Player Matchup

Bacchus
Bacchus
CherryPoppins07
Bacchus
Level 23
God Stats
10W - 9L
1,693 SR
Queue Stats
606W - 581L
1,531 Elo+
Party 1
Bellona
Bellona
DelBruh
Bellona
Level 23
God Stats
25W - 34L
1,510 SR
Queue Stats
108W - 110L
1,482 Elo+
Party 1
Cupid
Cupid
TheOnionBro
Cupid
Level 26
God Stats
2W - 2L
1,537 SR
Queue Stats
100W - 101L
1,549 Elo+
Party 1
Ra
Ra
minioncoffin
Ra
Level 24
God Stats
1W - 1L
1,500 SR
Queue Stats
22W - 34L
1,337 Elo+
Solo
Fenrir
Fenrir
scott123167
Fenrir
Level 18
God Stats
2W - 2L
1,536 SR
Queue Stats
104W - 98L
1,570 Elo+
Party 1
Team Averages
Level 23
1,555 SR
1,494 Elo+

VS

Team Averages
Level 21
1,489 SR
1,503 Elo+
Izanami
Izanami
Cocaublet
Izanami
Level 28
God Stats
30W - 28L
1,556 SR
Queue Stats
70W - 67L
1,577 Elo+
Solo
Thor
Thor
CrazyTyler
Thor
Level 29
God Stats
1W - 5L
1,300 SR
Queue Stats
106W - 146L
1,352 Elo+
Solo
Aphrodite
Aphrodite
Torrtellinii
Aphrodite
Level 17
God Stats
16W - 13L
1,508 SR
Queue Stats
22W - 22L
1,535 Elo+
Party 2
Cu Chulainn
Cu Chulainn
jiangshuying
Cu Chulainn
Level 15
God Stats
3W - 3L
1,613 SR
Queue Stats
25W - 23L
1,641 Elo+
Solo
Olorun
Olorun
thedirtyknapkin
Olorun
Level 17
God Stats
10W - 13L
1,467 SR
Queue Stats
10W - 13L
1,412 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
2 / 2 / 23
11,069
553
7,985
14,264
16,477
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Bellona
DelBruh
Bellona
16
9 / 4 / 13
11,199
560
12,018
16,346
16,707
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

17
6 / 4 / 3
11,470
574
12,611
13,976
5,889
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

18
7 / 6 / 9
11,936
597
15,191
12,974
5,763
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Fenrir
18
13 / 4 / 8
12,999
650
16,249
16,143
7,280
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
Cocaublet
Izanami
20
11 / 6 / 4
12,865
643
18,583
19,703
8,676
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

11
0 / 14 / 5
7,462
373
5,200
20,926
6,120
Mace

Mace

+10
Physical Power

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Aphrodite
Torrtellinii
Aphrodite
15
4 / 9 / 10
9,522
476
7,383
15,227
7,576
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Cu Chulainn
jiangshuying
Cu Chulainn
5
0 / 1 / 0
5,984
299
370
2,644
933
Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

16
5 / 7 / 8
10,548
527
15,593
21,816
8,538
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Match Insights

Player Kills, Deaths, and Assists

93
Kill Participation
47
37
Kills
20
20
Deaths
37
56
Assists
27
Player
Kills
Deaths
Assists
KDA
W
2
2
23
6.75
L
Izanami
Cocaublet
Izanami
11
6
4
2.17
L
0
14
5
0.18
W
Bellona
DelBruh
Bellona
9
4
13
3.88
W
6
4
3
1.88
L
Aphrodite
Torrtellinii
Aphrodite
4
9
10
1
L
Cu Chulainn
jiangshuying
Cu Chulainn
0
1
0
0
W
7
6
9
1.92
W
Fenrir
13
4
8
4.25
L
5
7
8
1.29

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

64,054
Damage
47,129
73,703
Taken
80,316
52,116
Mitigated
31,843
21,010
Healing
26,033
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
7,985
1,193
0
2,480
14,264
16,477
874
5,123
9,141
20,526
0
L
Izanami
Cocaublet
Izanami
18,583
11,913
0
5,207
19,703
8,676
246
5,301
14,252
0
93,523
L
5,200
1,407
252
4,185
20,926
6,120
0
4,972
15,788
0
23,992
W
Bellona
DelBruh
Bellona
12,018
5,068
0
3,032
16,346
16,707
4,272
4,965
11,381
0
47,660
W
12,611
7,228
100
4,757
13,976
5,889
6,518
2,747
11,229
0
89,336
L
Aphrodite
Torrtellinii
Aphrodite
7,383
826
2,670
4,440
15,227
7,576
0
4,494
10,599
22,902
0
L
Cu Chulainn
jiangshuying
Cu Chulainn
370
78
0
230
2,644
933
50
0
2,644
0
8,027
W
15,191
1,364
1,366
4,005
12,974
5,763
2,517
4,955
8,019
66,289
0
W
Fenrir
16,249
5,142
0
5,270
16,143
7,280
1,312
5,186
10,957
0
69,622
L
15,593
9,433
723
8,326
21,816
8,538
2,302
7,551
13,857
70,276
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

58,673
Gold Earned
46,381
440
Minions Killed
351
0
Camps Cleared
0
1,861,914
Distance Traveled
1,298,339
5
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bacchus
11,069
553
21
1
0
414,212
3
L
Izanami
12,865
643
142
7
0
340,031
0
L
Thor
7,462
373
34
2
0
265,980
0
W
Bellona
11,199
560
88
4
0
373,772
0
W
Cupid
11,470
574
135
7
0
317,383
2
L
Aphrodite
9,522
476
36
2
0
352,530
5
L
Cu Chulainn
5,984
299
21
1
0
52,653
0
W
Ra
11,936
597
105
5
0
341,093
0
W
Fenrir
12,999
650
91
5
0
415,454
0
L
Olorun
10,548
527
118
6
0
287,145
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role