Player Matchup

King Arthur
King Arthur
KingNothing-II
King Arthur
Level 45
God Stats
1W - 4L
1,301 SR
Queue Stats
46W - 38L
1,552 Elo+
Solo
Danzaburou
Danzaburou
Smikken
Danzaburou
Level 104
God Stats
26W - 22L
1,627 SR
Queue Stats
121W - 95L
1,589 Elo+
Solo
Ra
Ra
yaylormade
Ra
Level 8
God Stats
0W - 1L
1,269 SR
Queue Stats
0W - 2L
1,323 Elo+
Solo
Team Averages
Level 52
1,399 SR
1,488 Elo+

VS

Team Averages
Level 100
1,560 SR
1,514 Elo+
Loki
Loki
DawnJunior
Loki
Level 141
God Stats
1W - 0L
1,500 SR
Queue Stats
51W - 61L
1,530 Elo+
Solo
Cerberus
Cerberus
Moo_Moo_27
Cerberus
Level 36
God Stats
49W - 56L
1,534 SR
Queue Stats
394W - 401L
1,475 Elo+
Solo
Nu Wa
Nu Wa
gunstar808
Nu Wa
Level 122
God Stats
30W - 23L
1,645 SR
Queue Stats
224W - 214L
1,538 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
KingNothing-II
King Arthur
12
2 / 3 / 5
8,849
681
6,224
12,056
6,527
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Danzaburou
Smikken
Danzaburou
13
6 / 3 / 3
10,382
799
8,300
9,718
3,264
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

11
1 / 5 / 6
8,573
659
3,461
6,782
1,646
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
4 / 3 / 6
9,903
762
5,673
9,857
5,768
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Cerberus
Moo_Moo_27
Cerberus
11
1 / 4 / 7
8,502
654
8,702
11,507
8,435
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Nu Wa
15
6 / 2 / 4
10,140
780
9,968
6,486
2,250
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Match Insights

Player Kills, Deaths, and Assists

23
Kill Participation
28
9
Kills
11
11
Deaths
9
14
Assists
17
Player
Kills
Deaths
Assists
KDA
W
4
3
6
2.33
L
King Arthur
KingNothing-II
King Arthur
2
3
5
1.5
W
Cerberus
Moo_Moo_27
Cerberus
1
4
7
1.13
L
Danzaburou
Smikken
Danzaburou
6
3
3
2.5
W
Nu Wa
6
2
4
4
L
1
5
6
0.8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,985
Damage
24,343
28,556
Taken
27,850
11,437
Mitigated
16,453
3,849
Healing
3,932
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
5,673
859
0
125
9,857
5,768
0
971
8,738
0
61,047
L
King Arthur
KingNothing-II
King Arthur
6,224
474
0
1,628
12,056
6,527
217
7,952
3,756
0
34,001
W
Cerberus
Moo_Moo_27
Cerberus
8,702
797
552
2,565
11,507
8,435
410
2,047
9,111
14,738
0
L
Danzaburou
Smikken
Danzaburou
8,300
2,712
0
976
9,718
3,264
683
6,044
3,468
0
35,178
W
Nu Wa
9,968
2,606
0
690
6,486
2,250
864
624
5,787
35,006
0
L
3,461
130
356
889
6,782
1,646
216
3,920
2,622
25,513
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,804
Gold Earned
28,545
150
Minions Killed
198
0
Camps Cleared
0
695,174
Distance Traveled
689,508
5
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Loki
9,903
762
82
6
0
238,438
5
L
King Arthur
8,849
681
47
4
0
269,364
2
W
Cerberus
8,502
654
35
3
0
249,983
2
L
Danzaburou
10,382
799
57
4
0
222,687
3
W
Nu Wa
10,140
780
81
6
0
201,087
0
L
Ra
8,573
659
46
4
0
203,123
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role