Player Matchup

Yemoja
Yemoja
Bigboi7048
Yemoja
Level 7
God Stats
4W - 10L
1,464 SR
Queue Stats
15W - 50L
1,446 Elo+
Party 1
Merlin
Merlin
Fateful06
Merlin
Level 22
God Stats
2W - 3L
1,813 SR
Queue Stats
30W - 60L
1,479 Elo+
Party 1
Cernunnos
Cernunnos
FireFox275
Cernunnos
Level 32
God Stats
16W - 23L
1,507 SR
Queue Stats
100W - 156L
1,401 Elo+
Party 1
He Bo
He Bo
MechaMerc
He Bo
Level 28
God Stats
1W - 2L
1,500 SR
Queue Stats
52W - 101L
1,432 Elo+
Party 1
Hel
Hel
ShadowRainer
Hel
Level 28
God Stats
5W - 11L
1,400 SR
Queue Stats
8W - 20L
1,413 Elo+
Party 1
Team Averages
Level 23
1,537 SR
1,434 Elo+

VS

Team Averages
Level 4
1,508 SR
1,416 Elo+
Ares
Ares
BestNooob1O
Ares
Level 3
God Stats
13W - 18L
1,500 SR
Queue Stats
595W - 707L
1,595 Elo+
Solo
Loki
Loki
Ejo86
Loki
Level 6
God Stats
2W - 4L
1,540 SR
Queue Stats
7W - 17L
1,244 Elo+
Solo
Ra
Ra
RaViussifa
Ra
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 2L
1,600 Elo+
Solo
Tiamat
Tiamat
darkdeathak907
Tiamat
Level 4
God Stats
0W - 2L
1,500 SR
Queue Stats
0W - 4L
1,143 Elo+
Solo
Neith
Neith
终是雾起云深
Neith
Level 2
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 1L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yemoja
Bigboi7048
Yemoja
14
2 / 4 / 6
8,650
455
3,238
7,973
3,044
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Merlin
Fateful06
Merlin
19
14 / 2 / 0
12,528
659
19,014
8,445
3,312
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Cernunnos
FireFox275
Cernunnos
14
3 / 4 / 3
8,830
465
9,109
10,794
3,713
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Hidden Dagger

Hidden Dagger

+15
Physical Power

He Bo
MechaMerc
He Bo
14
6 / 4 / 2
9,216
485
5,227
10,127
2,962
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

14
0 / 2 / 5
8,388
441
5,393
8,228
5,239
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
1 / 10 / 2
6,647
350
2,586
15,628
8,327
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Loki
Ejo86
Loki
17
10 / 1 / 3
10,336
544
12,530
12,767
4,104
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

11
0 / 10 / 2
7,081
373
3,234
12,729
4,141
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

14
4 / 4 / 4
8,063
424
8,866
11,744
6,218
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

1
0 / 0 / 0
3,462
182
0
0
0

Match Insights

Player Kills, Deaths, and Assists

41
Kill Participation
26
25
Kills
15
16
Deaths
25
16
Assists
11
Player
Kills
Deaths
Assists
KDA
L
1
10
2
0.2
W
Yemoja
Bigboi7048
Yemoja
2
4
6
1.25
L
Loki
Ejo86
Loki
10
1
3
11.5
W
Merlin
Fateful06
Merlin
14
2
0
7
W
Cernunnos
FireFox275
Cernunnos
3
4
3
1.13
W
He Bo
MechaMerc
He Bo
6
4
2
1.75
L
0
10
2
0.1
W
0
2
5
1.25
L
4
4
4
1.5
L
0
0
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

41,981
Damage
27,216
45,567
Taken
52,868
18,270
Mitigated
22,790
15,308
Healing
4,245
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
2,586
779
0
90
15,628
8,327
0
10,545
4,895
9,096
0
W
Yemoja
Bigboi7048
Yemoja
3,238
2,069
680
470
7,973
3,044
1,094
2,818
5,155
20,624
0
L
Loki
Ejo86
Loki
12,530
2,828
0
2,122
12,767
4,104
0
6,740
5,804
0
53,009
W
Merlin
Fateful06
Merlin
19,014
1,857
0
1,612
8,445
3,312
2,265
1,097
7,170
89,671
0
W
Cernunnos
FireFox275
Cernunnos
9,109
4,442
520
1,903
10,794
3,713
1,719
4,355
6,321
0
44,562
W
He Bo
MechaMerc
He Bo
5,227
1,006
126
2,641
10,127
2,962
550
2,127
7,872
37,420
0
L
3,234
437
107
1,005
12,729
4,141
0
8,459
3,805
34,488
0
W
5,393
705
3,050
4,306
8,228
5,239
1,282
3,825
4,363
40,243
0
L
8,866
1,249
0
921
11,744
6,218
0
6,192
5,492
29,231
0
L
0
0
0
0
0
0
0
0
0
0
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,612
Gold Earned
35,589
431
Minions Killed
191
0
Camps Cleared
0
1,642,081
Distance Traveled
1,295,987
13
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ares
6,647
350
5
0
0
284,013
1
W
Yemoja
8,650
455
37
2
0
330,107
0
L
Loki
10,336
544
74
4
0
395,764
3
W
Merlin
12,528
659
169
9
0
333,969
2
W
Cernunnos
8,830
465
94
5
0
308,099
1
W
He Bo
9,216
485
72
4
0
338,781
6
L
Ra
7,081
373
67
4
0
301,897
1
W
Hel
8,388
441
59
3
0
331,125
4
L
Tiamat
8,063
424
45
2
0
314,313
1
L
Neith
3,462
182
0
0
0
0
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role