Player Matchup

Rama
Rama
DarnDingus
Rama
Level 19
God Stats
1W - 1L
1,329 SR
Queue Stats
21W - 16L
1,568 Elo+
Solo
Set
Set
Dragonscales_
Set
Level 158
God Stats
16W - 18L
1,505 SR
Queue Stats
338W - 322L
1,512 Elo+
Party 1
Nox
Nox
J_Leigh
Nox
Level 147
God Stats
18W - 14L
1,650 SR
Queue Stats
40W - 44L
1,450 Elo+
Party 1
Scylla
Scylla
RICE-A-RONI14
Scylla
Level 123
God Stats
5W - 5L
1,741 SR
Queue Stats
73W - 84L
1,491 Elo+
Party 1
Odin
Odin
pheelop
Odin
Level 140
God Stats
1W - 0L
1,251 SR
Queue Stats
26W - 25L
1,463 Elo+
Party 1
Team Averages
Level 117
1,495 SR
1,497 Elo+

VS

Team Averages
Level 95
1,437 SR
1,505 Elo+
Zeus
Zeus
 
Zeus
Level 111
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Thor
Thor
Monokashiii
Thor
Level 28
God Stats
0W - 1L
1,500 SR
Queue Stats
15W - 17L
1,619 Elo+
Solo
Tiamat
Tiamat
Swanrovski
Tiamat
Level 129
God Stats
1W - 6L
1,098 SR
Queue Stats
49W - 59L
1,477 Elo+
Solo
Bacchus
Bacchus
WolfmanZz4540
Bacchus
Level 49
God Stats
5W - 4L
1,575 SR
Queue Stats
18W - 26L
1,465 Elo+
Solo
Danzaburou
Danzaburou
zxXOUTLAWXxz
Danzaburou
Level 160
God Stats
19W - 21L
1,514 SR
Queue Stats
446W - 434L
1,463 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
4 / 0 / 2
9,577
798
8,757
11,949
5,085
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

15
3 / 1 / 4
8,864
739
9,010
8,390
4,638
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

Nox
15
1 / 2 / 1
7,961
663
3,685
5,920
2,531
Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

15
2 / 0 / 3
8,601
717
6,176
5,539
1,986
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Odin
pheelop
Odin
14
0 / 2 / 5
8,209
684
3,486
9,412
6,644
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zeus
 
Zeus
16
1 / 2 / 1
8,150
679
11,068
6,009
2,437
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

14
1 / 2 / 1
7,846
654
7,224
8,151
4,983
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Tiamat
Swanrovski
Tiamat
15
0 / 1 / 4
7,665
639
4,018
7,925
4,576
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Bacchus
14
2 / 3 / 2
8,151
679
2,884
7,502
7,532
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Danzaburou
zxXOUTLAWXxz
Danzaburou
16
1 / 2 / 3
8,606
717
9,310
10,402
4,212
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Match Insights

Player Kills, Deaths, and Assists

25
Kill Participation
16
10
Kills
5
5
Deaths
10
15
Assists
11
Player
Kills
Deaths
Assists
KDA
L
Zeus
 
Zeus
1
2
1
0.75
W
4
0
2
5
W
3
1
4
5
W
Nox
1
2
1
0.75
L
1
2
1
0.75
W
2
0
3
3.5
L
Tiamat
Swanrovski
Tiamat
0
1
4
2
L
Bacchus
2
3
2
1
W
Odin
pheelop
Odin
0
2
5
1.25
L
Danzaburou
zxXOUTLAWXxz
Danzaburou
1
2
3
1.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,114
Damage
34,504
41,210
Taken
39,989
20,884
Mitigated
23,740
9,285
Healing
7,252
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Zeus
 
Zeus
11,068
292
0
474
6,009
2,437
0
1,400
4,567
40,759
0
W
8,757
6,651
0
5,254
11,949
5,085
62
5,584
6,290
0
47,069
W
9,010
3,993
0
1,941
8,390
4,638
0
4,631
3,709
0
24,596
W
Nox
3,685
42
0
330
5,920
2,531
0
1,390
4,405
31,614
0
L
7,224
1,313
0
275
8,151
4,983
0
1,576
6,450
0
27,910
W
6,176
34
0
688
5,539
1,986
0
2,797
2,667
26,234
0
L
Tiamat
Swanrovski
Tiamat
4,018
411
0
2,425
7,925
4,576
0
1,315
6,536
25,274
0
L
Bacchus
2,884
259
0
343
7,502
7,532
0
2,538
4,773
6,554
0
W
Odin
pheelop
Odin
3,486
209
0
1,072
9,412
6,644
0
4,055
5,232
0
16,700
L
Danzaburou
zxXOUTLAWXxz
Danzaburou
9,310
3,155
0
3,735
10,402
4,212
1
2,962
7,172
0
43,492

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,212
Gold Earned
40,418
323
Minions Killed
297
7
Camps Cleared
10
1,197,253
Distance Traveled
1,121,828
22
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Zeus
8,150
679
85
7
5
213,106
0
W
Rama
9,577
798
95
8
2
238,908
2
W
Set
8,864
739
42
4
4
246,749
5
W
Nox
7,961
663
65
5
0
208,377
2
L
Thor
7,846
654
44
4
3
246,837
0
W
Scylla
8,601
717
70
6
0
241,220
1
L
Tiamat
7,665
639
60
5
0
235,535
5
L
Bacchus
8,151
679
11
1
0
188,754
5
W
Odin
8,209
684
51
4
1
261,999
12
L
Danzaburou
8,606
717
97
8
2
237,596
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role