Player Matchup

Izanami
Izanami
Colachrissy
Izanami
Level 39
God Stats
3W - 3L
1,676 SR
Queue Stats
85W - 43L
1,610 Elo+
Party 2
Awilix
Awilix
Rikarinkite
Awilix
Level 103
God Stats
13W - 2L
1,872 SR
Queue Stats
162W - 140L
1,525 Elo+
Party 3
Aphrodite
Aphrodite
Wannygator
Aphrodite
Level 112
God Stats
6W - 7L
1,501 SR
Queue Stats
392W - 332L
1,526 Elo+
Party 3
Cthulhu
Cthulhu
ZehnCaesar666
Cthulhu
Level 59
God Stats
33W - 12L
1,780 SR
Queue Stats
76W - 38L
1,604 Elo+
Party 2
Cerberus
Cerberus
zRed_Leopard
Cerberus
Level 48
God Stats
91W - 59L
1,695 SR
Queue Stats
425W - 428L
1,570 Elo+
Party 3
Team Averages
Level 72
1,705 SR
1,567 Elo+

VS

Team Averages
Level 54
1,517 SR
1,463 Elo+
Janus
Janus
Kreezymeister
Janus
Level 54
God Stats
1W - 2L
1,472 SR
Queue Stats
54W - 47L
1,287 Elo+
Party 1
Amaterasu
Amaterasu
Kycrane68
Amaterasu
Level 43
God Stats
0W - 2L
1,743 SR
Queue Stats
328W - 326L
1,481 Elo+
Solo
Loki
Loki
impulSRowdy
Loki
Level 19
God Stats
2W - 2L
1,501 SR
Queue Stats
2W - 2L
1,473 Elo+
Party 1
Heimdallr
Heimdallr
karzmeister
Heimdallr
Level 64
God Stats
3W - 8L
1,367 SR
Queue Stats
96W - 75L
1,546 Elo+
Party 1
Athena
Athena
schuettster
Athena
Level 88
God Stats
1W - 1L
1,500 SR
Queue Stats
124W - 108L
1,528 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
Colachrissy
Izanami
15
3 / 1 / 5
8,799
518
5,672
9,160
3,891
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Awilix
16
8 / 1 / 5
9,666
569
9,729
11,984
4,515
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Mace

Mace

+10
Physical Power

Aphrodite
Wannygator
Aphrodite
16
7 / 3 / 6
9,900
582
10,391
11,704
5,020
Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Cthulhu
14
2 / 1 / 9
8,676
510
9,686
11,778
7,558
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Cerberus
zRed_Leopard
Cerberus
14
3 / 2 / 8
8,880
522
8,430
9,662
8,692
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
2 / 6 / 4
8,201
482
8,265
10,084
3,491
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Amaterasu
Kycrane68
Amaterasu
11
1 / 8 / 1
6,900
406
4,899
16,231
15,601
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

11
1 / 2 / 2
6,866
404
3,612
10,316
2,643
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Heimdallr
karzmeister
Heimdallr
14
1 / 3 / 2
8,077
475
9,220
11,088
4,503
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Athena
12
3 / 4 / 2
7,425
437
5,185
13,681
11,205
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

Match Insights

Player Kills, Deaths, and Assists

56
Kill Participation
19
23
Kills
8
8
Deaths
23
33
Assists
11
Player
Kills
Deaths
Assists
KDA
W
Izanami
Colachrissy
Izanami
3
1
5
5.5
L
2
6
4
0.67
L
Amaterasu
Kycrane68
Amaterasu
1
8
1
0.19
W
Awilix
8
1
5
10.5
W
Aphrodite
Wannygator
Aphrodite
7
3
6
3.33
W
Cthulhu
2
1
9
6.5
L
1
2
2
1
L
Heimdallr
karzmeister
Heimdallr
1
3
2
0.67
L
Athena
3
4
2
1
W
Cerberus
zRed_Leopard
Cerberus
3
2
8
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

43,908
Damage
31,181
54,288
Taken
61,400
29,676
Mitigated
37,443
25,837
Healing
11,938
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Izanami
Colachrissy
Izanami
5,672
3,006
425
3,509
9,160
3,891
1,399
984
8,126
0
68,593
L
8,265
956
0
1,000
10,084
3,491
29
5,893
4,191
51,518
0
L
Amaterasu
Kycrane68
Amaterasu
4,899
1,492
0
3,133
16,231
15,601
165
7,968
8,263
0
25,364
W
Awilix
9,729
3,846
0
4,943
11,984
4,515
226
1,941
9,830
0
64,365
W
Aphrodite
Wannygator
Aphrodite
10,391
1,178
2,068
7,002
11,704
5,020
747
4,479
6,852
57,223
0
W
Cthulhu
9,686
812
417
4,647
11,778
7,558
690
2,552
8,933
40,860
0
L
3,612
893
0
4,408
10,316
2,643
0
3,287
7,029
0
33,455
L
Heimdallr
karzmeister
Heimdallr
9,220
3,272
0
2,602
11,088
4,503
245
5,156
5,932
0
56,333
L
Athena
5,185
1,258
0
795
13,681
11,205
0
6,203
7,478
25,284
0
W
Cerberus
zRed_Leopard
Cerberus
8,430
559
0
2,826
9,662
8,692
342
2,584
6,672
36,980
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,921
Gold Earned
37,469
470
Minions Killed
348
0
Camps Cleared
0
1,778,458
Distance Traveled
1,599,349
9
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Izanami
8,799
518
121
7
0
363,797
0
L
Janus
8,201
482
103
6
0
285,096
3
L
Amaterasu
6,900
406
36
2
0
311,822
1
W
Awilix
9,666
569
104
6
0
429,338
2
W
Aphrodite
9,900
582
112
7
0
310,082
4
W
Cthulhu
8,676
510
65
4
0
362,490
0
L
Loki
6,866
404
68
4
0
361,216
0
L
Heimdallr
8,077
475
109
6
0
303,485
2
L
Athena
7,425
437
32
2
0
337,730
2
W
Cerberus
8,880
522
68
4
0
312,751
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role