Player Matchup

Ne Zha
Ne Zha
Dragon_Rider66X
Ne Zha
Level 41
God Stats
2W - 0L
1,669 SR
Queue Stats
173W - 171L
1,439 Elo+
Party 1
Neith
Neith
Keelton
Neith
Level 15
God Stats
38W - 29L
1,646 SR
Queue Stats
45W - 43L
1,475 Elo+
Party 1
Yemoja
Yemoja
MUK1NG
Yemoja
Level 5
God Stats
3W - 2L
1,396 SR
Queue Stats
5W - 4L
1,339 Elo+
Solo
Osiris
Osiris
MarcusXD
Osiris
Level 28
God Stats
4W - 1L
1,551 SR
Queue Stats
90W - 77L
1,481 Elo+
Solo
Tiamat
Tiamat
XzLoverBoyzX
Tiamat
Level 29
God Stats
17W - 11L
1,577 SR
Queue Stats
129W - 125L
1,443 Elo+
Party 1
Team Averages
Level 24
1,568 SR
1,435 Elo+

VS

Team Averages
Level 21
1,475 SR
1,453 Elo+
Bellona
Bellona
Ayobs_G
Bellona
Level 15
God Stats
0W - 5L
1,112 SR
Queue Stats
29W - 44L
1,411 Elo+
Solo
Mulan
Mulan
Dvnteee_
Mulan
Level 29
God Stats
24W - 23L
1,523 SR
Queue Stats
410W - 433L
1,486 Elo+
Solo
Osiris
Osiris
eliezer2256
Osiris
Level 25
God Stats
4W - 2L
1,829 SR
Queue Stats
34W - 39L
1,365 Elo+
Solo
Anubis
Anubis
lucianocesar2512
Anubis
Level 29
God Stats
13W - 14L
1,411 SR
Queue Stats
285W - 345L
1,306 Elo+
Solo
Cabrakan
Cabrakan
xScarllet
Cabrakan
Level 8
God Stats
0W - 1L
1,500 SR
Queue Stats
62W - 14L
1,699 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
3 / 1 / 6
9,000
563
6,503
12,565
4,832
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Neith
Keelton
Neith
13
3 / 5 / 1
8,257
516
3,868
9,843
3,062
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Yemoja
MUK1NG
Yemoja
10
4 / 5 / 2
7,373
461
5,360
10,137
5,716
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Osiris
MarcusXD
Osiris
15
6 / 1 / 2
9,444
590
10,220
8,455
6,071
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Tiamat
14
4 / 2 / 6
8,496
531
7,821
8,086
5,015
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
Ayobs_G
Bellona
11
0 / 6 / 0
6,354
397
1,691
10,100
6,935
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Mulan
Dvnteee_
Mulan
16
7 / 2 / 0
9,411
588
8,917
12,460
6,685
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Osiris
11
0 / 6 / 2
6,390
399
4,328
11,115
7,329
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Talaria Boots

Talaria Boots

+15
Physical Power
+15
Mp 5
+22%
Movement Speed

PASSIVE - You gain +20% additional Movement Speed after leaving the Fountain. This effect lasts 7s.

11
0 / 4 / 1
6,419
401
3,358
7,073
2,168
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Magic Focus

Magic Focus

+20
Magical Power

Cabrakan
xScarllet
Cabrakan
16
7 / 2 / 3
9,589
599
13,319
11,874
8,269
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Match Insights

Player Kills, Deaths, and Assists

37
Kill Participation
20
20
Kills
14
14
Deaths
20
17
Assists
6
Player
Kills
Deaths
Assists
KDA
L
Bellona
Ayobs_G
Bellona
0
6
0
0
W
3
1
6
6
L
Mulan
Dvnteee_
Mulan
7
2
0
3.5
W
Neith
Keelton
Neith
3
5
1
0.7
W
Yemoja
MUK1NG
Yemoja
4
5
2
1
W
Osiris
MarcusXD
Osiris
6
1
2
7
W
Tiamat
4
2
6
3.5
L
Osiris
0
6
2
0.17
L
0
4
1
0.13
L
Cabrakan
xScarllet
Cabrakan
7
2
3
4.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,772
Damage
31,613
49,086
Taken
52,622
24,696
Mitigated
31,386
13,185
Healing
13,990
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Bellona
Ayobs_G
Bellona
1,691
876
0
1,279
10,100
6,935
867
405
9,695
0
20,545
W
6,503
2,156
0
7,207
12,565
4,832
0
1,979
10,586
0
63,268
L
Mulan
Dvnteee_
Mulan
8,917
1,575
0
6,243
12,460
6,685
0
1,026
11,392
0
64,699
W
Neith
Keelton
Neith
3,868
2,034
0
1,471
9,843
3,062
128
7,584
2,259
0
36,933
W
Yemoja
MUK1NG
Yemoja
5,360
2,038
543
220
10,137
5,716
0
5,621
4,516
17,580
0
W
Osiris
MarcusXD
Osiris
10,220
3,795
0
830
8,455
6,071
1,631
144
8,311
0
55,079
W
Tiamat
7,821
922
0
2,914
8,086
5,015
138
1,349
6,737
45,821
0
L
Osiris
4,328
830
426
753
11,115
7,329
566
6,041
4,641
0
25,224
L
3,358
751
88
2,174
7,073
2,168
508
2,067
4,811
29,842
0
L
Cabrakan
xScarllet
Cabrakan
13,319
1,479
0
3,027
11,874
8,269
0
2,972
8,902
63,684
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,570
Gold Earned
38,163
445
Minions Killed
395
0
Camps Cleared
0
1,410,885
Distance Traveled
1,365,666
8
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bellona
6,354
397
35
2
0
265,819
0
W
Ne Zha
9,000
563
125
8
0
311,574
0
L
Mulan
9,411
588
123
8
0
331,394
3
W
Neith
8,257
516
79
5
0
272,684
3
W
Yemoja
7,373
461
24
2
0
262,956
1
W
Osiris
9,444
590
115
7
0
294,144
4
W
Tiamat
8,496
531
102
6
0
269,527
0
L
Osiris
6,390
399
68
4
0
282,022
5
L
Anubis
6,419
401
72
5
0
201,627
0
L
Cabrakan
9,589
599
97
6
0
284,804
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role