Player Matchup

Sobek
Sobek
FR3D0MF00L
Sobek
Level 86
God Stats
1W - 0L
1,500 SR
Queue Stats
20W - 20L
1,601 Elo+
Solo
Zhong Kui
Zhong Kui
Rajeke
Zhong Kui
Level 107
God Stats
21W - 25L
1,473 SR
Queue Stats
338W - 361L
1,498 Elo+
Solo
Anhur
Anhur
yomanbip19
Anhur
Level 95
God Stats
25W - 23L
1,479 SR
Queue Stats
382W - 350L
1,546 Elo+
Solo
Team Averages
Level 96
1,484 SR
1,548 Elo+

VS

Team Averages
Level 68
1,530 SR
1,552 Elo+
Cerberus
Cerberus
Shunshumaru
Cerberus
Level 89
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Fenrir
Fenrir
huggablecash
Fenrir
Level 64
God Stats
7W - 6L
1,505 SR
Queue Stats
53W - 53L
1,555 Elo+
Solo
Nox
Nox
xxXDaDuckXxx
Nox
Level 52
God Stats
6W - 6L
1,586 SR
Queue Stats
17W - 13L
1,600 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sobek
9
1 / 1 / 6
7,401
740
2,667
7,884
7,501
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Zhong Kui
Rajeke
Zhong Kui
9
4 / 1 / 3
7,500
750
5,909
5,486
3,229
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Anhur
10
2 / 1 / 5
7,334
733
3,305
3,458
1,261
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
Shunshumaru
Cerberus
9
0 / 3 / 3
6,277
628
3,575
8,186
4,092
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Fenrir
7
1 / 2 / 2
5,973
597
1,770
3,701
1,450
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

9
2 / 2 / 1
6,499
650
3,744
3,700
1,284
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

21
Kill Participation
9
7
Kills
3
3
Deaths
7
14
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Sobek
1
1
6
4
W
Zhong Kui
Rajeke
Zhong Kui
4
1
3
5.5
L
Cerberus
Shunshumaru
Cerberus
0
3
3
0.5
L
Fenrir
1
2
2
1
L
2
2
1
1.25
W
Anhur
2
1
5
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

11,881
Damage
9,089
16,828
Taken
15,587
11,991
Mitigated
6,826
5,782
Healing
2,634
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sobek
2,667
173
0
2,117
7,884
7,501
506
3,087
4,722
11,004
0
W
Zhong Kui
Rajeke
Zhong Kui
5,909
484
0
1,437
5,486
3,229
1,921
2,598
2,838
28,305
0
L
Cerberus
Shunshumaru
Cerberus
3,575
188
0
2,399
8,186
4,092
0
4,669
3,517
23,608
0
L
Fenrir
1,770
0
0
74
3,701
1,450
0
1,336
2,365
0
5,880
L
3,744
922
0
161
3,700
1,284
0
2,610
1,090
13,224
0
W
Anhur
3,305
2,196
702
1,526
3,458
1,261
616
1,802
1,606
0
28,083

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

22,235
Gold Earned
18,749
117
Minions Killed
94
0
Camps Cleared
0
458,651
Distance Traveled
438,814
8
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sobek
7,401
740
14
1
0
165,367
3
W
Zhong Kui
7,500
750
48
5
0
138,536
3
L
Cerberus
6,277
628
56
6
0
170,483
4
L
Fenrir
5,973
597
10
1
0
117,231
0
L
Nox
6,499
650
28
3
0
151,100
2
W
Anhur
7,334
733
55
6
0
154,748
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role