Player Matchup

Cupid
Cupid
ALChilLaxBro
Cupid
Level 17
God Stats
13W - 9L
1,567 SR
Queue Stats
22W - 31L
1,530 Elo+
Party 1
Sol
Sol
KingWzrdAkuAku
Sol
Level 47
God Stats
5W - 9L
1,446 SR
Queue Stats
33W - 32L
1,533 Elo+
Party 1
Janus
Janus
ShredGnar
Janus
Level 90
God Stats
3W - 1L
1,500 SR
Queue Stats
96W - 67L
1,560 Elo+
Party 1
Mercury
Mercury
dapperbottle
Mercury
Level 88
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Horus
Horus
twallzy910
Horus
Level 88
God Stats
1W - 0L
1,638 SR
Queue Stats
51W - 44L
1,537 Elo+
Party 1
Team Averages
Level 66
1,530 SR
1,532 Elo+

VS

Team Averages
Level 80
1,613 SR
1,518 Elo+
Heimdallr
Heimdallr
Annaddox
Heimdallr
Level 45
God Stats
2W - 2L
1,643 SR
Queue Stats
61W - 72L
1,501 Elo+
Solo
Tsukuyomi
Tsukuyomi
Art is wherever
Tsukuyomi
Level 49
God Stats
136W - 135L
1,437 SR
Queue Stats
376W - 418L
1,405 Elo+
Solo
Ah Muzen Cab
Ah Muzen Cab
THE ELITE TITAN
Ah Muzen Cab
Level 141
God Stats
21W - 14L
1,687 SR
Queue Stats
319W - 279L
1,557 Elo+
Party 2
Ymir
Ymir
TheMuerteBlanca
Ymir
Level 41
God Stats
54W - 47L
1,622 SR
Queue Stats
226W - 227L
1,551 Elo+
Party 2
Sol
Sol
capnbodacious
Sol
Level 126
God Stats
1W - 2L
1,676 SR
Queue Stats
348W - 294L
1,579 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
6 / 1 / 6
7,595
543
6,745
7,888
2,949
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

13
2 / 2 / 4
7,587
542
5,253
9,602
3,240
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Janus
ShredGnar
Janus
15
6 / 1 / 4
8,856
633
5,892
7,720
2,940
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Mercury
dapperbottle
Mercury
13
7 / 3 / 6
7,789
556
7,171
10,013
3,657
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Horus
10
0 / 1 / 10
6,619
473
3,581
10,768
7,383
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Cudgel

Cudgel

+10
Physical Power
+50
Health

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Heimdallr
Annaddox
Heimdallr
10
1 / 4 / 0
6,693
478
2,984
6,779
2,154
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Heavy Mace

Heavy Mace

+30
Physical Power

Tsukuyomi
Art is wherever
Tsukuyomi
12
1 / 6 / 0
6,999
500
4,287
10,172
3,171
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Ah Muzen Cab
THE ELITE TITAN
Ah Muzen Cab
15
5 / 2 / 2
8,384
599
9,891
8,164
3,526
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

10
0 / 5 / 4
6,165
440
4,094
9,864
4,810
Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

12
1 / 5 / 2
7,403
529
5,113
8,685
3,077
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Match Insights

Player Kills, Deaths, and Assists

51
Kill Participation
16
21
Kills
8
8
Deaths
22
30
Assists
8
Player
Kills
Deaths
Assists
KDA
W
6
1
6
9
L
Heimdallr
Annaddox
Heimdallr
1
4
0
0.25
L
Tsukuyomi
Art is wherever
Tsukuyomi
1
6
0
0.17
W
2
2
4
2
W
Janus
ShredGnar
Janus
6
1
4
8
L
Ah Muzen Cab
THE ELITE TITAN
Ah Muzen Cab
5
2
2
3
L
0
5
4
0.4
L
1
5
2
0.4
W
Mercury
dapperbottle
Mercury
7
3
6
3.33
W
Horus
0
1
10
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,642
Damage
26,369
45,991
Taken
43,664
20,169
Mitigated
16,738
17,662
Healing
13,346
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
6,745
4,133
38
2,509
7,888
2,949
1,878
1,447
6,441
0
36,656
L
Heimdallr
Annaddox
Heimdallr
2,984
744
405
1,389
6,779
2,154
633
338
6,441
0
27,327
L
Tsukuyomi
Art is wherever
Tsukuyomi
4,287
950
0
2,270
10,172
3,171
1,133
1,778
8,394
0
35,250
W
5,253
1,422
402
4,614
9,602
3,240
1,373
1,123
8,479
42,038
0
W
Janus
ShredGnar
Janus
5,892
974
110
3,460
7,720
2,940
192
1,556
6,164
61,886
0
L
Ah Muzen Cab
THE ELITE TITAN
Ah Muzen Cab
9,891
3,694
0
3,695
8,164
3,526
497
4,439
3,725
0
56,845
L
4,094
1,093
357
2,060
9,864
4,810
182
1,806
8,058
15,766
0
L
5,113
1,480
0
3,170
8,685
3,077
0
2,784
5,901
42,265
2,893
W
Mercury
dapperbottle
Mercury
7,171
4,269
0
980
10,013
3,657
621
1,991
8,022
0
45,164
W
Horus
3,581
2,030
1,444
4,105
10,768
7,383
214
2,838
7,930
0
13,118

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,446
Gold Earned
35,644
423
Minions Killed
349
0
Camps Cleared
0
1,355,652
Distance Traveled
1,161,364
7
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cupid
7,595
543
76
5
0
294,259
1
L
Heimdallr
6,693
478
44
3
0
230,176
3
L
Tsukuyomi
6,999
500
81
6
0
230,592
0
W
Sol
7,587
542
100
7
0
195,105
0
W
Janus
8,856
633
136
10
0
292,942
0
L
Ah Muzen Cab
8,384
599
100
7
0
245,343
0
L
Ymir
6,165
440
30
2
0
206,901
1
L
Sol
7,403
529
94
7
0
248,352
0
W
Mercury
7,789
556
86
6
0
305,837
6
W
Horus
6,619
473
25
2
0
267,509
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role