Player Matchup

Ra
Ra
Kingnova5
Ra
Level 134
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Apollo
Apollo
MexicanJeebus
Apollo
Level 139
God Stats
4W - 3L
1,672 SR
Queue Stats
304W - 281L
1,645 Elo+
Solo
Athena
Athena
SoundsDifficult
Athena
Level 128
God Stats
24W - 20L
1,369 SR
Queue Stats
458W - 372L
1,687 Elo+
Party 1
Pele
Pele
bloodyfox66
Pele
Level 154
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Horus
Horus
xAndrew1024x
Horus
Level 160
God Stats
0W - 1L
1,716 SR
Queue Stats
93W - 76L
1,648 Elo+
Party 1
Team Averages
Level 143
1,551 SR
1,596 Elo+

VS

Team Averages
Level 113
1,546 SR
1,599 Elo+
Janus
Janus
Baldypants
Janus
Level 103
God Stats
3W - 1L
1,633 SR
Queue Stats
128W - 123L
1,655 Elo+
Party 2
Mercury
Mercury
Commodious
Mercury
Level 83
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Amaterasu
Amaterasu
Dragonmastrr
Amaterasu
Level 124
God Stats
7W - 1L
1,878 SR
Queue Stats
14W - 10L
1,640 Elo+
Party 2
Bellona
Bellona
Jailbird
Bellona
Level 146
God Stats
4W - 1L
1,500 SR
Queue Stats
286W - 226L
1,670 Elo+
Party 2
Danzaburou
Danzaburou
Peckarow
Danzaburou
Level 109
God Stats
1W - 3L
1,217 SR
Queue Stats
238W - 219L
1,533 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
2 / 5 / 2
5,705
519
5,864
6,666
1,802
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

11
2 / 1 / 1
6,351
577
2,059
6,071
1,444
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

10
1 / 4 / 2
5,973
543
4,252
9,217
4,190
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

8
0 / 0 / 2
5,092
463
1,325
4,743
1,064
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Mace

Mace

+10
Physical Power

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

8
1 / 3 / 3
5,476
498
2,953
7,808
2,726
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
10
2 / 2 / 5
6,504
591
2,091
4,625
1,262
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Mercury
Commodious
Mercury
12
6 / 2 / 5
7,044
640
9,050
7,711
3,161
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Amaterasu
Dragonmastrr
Amaterasu
9
3 / 1 / 5
6,095
554
3,897
8,149
2,703
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Bellona
Jailbird
Bellona
12
2 / 1 / 2
6,654
605
4,986
7,576
4,776
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Danzaburou
Peckarow
Danzaburou
11
0 / 0 / 2
6,682
607
3,742
4,328
1,303
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
32
6
Kills
13
13
Deaths
6
10
Assists
19
Player
Kills
Deaths
Assists
KDA
W
Janus
2
2
5
2.25
W
Mercury
Commodious
Mercury
6
2
5
4.25
W
Amaterasu
Dragonmastrr
Amaterasu
3
1
5
5.5
W
Bellona
Jailbird
Bellona
2
1
2
3
L
2
5
2
0.6
L
2
1
1
2.5
W
Danzaburou
Peckarow
Danzaburou
0
0
2
1
L
1
4
2
0.5
L
0
0
2
1
L
1
3
3
0.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,453
Damage
23,766
34,505
Taken
32,389
11,226
Mitigated
13,205
13,455
Healing
11,513
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Janus
2,091
392
0
1,414
4,625
1,262
147
1,292
3,221
33,175
0
W
Mercury
Commodious
Mercury
9,050
5,764
0
2,096
7,711
3,161
0
3,047
4,416
0
40,218
W
Amaterasu
Dragonmastrr
Amaterasu
3,897
2,299
0
2,760
8,149
2,703
130
2,490
5,559
0
9,045
W
Bellona
Jailbird
Bellona
4,986
1,820
0
3,634
7,576
4,776
1,299
1,980
5,596
0
43,859
L
5,864
766
493
1,175
6,666
1,802
0
512
6,094
31,094
0
L
2,059
841
0
3,128
6,071
1,444
0
0
6,071
0
35,744
W
Danzaburou
Peckarow
Danzaburou
3,742
1,920
0
1,609
4,328
1,303
0
795
3,481
0
47,359
L
4,252
947
0
2,873
9,217
4,190
0
232
8,985
28,159
0
L
1,325
156
0
2,435
4,743
1,064
0
0
4,743
0
20,075
L
2,953
1,846
844
2,507
7,808
2,726
0
1,175
6,521
0
8,264

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,597
Gold Earned
32,979
252
Minions Killed
363
0
Camps Cleared
0
1,003,060
Distance Traveled
1,169,733
16
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Janus
6,504
591
74
7
0
205,927
0
W
Mercury
7,044
640
74
7
0
263,799
0
W
Amaterasu
6,095
554
8
1
0
250,322
1
W
Bellona
6,654
605
101
9
0
232,415
0
L
Ra
5,705
519
59
5
0
215,460
4
L
Apollo
6,351
577
78
7
0
195,095
4
W
Danzaburou
6,682
607
106
10
0
217,270
1
L
Athena
5,973
543
58
5
0
229,670
1
L
Pele
5,092
463
43
4
0
158,828
3
L
Horus
5,476
498
14
1
0
204,007
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role