Player Matchup

Hun Batz
Hun Batz
Diamond I
Maczter
Hun Batz
Diamond I
Level 145
God Stats
12W - 15L
1,501 SR
Queue Stats
558W - 539L
2,353 MMR
Solo
Ne Zha
Ne Zha
Diamond V
Snix
Ne Zha
Diamond V
Level 160
God Stats
16W - 10L
1,868 SR
Queue Stats
211W - 188L
2,277 MMR
Party 2
Cerberus
Cerberus
Masters
Trellirelli
Cerberus
Masters
Level 160
God Stats
6W - 9L
1,610 SR
Queue Stats
459W - 413L
2,385 MMR
Solo
Apollo
Apollo
Masters
notapen
Apollo
Masters
Level 159
God Stats
4W - 10L
1,342 SR
Queue Stats
144W - 140L
2,350 MMR
Solo
Ra
Ra
Diamond II
shizükesa
Ra
Diamond II
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 2
Team Averages
Diamond II
Diamond II
Average Tier
Level 156
1,564 SR
2,173 MMR

VS

Team Averages
Diamond II
Diamond II
Average Tier
Level 134
1,646 SR
2,400 MMR
Hercules
Hercules
Diamond V
EternalJellyfish
Hercules
Diamond V
Level 96
God Stats
4W - 0L
1,500 SR
Queue Stats
52W - 25L
2,352 MMR
Party 3
Ravana
Ravana
Diamond II
ICantBearThisD
Ravana
Diamond II
Level 144
God Stats
26W - 21L
1,809 SR
Queue Stats
317W - 295L
2,333 MMR
Solo
Danzaburou
Danzaburou
Masters
KrazyKieren
Danzaburou
Masters
Level 155
God Stats
20W - 14L
1,781 SR
Queue Stats
233W - 206L
2,473 MMR
Party 1
Athena
Athena
Diamond II
Stigmа
Athena
Diamond II
Level 159
God Stats
17W - 16L
1,642 SR
Queue Stats
242W - 227L
2,376 MMR
Party 1
Tiamat
Tiamat
Diamond II
WhoWasInParis
Tiamat
Diamond II
Level 114
God Stats
2W - 0L
1,500 SR
Queue Stats
54W - 25L
2,468 MMR
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hun Batz
Maczter
Hun Batz
15
1 / 5 / 6
9,087
433
8,333
18,435
6,599
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Ne Zha
Snix
Ne Zha
15
2 / 9 / 9
10,020
477
10,030
25,959
16,780
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Cerberus
Trellirelli
Cerberus
17
0 / 4 / 4
10,349
493
11,717
22,510
21,581
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Apollo
notapen
Apollo
17
5 / 7 / 4
10,776
513
12,302
20,046
7,823
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

16
4 / 6 / 4
9,977
475
13,560
14,767
5,980
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Bans
SetGuan YuTsukuyomiScyllaNemesis

VS

Bans
PersephoneAphroditeCu ChulainnYmirTyr
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
4 / 0 / 12
12,726
606
16,707
21,123
17,079
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

20
4 / 2 / 14
12,648
602
12,406
14,197
9,009
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Danzaburou
KrazyKieren
Danzaburou
20
9 / 3 / 6
14,087
671
16,969
20,858
8,497
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Athena
Stigmа
Athena
15
1 / 7 / 15
10,846
516
6,420
22,957
22,390
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

20
13 / 0 / 12
14,755
703
29,523
14,137
13,276
Gem of Focus

Gem of Focus

+70
Magical Power
+100
Health
+15
Mp 5

PASSIVE - Every time you cast an ability that costs mana you gain a stack of Focus for 10s, providing 5% Movement Speed and 5% Damage Increase, stacking up to 3 times.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Match Insights

Player Kills, Deaths, and Assists

39
Kill Participation
90
12
Kills
31
31
Deaths
12
27
Assists
59
Player
Kills
Deaths
Assists
KDA
W
4
0
12
10
W
4
2
14
5.5
W
Danzaburou
KrazyKieren
Danzaburou
9
3
6
4
L
Hun Batz
Maczter
Hun Batz
1
5
6
0.8
L
Ne Zha
Snix
Ne Zha
2
9
9
0.72
W
Athena
Stigmа
Athena
1
7
15
1.21
L
Cerberus
Trellirelli
Cerberus
0
4
4
0.5
W
13
0
12
19
L
Apollo
notapen
Apollo
5
7
4
1
L
4
6
4
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

55,942
Damage
82,025
101,717
Taken
93,272
58,763
Mitigated
70,251
28,353
Healing
43,451
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
16,707
6,237
0
11,972
21,123
17,079
982
7,548
11,416
0
69,629
W
12,406
2,501
0
7,650
14,197
9,009
340
4,995
8,973
0
109,676
W
Danzaburou
KrazyKieren
Danzaburou
16,969
9,112
0
12,937
20,858
8,497
3,117
1,547
19,188
0
129,904
L
Hun Batz
Maczter
Hun Batz
8,333
1,882
0
3,848
18,435
6,599
0
6,173
12,042
0
70,572
L
Ne Zha
Snix
Ne Zha
10,030
2,385
0
5,006
25,959
16,780
0
12,971
12,730
0
40,743
W
Athena
Stigmа
Athena
6,420
1,316
0
4,126
22,957
22,390
48
5,557
17,077
27,917
0
L
Cerberus
Trellirelli
Cerberus
11,717
1,385
0
8,824
22,510
21,581
474
6,520
15,862
77,130
0
W
29,523
4,184
0
6,766
14,137
13,276
2,466
5,249
8,636
127,116
0
L
Apollo
notapen
Apollo
12,302
8,266
0
4,630
20,046
7,823
0
4,668
15,310
0
87,119
L
13,560
1,406
2,957
3,088
14,767
5,980
0
4,753
9,830
70,171
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

50,209
Gold Earned
65,062
767
Minions Killed
719
0
Camps Cleared
0
1,937,710
Distance Traveled
2,159,412
24
Wards Purchased
25
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hercules
12,726
606
143
7
0
446,123
6
W
Ravana
12,648
602
152
7
0
450,623
4
W
Danzaburou
14,087
671
174
8
0
380,145
5
L
Hun Batz
9,087
433
128
6
0
448,007
3
L
Ne Zha
10,020
477
54
3
0
374,151
7
W
Athena
10,846
516
28
1
0
432,913
7
L
Cerberus
10,349
493
216
10
0
389,127
3
W
Tiamat
14,755
703
222
11
0
449,608
3
L
Apollo
10,776
513
174
8
0
363,543
5
L
Ra
9,977
475
195
9
0
362,882
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role