Player Matchup

King Arthur
King Arthur
Chris Bomdigidy
King Arthur
Level 109
God Stats
4W - 2L
1,500 SR
Queue Stats
221W - 198L
1,549 Elo+
Party 1
Cerberus
Cerberus
FieryBuffalo614
Cerberus
Level 42
God Stats
8W - 7L
1,485 SR
Queue Stats
77W - 42L
1,652 Elo+
Party 2
Hel
Hel
gabagaba12
Hel
Level 69
God Stats
1W - 2L
1,500 SR
Queue Stats
195W - 156L
1,578 Elo+
Party 2
Ravana
Ravana
musxel
Ravana
Level 49
God Stats
5W - 3L
1,794 SR
Queue Stats
457W - 405L
1,558 Elo+
Party 1
Hachiman
Hachiman
xRAG1NxAS1ANx
Hachiman
Level 88
God Stats
3W - 3L
1,500 SR
Queue Stats
64W - 53L
1,520 Elo+
Party 1
Team Averages
Level 71
1,556 SR
1,571 Elo+

VS

Team Averages
Level 100
1,589 SR
1,622 Elo+
Ne Zha
Ne Zha
DemonicSwing652
Ne Zha
Level 43
God Stats
3W - 3L
1,500 SR
Queue Stats
79W - 64L
1,591 Elo+
Solo
Cerberus
Cerberus
JaRELL-TG
Cerberus
Level 128
God Stats
33W - 18L
1,716 SR
Queue Stats
205W - 143L
1,627 Elo+
Party 3
Danzaburou
Danzaburou
RAVENGERS-
Danzaburou
Level 41
God Stats
23W - 9L
1,826 SR
Queue Stats
65W - 31L
1,674 Elo+
Party 3
Ymir
Ymir
Samtheham22
Ymir
Level 160
God Stats
6W - 0L
1,710 SR
Queue Stats
329W - 240L
1,604 Elo+
Party 3
Tiamat
Tiamat
Ultra_instinct51
Tiamat
Level 127
God Stats
1W - 2L
1,191 SR
Queue Stats
254W - 185L
1,615 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
Chris Bomdigidy
King Arthur
11
3 / 4 / 3
7,144
476
5,515
11,179
5,260
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Cerberus
11
1 / 6 / 4
6,962
464
4,355
14,994
6,423
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

12
0 / 4 / 4
7,269
485
3,485
8,886
2,968
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Ravana
musxel
Ravana
11
5 / 5 / 3
7,193
480
8,353
10,704
3,777
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Hachiman
xRAG1NxAS1ANx
Hachiman
10
3 / 5 / 0
6,340
423
6,679
10,437
2,845
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
1 / 3 / 7
7,361
491
5,057
8,592
2,800
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Cerberus
JaRELL-TG
Cerberus
12
4 / 4 / 0
8,604
574
8,378
11,802
7,684
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Armored Cloak

Armored Cloak

+25
Physical Protection
+25
Magical Protection
+125
Health
+125
Mana

Danzaburou
RAVENGERS-
Danzaburou
14
11 / 2 / 5
9,052
603
12,232
7,748
3,653
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Hidden Dagger

Hidden Dagger

+15
Physical Power

13
4 / 2 / 13
8,728
582
12,680
15,920
9,649
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

15
4 / 1 / 3
8,965
598
5,420
6,857
4,954
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

26
Kill Participation
52
12
Kills
24
24
Deaths
12
14
Assists
28
Player
Kills
Deaths
Assists
KDA
L
King Arthur
Chris Bomdigidy
King Arthur
3
4
3
1.13
W
1
3
7
1.5
L
Cerberus
1
6
4
0.5
W
Cerberus
JaRELL-TG
Cerberus
4
4
0
1
W
Danzaburou
RAVENGERS-
Danzaburou
11
2
5
6.75
W
4
2
13
5.25
W
4
1
3
5.5
L
0
4
4
0.5
L
Ravana
musxel
Ravana
5
5
3
1.3
L
Hachiman
xRAG1NxAS1ANx
Hachiman
3
5
0
0.6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,387
Damage
43,767
56,200
Taken
50,919
21,273
Mitigated
28,740
11,550
Healing
17,174
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
King Arthur
Chris Bomdigidy
King Arthur
5,515
318
0
496
11,179
5,260
400
6,058
5,121
0
28,274
W
5,057
1,842
0
3,843
8,592
2,800
0
691
7,861
0
41,639
L
Cerberus
4,355
683
0
3,265
14,994
6,423
0
7,107
7,887
19,367
0
W
Cerberus
JaRELL-TG
Cerberus
8,378
713
0
3,863
11,802
7,684
68
1,206
10,544
42,382
0
W
Danzaburou
RAVENGERS-
Danzaburou
12,232
5,644
0
1,789
7,748
3,653
907
1,144
6,575
0
39,815
W
12,680
4,104
0
5,221
15,920
9,649
222
3,269
12,614
40,503
0
W
5,420
389
0
2,458
6,857
4,954
782
1,292
5,485
53,825
0
L
3,485
635
772
1,411
8,886
2,968
0
4,120
4,766
45,569
0
L
Ravana
musxel
Ravana
8,353
3,592
0
2,899
10,704
3,777
0
5,620
5,084
0
32,666
L
Hachiman
xRAG1NxAS1ANx
Hachiman
6,679
3,675
0
2,707
10,437
2,845
0
3,573
6,864
0
27,895

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,908
Gold Earned
42,710
302
Minions Killed
417
0
Camps Cleared
0
1,199,807
Distance Traveled
1,342,266
14
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
King Arthur
7,144
476
58
4
0
211,684
2
W
Ne Zha
7,361
491
75
5
0
267,904
3
L
Cerberus
6,962
464
32
2
0
249,152
1
W
Cerberus
8,604
574
113
8
0
260,884
1
W
Danzaburou
9,052
603
61
4
0
278,661
0
W
Ymir
8,728
582
45
3
0
272,290
2
W
Tiamat
8,965
598
123
8
0
262,527
2
L
Hel
7,269
485
106
7
0
250,966
4
L
Ravana
7,193
480
60
4
0
251,749
4
L
Hachiman
6,340
423
46
3
0
236,256
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role