Player Matchup

Aphrodite
Aphrodite
Masters
Chote
Aphrodite
Masters
Level 160
God Stats
24W - 3L
1,894 SR
Queue Stats
316W - 285L
2,405 MMR
Solo
Cthulhu
Cthulhu
Diamond IV
Drcipres
Cthulhu
Diamond IV
Level 157
God Stats
12W - 11L
1,655 SR
Queue Stats
164W - 133L
2,178 MMR
Party 2
Sobek
Sobek
Diamond IV
ESPWaqPro
Sobek
Diamond IV
Level 144
God Stats
7W - 4L
1,748 SR
Queue Stats
123W - 107L
2,226 MMR
Party 2
Athena
Athena
Diamond V
Ibims1Jgl
Athena
Diamond V
Level 65
God Stats
1W - 1L
1,355 SR
Queue Stats
22W - 23L
2,200 MMR
Solo
Nemesis
Nemesis
Diamond III
Zøℓta
Nemesis
Diamond III
Level 138
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Team Averages
Diamond III
Diamond III
Average Tier
Level 133
1,630 SR
2,102 MMR

VS

Team Averages
Diamond V
Diamond V
Average Tier
Level 153
1,593 SR
2,243 MMR
Anhur
Anhur
Diamond III
BsideU
Anhur
Diamond III
Level 157
God Stats
11W - 6L
1,780 SR
Queue Stats
183W - 157L
2,298 MMR
Solo
Ne Zha
Ne Zha
Platinum IV
GeRMe
Ne Zha
Platinum IV
Level 137
God Stats
11W - 24L
1,632 SR
Queue Stats
492W - 465L
2,168 MMR
Solo
Kumbhakarna
Kumbhakarna
Diamond IV
IvanMolpe
Kumbhakarna
Diamond IV
Level 153
God Stats
0W - 1L
1,500 SR
Queue Stats
162W - 149L
2,091 MMR
Solo
Artio
Artio
Diamond V
MythicSlayeer
Artio
Diamond V
Level 160
God Stats
1W - 4L
1,285 SR
Queue Stats
138W - 136L
2,285 MMR
Party 1
Janus
Janus
Platinum I
Stuterss
Janus
Platinum I
Level 159
God Stats
2W - 2L
1,769 SR
Queue Stats
28W - 12L
2,371 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Aphrodite
Chote
Aphrodite
20
8 / 2 / 10
15,333
639
20,008
17,544
9,967
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S7 Staff of Myrddin

S7 Staff of Myrddin

+110
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, your next non-ultimate ability cast within the next 10s will have no cooldown but will only deal 70% of its normal damage and healing. This can only occur once every 45 seconds.

Sundering Axe

Sundering Axe

+30
Physical Power
+45
Magical Power
+25
Physical Protection
+25
Magical Protection

PASSIVE - Damaging an enemy god steals 3% (+2% of your Protection from items) of their Current Health away from your target and restores it to you. This effect can only occur once every 10s.

Cthulhu
Drcipres
Cthulhu
20
1 / 1 / 16
13,819
576
16,812
27,262
27,325
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Sobek
ESPWaqPro
Sobek
18
2 / 3 / 22
13,713
571
9,454
22,614
25,231
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Athena
Ibims1Jgl
Athena
20
10 / 4 / 12
15,221
634
22,444
27,278
23,534
Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Nemesis
Zøℓta
Nemesis
20
13 / 3 / 10
16,442
685
19,235
21,116
12,562
Protector of the Jungle

Protector of the Jungle

+50
Physical Power
+70
Magical Power
+25
Physical Protection
+25
Magical Protection

PASSIVE - While in the jungle you gain 15% Power and 7% Protections.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Bans
ApolloSetPersephoneTiamatTsukuyomi

VS

Bans
Ao KuangDanzaburouCu ChulainnCupidVamana
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anhur
BsideU
Anhur
18
2 / 7 / 4
11,911
496
14,010
22,804
7,612
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Ne Zha
GeRMe
Ne Zha
20
1 / 8 / 6
12,572
524
13,882
20,682
10,360
Bumba's Hammer

Bumba's Hammer

+45
Physical Power
+60
Magical Power
+100
Health
+10%
Cooldown Reduction

PASSIVE - After casting an ability your next Basic Attack deals an additional 70 True Damage. After hitting a Basic Attack empowered by Bumba’s Hammer, your active cooldowns are reduced by 0.5s and you are healed for 80 Health.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Mace

Mace

+10
Physical Power

Kumbhakarna
IvanMolpe
Kumbhakarna
17
3 / 7 / 6
11,857
494
6,897
30,813
29,857
Sentinel's Embrace

Sentinel's Embrace

+25
Physical Protection
+25
Magical Protection
+150
Health
+20
Mp 5

AURA - You gain 8 GP5 if you have the lowest gold on your team. Evenly split 80 Physical and Magical Protection among all allied gods within 70 units and yourself. If you are alone you only gain 30 Physical and Magical Protections.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

17
1 / 4 / 6
11,008
459
10,184
25,460
30,219
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Janus
Stuterss
Janus
18
6 / 8 / 3
12,625
526
12,983
15,062
4,822
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Match Insights

Player Kills, Deaths, and Assists

104
Kill Participation
38
34
Kills
13
13
Deaths
34
70
Assists
25
Player
Kills
Deaths
Assists
KDA
L
Anhur
BsideU
Anhur
2
7
4
0.57
W
Aphrodite
Chote
Aphrodite
8
2
10
6.5
W
Cthulhu
Drcipres
Cthulhu
1
1
16
9
W
Sobek
ESPWaqPro
Sobek
2
3
22
4.33
L
Ne Zha
GeRMe
Ne Zha
1
8
6
0.5
W
Athena
Ibims1Jgl
Athena
10
4
12
4
L
Kumbhakarna
IvanMolpe
Kumbhakarna
3
7
6
0.86
L
1
4
6
1
L
Janus
Stuterss
Janus
6
8
3
0.94
W
Nemesis
Zøℓta
Nemesis
13
3
10
6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

87,953
Damage
57,956
115,814
Taken
114,821
98,619
Mitigated
82,870
54,708
Healing
33,311
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Anhur
BsideU
Anhur
14,010
7,823
0
6,514
22,804
7,612
2,016
14,476
8,078
0
99,811
W
Aphrodite
Chote
Aphrodite
20,008
2,019
10,064
12,214
17,544
9,967
2,536
8,387
8,615
110,001
0
W
Cthulhu
Drcipres
Cthulhu
16,812
1,195
3,705
13,404
27,262
27,325
1,727
8,047
19,215
88,609
0
W
Sobek
ESPWaqPro
Sobek
9,454
1,457
0
7,240
22,614
25,231
782
6,763
15,851
38,993
0
L
Ne Zha
GeRMe
Ne Zha
13,882
4,380
0
6,166
20,682
10,360
1,098
8,003
12,579
0
101,850
W
Athena
Ibims1Jgl
Athena
22,444
7,673
0
5,258
27,278
23,534
3,083
8,424
18,502
105,203
0
L
Kumbhakarna
IvanMolpe
Kumbhakarna
6,897
741
251
5,852
30,813
29,857
0
17,246
11,981
37,525
0
L
10,184
1,004
1,669
10,072
25,460
30,219
0
17,610
6,783
59,882
0
L
Janus
Stuterss
Janus
12,983
1,871
277
2,510
15,062
4,822
0
11,217
3,795
74,482
0
W
Nemesis
Zøℓta
Nemesis
19,235
11,264
0
2,823
21,116
12,562
7,391
4,457
16,659
0
160,967

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

74,528
Gold Earned
59,973
670
Minions Killed
631
0
Camps Cleared
0
2,504,903
Distance Traveled
2,088,076
24
Wards Purchased
36
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Anhur
11,911
496
159
7
0
356,432
10
W
Aphrodite
15,333
639
162
7
0
447,155
5
W
Cthulhu
13,819
576
130
5
0
508,816
5
W
Sobek
13,713
571
47
2
0
518,368
8
L
Ne Zha
12,572
524
178
7
0
425,491
6
W
Athena
15,221
634
151
6
0
496,104
2
L
Kumbhakarna
11,857
494
52
2
0
443,515
8
L
Artio
11,008
459
105
4
0
421,026
7
L
Janus
12,625
526
137
6
0
441,612
5
W
Nemesis
16,442
685
180
8
0
534,460
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role