Player Matchup

Fenrir
Fenrir
GarlicBreadFan27
Fenrir
Level 43
God Stats
6W - 4L
1,461 SR
Queue Stats
11W - 15L
1,339 Elo+
Party 1
Nox
Nox
TheKylanDragon
Nox
Level 61
God Stats
1W - 4L
1,345 SR
Queue Stats
56W - 61L
1,426 Elo+
Party 1
Chernobog
Chernobog
supersonicred
Chernobog
Level 65
God Stats
7W - 9L
1,504 SR
Queue Stats
32W - 42L
1,384 Elo+
Party 1
Team Averages
Level 56
1,437 SR
1,383 Elo+

VS

Team Averages
Level 73
1,688 SR
1,487 Elo+
Hou Yi
Hou Yi
SooperMunkey
Hou Yi
Level 80
God Stats
14W - 9L
1,555 SR
Queue Stats
56W - 54L
1,506 Elo+
Party 2
Merlin
Merlin
bininico1999
Merlin
Level 102
God Stats
12W - 10L
1,667 SR
Queue Stats
278W - 329L
1,412 Elo+
Solo
Kuzenbo
Kuzenbo
danielpham369
Kuzenbo
Level 38
God Stats
13W - 7L
1,841 SR
Queue Stats
102W - 94L
1,543 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
5 / 6 / 3
8,979
691
6,648
12,072
5,705
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Heavy Mace

Heavy Mace

+30
Physical Power

12
1 / 3 / 5
8,696
669
3,258
9,698
3,438
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chernobog
supersonicred
Chernobog
10
2 / 6 / 5
8,242
634
4,934
10,861
3,512
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hou Yi
13
6 / 3 / 8
10,929
841
15,210
8,348
3,676
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Merlin
15
6 / 3 / 8
10,440
803
6,351
5,347
1,824
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Kuzenbo
13
3 / 2 / 8
9,311
716
3,726
7,451
7,440
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

21
Kill Participation
39
8
Kills
15
15
Deaths
8
13
Assists
24
Player
Kills
Deaths
Assists
KDA
L
5
6
3
1.08
W
Hou Yi
6
3
8
3.33
L
1
3
5
1.17
W
Merlin
6
3
8
3.33
W
Kuzenbo
3
2
8
3.5
L
Chernobog
supersonicred
Chernobog
2
6
5
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

14,840
Damage
25,287
32,631
Taken
21,146
12,655
Mitigated
12,940
6,478
Healing
5,302
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
6,648
1,458
918
1,649
12,072
5,705
0
3,141
8,931
0
16,308
W
Hou Yi
15,210
8,305
0
963
8,348
3,676
2,078
336
8,012
0
45,311
L
3,258
527
660
1,376
9,698
3,438
108
3,398
6,300
39,042
0
W
Merlin
6,351
285
0
829
5,347
1,824
156
1,413
3,934
55,293
0
W
Kuzenbo
3,726
1,910
785
2,725
7,451
7,440
578
1,650
5,801
20,177
0
L
Chernobog
supersonicred
Chernobog
4,934
2,778
330
1,545
10,861
3,512
188
3,618
7,243
0
28,092

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,917
Gold Earned
30,680
129
Minions Killed
164
0
Camps Cleared
0
664,979
Distance Traveled
692,394
4
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fenrir
8,979
691
16
1
0
209,156
1
W
Hou Yi
10,929
841
54
4
0
234,025
3
L
Nox
8,696
669
63
5
0
241,473
2
W
Merlin
10,440
803
86
7
0
234,427
0
W
Kuzenbo
9,311
716
24
2
0
223,942
3
L
Chernobog
8,242
634
50
4
0
214,350
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role