Dagger

+15
Physical Power

Hercules
Shlasha
Hercules
11
2 / 0 / 0
6,277
628
1,535
4,217
3,198
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

11
2 / 0 / 3
6,087
609
3,983
2,409
747
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

0
Kill Participation
22
0
Kills
13
13
Deaths
0
0
Assists
9
Player
Kills
Deaths
Assists
KDA
L
Hercules
 
Hercules
0
2
0
0
L
Rama
 
Rama
0
1
0
0
L
0
4
0
0
L
0
1
0
0
W
1
0
3
2.5
W
Apollo
GuruZach
Apollo
4
0
0
4
W
Fenrir
Jayswervy
Fenrir
4
0
3
5.5
W
Hercules
Shlasha
Hercules
2
0
0
2
W
2
0
3
3.5
L
0
5
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

8,764
Damage
16,306
28,228
Taken
20,748
9,406
Mitigated
9,856
7,925
Healing
11,145
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hercules
 
Hercules
1,530
134
0
1,367
4,498
2,576
0
0
4,498
0
30,313
L
Rama
 
Rama
3,080
2,713
0
3,082
6,156
1,474
0
706
5,428
0
26,183
L
1,362
71
0
938
7,472
2,797
0
2,394
5,012
11,991
0
L
1,781
590
0
1,900
4,162
943
0
42
4,120
0
22,790
W
2,122
598
0
2,161
4,461
2,965
12
557
3,904
12,072
0
W
Apollo
GuruZach
Apollo
4,462
2,350
0
3,822
5,341
1,361
0
211
5,130
0
40,169
W
Fenrir
Jayswervy
Fenrir
4,204
1,588
0
2,360
4,320
1,585
0
540
3,780
0
34,399
W
Hercules
Shlasha
Hercules
1,535
419
0
2,302
4,217
3,198
133
0
4,067
0
36,499
W
3,983
529
0
500
2,409
747
0
1,065
1,344
38,756
0
L
1,011
194
194
444
5,940
1,616
0
2,702
3,065
34,391
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,579
Gold Earned
30,357
271
Minions Killed
367
0
Camps Cleared
0
951,048
Distance Traveled
1,073,512
16
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hercules
5,281
528
65
7
0
205,011
4
L
Rama
4,860
486
60
6
0
169,745
4
L
Ymir
4,627
463
23
2
0
203,831
1
L
Bastet
4,879
488
56
6
0
204,809
2
W
Kuzenbo
5,288
529
16
2
0
211,511
4
W
Apollo
6,460
646
90
9
0
188,237
1
W
Fenrir
6,245
625
72
7
0
234,082
1
W
Hercules
6,277
628
96
10
0
212,619
3
W
Janus
6,087
609
93
9
0
227,063
0
L
Eset
4,932
493
67
7
0
167,652
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role