Player Matchup

Izanami
Izanami
Masters
 
Izanami
Masters
Level 147
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Thanatos
Thanatos
Masters
Mesoloki
Thanatos
Masters
Level 139
God Stats
5W - 5L
1,336 SR
Queue Stats
312W - 295L
2,584 MMR
Solo
Janus
Janus
Masters
PolyProcsOnly-
Janus
Masters
Level 160
God Stats
8W - 9L
1,798 SR
Queue Stats
376W - 292L
2,748 MMR
Party 2
Athena
Athena
Diamond III
bailuktro
Athena
Diamond III
Level 155
God Stats
5W - 5L
1,255 SR
Queue Stats
172W - 138L
2,287 MMR
Solo
Vamana
Vamana
Masters
silverskull23
Vamana
Masters
Level 160
God Stats
8W - 11L
1,243 SR
Queue Stats
190W - 134L
2,658 MMR
Party 2
Team Averages
Diamond I
Diamond I
Average Tier
Level 152
1,426 SR
2,355 MMR

VS

Team Averages
Diamond I
Diamond I
Average Tier
Level 134
1,626 SR
2,507 MMR
Fenrir
Fenrir
Masters
Jayswervy
Fenrir
Masters
Level 148
God Stats
17W - 19L
1,684 SR
Queue Stats
733W - 613L
2,719 MMR
Solo
Erlang Shen
Erlang Shen
Diamond V
Lawgrave
Erlang Shen
Diamond V
Level 121
God Stats
1W - 1L
1,290 SR
Queue Stats
66W - 52L
2,077 MMR
Party 1
Ganesha
Ganesha
Masters
Thebigxcamel
Ganesha
Masters
Level 154
God Stats
11W - 10L
1,750 SR
Queue Stats
171W - 159L
2,501 MMR
Solo
Raijin
Raijin
Diamond II
Tsunamyi
Raijin
Diamond II
Level 89
God Stats
1W - 1L
1,500 SR
Queue Stats
146W - 121L
2,308 MMR
Party 1
Jing Wei
Jing Wei
Grandmaster
xAlleY-OoP
Jing Wei
Grandmaster
Level 160
God Stats
27W - 8L
1,903 SR
Queue Stats
128W - 105L
2,932 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
 
Izanami
18
0 / 3 / 1
11,671
507
14,302
18,669
7,068
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

8-Pointed Shuriken

8-Pointed Shuriken

+25
Physical Power
+7%
Attack Speed

Thanatos
Mesoloki
Thanatos
17
3 / 4 / 2
11,081
482
9,247
18,502
8,096
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 30% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds. This item is only available to Assassins and Warriors.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Hidden Dagger

Hidden Dagger

+15
Physical Power

19
3 / 6 / 2
12,067
525
15,619
14,611
5,934
Rod of Tahuti

Rod of Tahuti

+115
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Athena
bailuktro
Athena
15
1 / 5 / 5
10,141
441
11,378
23,232
27,011
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+35
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Breastplate

Breastplate

+20
Physical Protection

19
3 / 3 / 0
12,289
534
19,267
22,798
26,482
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+7%
Cooldown Reduction

Bans
TiamatSetDanzaburouScyllaApollo

VS

Bans
Guan YuNemesisGebTsukuyomiCerberus
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
Jayswervy
Fenrir
20
9 / 2 / 6
13,984
608
17,287
23,020
14,850
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Stone Cutting Sword

Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Erlang Shen
Lawgrave
Erlang Shen
19
4 / 2 / 7
12,615
548
13,606
22,444
13,687
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Stone Cutting Sword

Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Ganesha
Thebigxcamel
Ganesha
18
0 / 1 / 19
12,091
526
8,160
17,907
20,587
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+35
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Raijin
Tsunamyi
Raijin
18
4 / 5 / 8
12,174
529
9,480
13,936
6,415
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+115
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Jing Wei
xAlleY-OoP
Jing Wei
20
4 / 0 / 5
15,551
676
24,018
26,290
12,624
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2250 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
66
10
Kills
21
21
Deaths
10
10
Assists
45
Player
Kills
Deaths
Assists
KDA
L
Izanami
 
Izanami
0
3
1
0.17
W
Fenrir
Jayswervy
Fenrir
9
2
6
6
W
Erlang Shen
Lawgrave
Erlang Shen
4
2
7
3.75
L
Thanatos
Mesoloki
Thanatos
3
4
2
1
L
3
6
2
0.67
W
Ganesha
Thebigxcamel
Ganesha
0
1
19
9.5
W
Raijin
Tsunamyi
Raijin
4
5
8
1.6
L
Athena
bailuktro
Athena
1
5
5
0.7
L
3
3
0
1
W
Jing Wei
xAlleY-OoP
Jing Wei
4
0
5
6.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

69,813
Damage
72,551
97,812
Taken
103,597
74,591
Mitigated
68,163
33,948
Healing
48,672
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Izanami
 
Izanami
14,302
10,045
0
7,001
18,669
7,068
2,854
910
17,729
0
110,231
W
Fenrir
Jayswervy
Fenrir
17,287
8,406
0
10,760
23,020
14,850
1,083
6,950
16,070
0
114,063
W
Erlang Shen
Lawgrave
Erlang Shen
13,606
6,704
0
9,882
22,444
13,687
1,550
6,307
16,087
0
89,067
L
Thanatos
Mesoloki
Thanatos
9,247
2,653
0
14,136
18,502
8,096
0
3,051
15,295
0
89,454
L
15,619
594
0
3,924
14,611
5,934
0
3,271
11,175
114,613
0
W
Ganesha
Thebigxcamel
Ganesha
8,160
1,189
0
7,226
17,907
20,587
373
5,227
12,655
31,620
0
W
Raijin
Tsunamyi
Raijin
9,480
1,512
0
2,818
13,936
6,415
726
6,665
7,271
76,536
0
L
Athena
bailuktro
Athena
11,378
2,689
0
1,661
23,232
27,011
33
5,720
17,346
23,896
0
L
19,267
8,126
0
7,226
22,798
26,482
395
4,090
18,627
0
94,087
W
Jing Wei
xAlleY-OoP
Jing Wei
24,018
14,966
0
17,986
26,290
12,624
4,468
3,074
23,216
0
173,723

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

57,249
Gold Earned
66,415
746
Minions Killed
743
0
Camps Cleared
0
2,268,818
Distance Traveled
2,330,170
24
Wards Purchased
25
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Izanami
11,671
507
199
9
0
402,022
4
W
Fenrir
13,984
608
168
7
0
524,195
1
W
Erlang Shen
12,615
548
147
6
0
458,940
3
L
Thanatos
11,081
482
140
6
0
485,891
1
L
Janus
12,067
525
208
9
0
456,780
7
W
Ganesha
12,091
526
12
1
0
486,546
10
W
Raijin
12,174
529
145
6
0
417,049
9
L
Athena
10,141
441
22
1
0
458,963
5
L
Vamana
12,289
534
177
8
0
465,162
7
W
Jing Wei
15,551
676
271
12
0
443,440
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role