Player Matchup

Zeus
Zeus
GayButtTrapMan
Zeus
Level 22
God Stats
1W - 0L
1,500 SR
Queue Stats
20W - 18L
1,435 Elo+
Solo
Guan Yu
Guan Yu
MaybeGGmaK26
Guan Yu
Level 28
God Stats
25W - 8L
1,839 SR
Queue Stats
217W - 161L
1,727 Elo+
Solo
Tiamat
Tiamat
SecretSpoon22
Tiamat
Level 25
God Stats
17W - 12L
1,690 SR
Queue Stats
163W - 153L
1,450 Elo+
Solo
Fenrir
Fenrir
ToneTone1191
Fenrir
Level 28
God Stats
2W - 0L
1,812 SR
Queue Stats
59W - 48L
1,635 Elo+
Solo
Ymir
Ymir
pgsburner
Ymir
Level 16
God Stats
1W - 0L
1,500 SR
Queue Stats
36W - 27L
1,770 Elo+
Solo
Team Averages
Level 24
1,668 SR
1,603 Elo+

VS

Team Averages
Level 19
1,607 SR
1,645 Elo+
Kumbhakarna
Kumbhakarna
Chuyito3
Kumbhakarna
Level 29
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Cu Chulainn
Cu Chulainn
Ivanboy 95
Cu Chulainn
Level 29
God Stats
24W - 18L
1,476 SR
Queue Stats
584W - 551L
1,562 Elo+
Party 1
Izanami
Izanami
Roadblokk877
Izanami
Level 14
God Stats
4W - 2L
1,800 SR
Queue Stats
33W - 22L
1,885 Elo+
Solo
Sol
Sol
TwinklyKnot4595
Sol
Level 8
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 1L
1,500 Elo+
Solo
Mercury
Mercury
dykmccheese
Mercury
Level 17
God Stats
2W - 1L
1,757 SR
Queue Stats
41W - 27L
1,776 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
2 / 2 / 0
6,379
638
2,186
5,194
1,541
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Guan Yu
MaybeGGmaK26
Guan Yu
11
3 / 2 / 1
6,417
642
4,849
7,304
5,854
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

9
4 / 3 / 4
5,826
583
3,733
6,507
4,808
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Fenrir
10
3 / 1 / 4
6,178
618
2,527
6,152
2,456
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Mace

Mace

+10
Physical Power

Ymir
10
5 / 1 / 5
6,631
663
4,648
5,932
3,332
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kumbhakarna
Chuyito3
Kumbhakarna
9
1 / 3 / 3
5,730
573
3,359
7,230
3,188
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Cu Chulainn
Ivanboy 95
Cu Chulainn
10
2 / 3 / 0
5,805
581
5,081
6,919
4,158
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Mace

Mace

+10
Physical Power

Izanami
Roadblokk877
Izanami
10
5 / 3 / 1
6,284
628
4,668
4,937
1,480
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

5
0 / 6 / 1
4,203
420
1,223
3,685
966
Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Magic Shoes

Magic Shoes

+20
Magical Power
+12%
Movement Speed

Mercury
dykmccheese
Mercury
10
1 / 2 / 1
5,979
598
2,346
6,721
1,989
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Match Insights

Player Kills, Deaths, and Assists

31
Kill Participation
15
17
Kills
9
9
Deaths
17
14
Assists
6
Player
Kills
Deaths
Assists
KDA
L
Kumbhakarna
Chuyito3
Kumbhakarna
1
3
3
0.83
W
2
2
0
1
L
Cu Chulainn
Ivanboy 95
Cu Chulainn
2
3
0
0.67
W
Guan Yu
MaybeGGmaK26
Guan Yu
3
2
1
1.75
L
Izanami
Roadblokk877
Izanami
5
3
1
1.83
W
4
3
4
2
W
Fenrir
3
1
4
5
L
0
6
1
0.08
L
Mercury
dykmccheese
Mercury
1
2
1
0.75
W
Ymir
5
1
5
7.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,943
Damage
16,677
31,089
Taken
29,492
17,991
Mitigated
11,781
12,300
Healing
5,417
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Kumbhakarna
Chuyito3
Kumbhakarna
3,359
686
0
408
7,230
3,188
96
3,212
4,018
22,682
0
W
2,186
765
0
1,977
5,194
1,541
90
412
4,782
37,909
0
L
Cu Chulainn
Ivanboy 95
Cu Chulainn
5,081
1,884
0
1,458
6,919
4,158
537
308
6,611
0
28,973
W
Guan Yu
MaybeGGmaK26
Guan Yu
4,849
1,062
0
3,022
7,304
5,854
0
301
7,003
0
30,601
L
Izanami
Roadblokk877
Izanami
4,668
3,616
0
1,366
4,937
1,480
1,762
2,507
2,418
0
27,976
W
3,733
845
0
1,790
6,507
4,808
0
2,250
4,257
23,992
0
W
Fenrir
2,527
1,065
0
2,907
6,152
2,456
0
398
5,754
0
29,478
L
1,223
745
0
171
3,685
966
0
2,154
1,501
6,415
368
L
Mercury
dykmccheese
Mercury
2,346
931
0
2,014
6,721
1,989
0
2,274
4,377
0
29,260
W
Ymir
4,648
1,796
0
2,604
5,932
3,332
0
1,044
4,888
22,107
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,431
Gold Earned
28,001
296
Minions Killed
233
0
Camps Cleared
0
966,963
Distance Traveled
906,490
14
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Kumbhakarna
5,730
573
37
4
0
203,558
0
W
Zeus
6,379
638
83
8
0
168,690
2
L
Cu Chulainn
5,805
581
60
6
0
168,962
3
W
Guan Yu
6,417
642
69
7
0
217,117
4
L
Izanami
6,284
628
60
6
0
154,567
1
W
Tiamat
5,826
583
45
5
0
172,883
3
W
Fenrir
6,178
618
63
6
0
201,578
1
L
Sol
4,203
420
7
1
0
142,086
0
L
Mercury
5,979
598
69
7
0
237,317
2
W
Ymir
6,631
663
36
4
0
206,695
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role