Player Matchup

King Arthur
King Arthur
Platinum IV
Maikel_Shepard
King Arthur
Platinum IV
Level 158
God Stats
10W - 9L
1,698 SR
Queue Stats
168W - 150L
1,830 MMR
Solo
Janus
Janus
Masters
Muhit
Janus
Masters
Level 108
God Stats
13W - 18L
1,586 SR
Queue Stats
526W - 407L
2,736 MMR
Solo
Heimdallr
Heimdallr
Gold I
Reflect_Abra
Heimdallr
Gold I
Level 148
God Stats
31W - 32L
1,604 SR
Queue Stats
522W - 520L
1,775 MMR
Solo
Hun Batz
Hun Batz
Gold II
SylaxWTF
Hun Batz
Gold II
Level 69
God Stats
9W - 4L
1,812 SR
Queue Stats
26W - 21L
1,779 MMR
Solo
Ares
Ares
Platinum II
WashinMashen
Ares
Platinum II
Level 124
God Stats
2W - 3L
1,500 SR
Queue Stats
240W - 227L
1,829 MMR
Solo
Team Averages
Platinum III
Platinum III
Average Tier
Level 121
1,640 SR
1,990 MMR

VS

Team Averages
Diamond V
Diamond V
Average Tier
Level 129
1,604 SR
1,832 MMR
Apollo
Apollo
Masters
Apanchiá
Apollo
Masters
Level 143
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 2
Thoth
Thoth
Diamond III
LotusOrden
Thoth
Diamond III
Level 160
God Stats
15W - 11L
1,720 SR
Queue Stats
283W - 265L
2,101 MMR
Party 2
Jormungandr
Jormungandr
Platinum III
Raicos92
Jormungandr
Platinum III
Level 143
God Stats
13W - 8L
1,712 SR
Queue Stats
184W - 169L
1,725 MMR
Party 1
Fenrir
Fenrir
Gold II
Time4YouToLose
Fenrir
Gold II
Level 76
God Stats
9W - 7L
1,363 SR
Queue Stats
119W - 111L
1,771 MMR
Party 1
Camazotz
Camazotz
Diamond IV
WelshJordy-
Camazotz
Diamond IV
Level 124
God Stats
2W - 2L
1,726 SR
Queue Stats
351W - 329L
2,061 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
Maikel_Shepard
King Arthur
20
3 / 3 / 3
12,788
512
20,951
32,301
32,326
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Janus
Muhit
Janus
20
7 / 3 / 5
13,713
549
16,715
14,839
5,479
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

Heimdallr
Reflect_Abra
Heimdallr
20
3 / 6 / 2
12,913
517
11,636
20,579
8,881
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hun Batz
SylaxWTF
Hun Batz
19
4 / 7 / 2
12,106
484
9,150
16,358
6,811
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

15
1 / 8 / 7
10,719
429
6,734
22,455
19,907
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Bans
SetAphroditeAo KuangTiamatDanzaburou

VS

Bans
Chang'eAthenaGebSobekGuan Yu
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Apollo
Apanchiá
Apollo
20
7 / 5 / 9
15,822
633
14,806
18,583
8,482
Death's Embrace

Death's Embrace

+45
Physical Power
+80
Magical Power
+150
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 1.4% of your Health, 2% of your Mana and reduces your active non-Ultimate Cooldowns by 0.33s. Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first and only count once for the Cooldown reduction effect.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Thoth
20
5 / 6 / 12
14,065
563
18,529
13,304
4,923
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Jormungandr
Raicos92
Jormungandr
19
7 / 4 / 15
13,783
551
13,108
24,882
27,190
Sentinel's Embrace

Sentinel's Embrace

+25
Physical Protection
+25
Magical Protection
+150
Health
+20
Mp 5

AURA - You gain 8 GP5 if you have the lowest gold on your team. Evenly split 80 Physical and Magical Protection among all allied gods within 70 units and yourself. If you are alone you only gain 30 Physical and Magical Protections.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

20
7 / 1 / 7
15,342
614
14,463
22,776
11,310
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Camazotz
WelshJordy-
Camazotz
20
1 / 2 / 8
13,323
533
16,286
27,317
31,713
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

37
Kill Participation
78
18
Kills
27
27
Deaths
18
19
Assists
51
Player
Kills
Deaths
Assists
KDA
W
Apollo
Apanchiá
Apollo
7
5
9
2.3
W
Thoth
5
6
12
1.83
L
King Arthur
Maikel_Shepard
King Arthur
3
3
3
1.5
L
Janus
Muhit
Janus
7
3
5
3.17
W
Jormungandr
Raicos92
Jormungandr
7
4
15
3.63
L
Heimdallr
Reflect_Abra
Heimdallr
3
6
2
0.67
L
Hun Batz
SylaxWTF
Hun Batz
4
7
2
0.71
W
7
1
7
10.5
L
1
8
7
0.56
W
Camazotz
WelshJordy-
Camazotz
1
2
8
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

65,186
Damage
77,192
106,532
Taken
106,862
73,404
Mitigated
83,618
30,716
Healing
52,930
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Apollo
Apanchiá
Apollo
14,806
9,222
0
6,037
18,583
8,482
4,717
3,550
14,953
0
114,365
W
Thoth
18,529
263
441
4,415
13,304
4,923
2,499
5,433
7,669
90,898
0
L
King Arthur
Maikel_Shepard
King Arthur
20,951
2,842
0
11,831
32,301
32,326
158
5,834
26,247
0
96,077
L
Janus
Muhit
Janus
16,715
2,022
0
4,076
14,839
5,479
0
7,430
6,971
123,980
0
W
Jormungandr
Raicos92
Jormungandr
13,108
2,577
0
9,403
24,882
27,190
1,261
8,261
16,453
42,758
0
L
Heimdallr
Reflect_Abra
Heimdallr
11,636
8,143
0
6,520
20,579
8,881
3,238
5,178
15,303
0
102,126
L
Hun Batz
SylaxWTF
Hun Batz
9,150
525
0
4,610
16,358
6,811
0
4,340
11,796
0
77,729
W
14,463
3,662
0
13,748
22,776
11,310
2,300
5,780
16,898
0
123,245
L
6,734
937
0
3,679
22,455
19,907
0
7,671
14,578
29,098
0
W
Camazotz
WelshJordy-
Camazotz
16,286
4,475
0
18,886
27,317
31,713
485
2,955
24,154
0
96,563

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

62,239
Gold Earned
72,335
737
Minions Killed
696
0
Camps Cleared
0
2,167,979
Distance Traveled
2,500,983
32
Wards Purchased
29
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Apollo
15,822
633
179
7
0
457,076
4
W
Thoth
14,065
563
151
6
0
486,151
9
L
King Arthur
12,788
512
177
7
0
484,742
5
L
Janus
13,713
549
244
10
0
457,088
8
W
Jormungandr
13,783
551
53
2
0
498,801
8
L
Heimdallr
12,913
517
164
7
0
376,694
4
L
Hun Batz
12,106
484
111
4
0
392,453
7
W
Fenrir
15,342
614
176
7
0
564,295
2
L
Ares
10,719
429
41
2
0
457,002
8
W
Camazotz
13,323
533
137
5
0
494,660
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role