Player Matchup

Merlin
Merlin
Kreizler
Merlin
Level 27
God Stats
6W - 7L
1,834 SR
Queue Stats
51W - 40L
1,481 Elo+
Solo
Ao Kuang
Ao Kuang
Mascaradogamer
Ao Kuang
Level 27
God Stats
3W - 1L
1,680 SR
Queue Stats
42W - 44L
1,472 Elo+
Solo
Bacchus
Bacchus
PesteNegrita
Bacchus
Level 15
God Stats
1W - 2L
1,500 SR
Queue Stats
12W - 18L
1,319 Elo+
Solo
Tsukuyomi
Tsukuyomi
Píxad0r
Tsukuyomi
Level 28
God Stats
4W - 1L
1,897 SR
Queue Stats
113W - 95L
1,793 Elo+
Solo
Pele
Pele
lKemonoNoCuchul
Pele
Level 27
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 5L
1,321 Elo+
Solo
Team Averages
Level 25
1,682 SR
1,477 Elo+

VS

Team Averages
Level 34
1,467 SR
1,344 Elo+
Ra
Ra
Asurä
Ra
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 4L
1,516 Elo+
Party 1
Merlin
Merlin
FROSTT01
Merlin
Level 7
God Stats
0W - 3L
1,473 SR
Queue Stats
3W - 5L
1,210 Elo+
Party 2
Amaterasu
Amaterasu
MeanSoup
Amaterasu
Level 7
God Stats
0W - 2L
1,366 SR
Queue Stats
1W - 3L
1,210 Elo+
Party 2
Neith
Neith
Wolfgants
Neith
Level 148
God Stats
11W - 10L
1,753 SR
Queue Stats
523W - 514L
1,572 Elo+
Party 1
Yemoja
Yemoja
lilnasj
Yemoja
Level 3
God Stats
0W - 2L
1,242 SR
Queue Stats
0W - 2L
1,210 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
Kreizler
Merlin
20
6 / 6 / 11
14,478
965
25,469
15,050
6,645
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

Ao Kuang
20
12 / 6 / 16
16,505
1,100
21,703
22,481
9,103
Traveler's Shoes

Traveler's Shoes

+25
Magical Power
+15
Mp 5
+22%
Movement Speed

PASSIVE - You gain +20% additional Movement Speed after leaving the Fountain. This effect lasts 7s.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Bacchus
PesteNegrita
Bacchus
20
1 / 3 / 20
14,155
944
14,349
18,060
32,413
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Tsukuyomi
Píxad0r
Tsukuyomi
20
9 / 6 / 14
16,187
1,079
30,100
26,538
11,789
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

20
8 / 10 / 9
15,335
1,022
18,591
30,330
17,437
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Team 1 Tickets

27

VS

Team 2 Tickets

0

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ra
20
5 / 5 / 19
15,036
1,002
13,898
15,138
6,151
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Merlin
FROSTT01
Merlin
20
4 / 9 / 17
15,165
1,011
22,440
20,345
8,248
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Amaterasu
MeanSoup
Amaterasu
20
7 / 13 / 17
15,566
1,038
17,846
38,353
29,146
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Neith
Wolfgants
Neith
20
13 / 4 / 18
18,171
1,211
43,335
23,862
9,869
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Poisoned Star

Poisoned Star

+35
Physical Power
+10%
Attack Speed
+15
Critical Strike Chance

PASSIVE - Critical hits on enemy gods afflict them with poison for 2s. This poison slows them by 10% and reduces their damage output by 15%.

Yemoja
lilnasj
Yemoja
20
1 / 5 / 16
14,195
946
2,923
16,046
11,273
Sentinel's Embrace

Sentinel's Embrace

+25
Physical Protection
+25
Magical Protection
+150
Health
+20
Mp 5

AURA - You gain 8 GP5 if you have the lowest gold on your team. Evenly split 80 Physical and Magical Protection among all allied gods within 70 units and yourself. If you are alone you only gain 30 Physical and Magical Protections.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Match Insights

Player Kills, Deaths, and Assists

106
Kill Participation
117
36
Kills
30
31
Deaths
36
70
Assists
87
Player
Kills
Deaths
Assists
KDA
L
Ra
5
5
19
2.9
L
Merlin
FROSTT01
Merlin
4
9
17
1.39
W
Merlin
Kreizler
Merlin
6
6
11
1.92
W
Ao Kuang
12
6
16
3.33
L
Amaterasu
MeanSoup
Amaterasu
7
13
17
1.19
W
Bacchus
PesteNegrita
Bacchus
1
3
20
3.67
W
Tsukuyomi
Píxad0r
Tsukuyomi
9
6
14
2.67
L
Neith
Wolfgants
Neith
13
4
18
5.5
W
8
10
9
1.25
L
Yemoja
lilnasj
Yemoja
1
5
16
1.8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

110,212
Damage
100,442
112,459
Taken
113,744
77,387
Mitigated
64,687
12,607
Healing
18,796
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ra
13,898
1,168
2,611
2,211
15,138
6,151
0
8,748
6,337
39,069
0
L
Merlin
FROSTT01
Merlin
22,440
1,155
87
648
20,345
8,248
0
11,665
8,580
65,265
0
W
Merlin
Kreizler
Merlin
25,469
350
0
250
15,050
6,645
0
4,828
10,044
65,526
0
W
Ao Kuang
21,703
5,598
0
4,842
22,481
9,103
0
6,158
16,069
36,911
0
L
Amaterasu
MeanSoup
Amaterasu
17,846
9,573
0
649
38,353
29,146
0
14,100
23,982
0
25,890
W
Bacchus
PesteNegrita
Bacchus
14,349
1,343
0
280
18,060
32,413
0
7,023
10,751
21,038
0
W
Tsukuyomi
Píxad0r
Tsukuyomi
30,100
15,545
1,187
3,828
26,538
11,789
0
8,791
17,398
0
62,266
L
Neith
Wolfgants
Neith
43,335
26,592
0
6,183
23,862
9,869
0
14,944
8,818
0
88,660
W
18,591
2,547
0
2,220
30,330
17,437
0
11,039
18,936
0
53,037
L
Yemoja
lilnasj
Yemoja
2,923
366
4,326
2,081
16,046
11,273
0
12,064
3,982
12,983
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

76,660
Gold Earned
78,133
302
Minions Killed
285
4
Camps Cleared
9
1,427,080
Distance Traveled
1,389,031
3
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ra
15,036
1,002
61
4
0
291,769
0
L
Merlin
15,165
1,011
113
8
0
266,585
0
W
Merlin
14,478
965
99
7
2
268,980
0
W
Ao Kuang
16,505
1,100
45
3
0
278,761
1
L
Amaterasu
15,566
1,038
15
1
1
310,096
0
W
Bacchus
14,155
944
24
2
0
262,093
0
W
Tsukuyomi
16,187
1,079
63
4
1
338,479
2
L
Neith
18,171
1,211
79
5
8
288,334
1
W
Pele
15,335
1,022
71
5
1
278,767
0
L
Yemoja
14,195
946
17
1
0
232,247
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role