Player Matchup

Ra
Ra
GOD7488
Ra
Level 43
God Stats
6W - 0L
1,634 SR
Queue Stats
55W - 64L
1,395 Elo+
Party 1
Mulan
Mulan
SynK Addy
Mulan
Level 18
God Stats
3W - 1L
1,666 SR
Queue Stats
89W - 118L
1,309 Elo+
Party 1
Fenrir
Fenrir
The Natty Poo
Fenrir
Level 66
God Stats
4W - 9L
1,463 SR
Queue Stats
417W - 420L
1,476 Elo+
Party 1
Team Averages
Level 42
1,588 SR
1,393 Elo+

VS

Team Averages
Level 34
1,384 SR
1,336 Elo+
Kukulkan
Kukulkan
Scary Soda
Kukulkan
Level 17
God Stats
7W - 15L
1,335 SR
Queue Stats
7W - 15L
1,258 Elo+
Solo
Chang'e
Chang'e
colinLJ
Chang'e
Level 60
God Stats
3W - 8L
1,332 SR
Queue Stats
175W - 162L
1,388 Elo+
Party 2
Apollo
Apollo
motoDoobie99
Apollo
Level 26
God Stats
48W - 51L
1,486 SR
Queue Stats
168W - 183L
1,361 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
4 / 3 / 9
9,178
706
9,173
9,453
3,502
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Mulan
SynK Addy
Mulan
13
7 / 0 / 9
9,955
766
8,683
11,533
8,520
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

14
9 / 4 / 6
10,396
800
14,168
11,798
4,985
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kukulkan
Scary Soda
Kukulkan
12
0 / 6 / 3
7,947
611
7,729
11,414
3,717
Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chang'e
colinLJ
Chang'e
11
3 / 6 / 1
8,135
626
10,582
12,748
3,614
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Apollo
11
4 / 8 / 3
8,971
690
5,114
11,836
3,880
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Match Insights

Player Kills, Deaths, and Assists

44
Kill Participation
14
20
Kills
7
7
Deaths
20
24
Assists
7
Player
Kills
Deaths
Assists
KDA
W
4
3
9
2.83
L
Kukulkan
Scary Soda
Kukulkan
0
6
3
0.25
W
Mulan
SynK Addy
Mulan
7
0
9
11.5
W
9
4
6
3
L
Chang'e
colinLJ
Chang'e
3
6
1
0.58
L
Apollo
4
8
3
0.69

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,024
Damage
23,425
32,784
Taken
35,998
17,007
Mitigated
11,211
7,755
Healing
9,342
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
9,173
982
973
1,638
9,453
3,502
274
5,936
3,241
42,919
0
L
Kukulkan
Scary Soda
Kukulkan
7,729
1,228
540
1,298
11,414
3,717
278
2,870
8,255
36,834
0
W
Mulan
SynK Addy
Mulan
8,683
1,469
0
3,462
11,533
8,520
449
6,373
4,844
0
17,086
W
14,168
2,447
0
1,682
11,798
4,985
531
5,238
6,270
0
52,212
L
Chang'e
colinLJ
Chang'e
10,582
860
2,107
4,074
12,748
3,614
254
2,607
9,704
19,316
0
L
Apollo
5,114
1,580
373
950
11,836
3,880
799
3,008
8,416
0
22,009

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,529
Gold Earned
25,053
150
Minions Killed
117
0
Camps Cleared
0
728,435
Distance Traveled
586,868
1
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ra
9,178
706
74
6
0
235,095
0
L
Kukulkan
7,947
611
72
6
0
187,000
0
W
Mulan
9,955
766
19
1
0
247,231
0
W
Fenrir
10,396
800
57
4
0
246,109
1
L
Chang'e
8,135
626
13
1
0
210,368
2
L
Apollo
8,971
690
32
2
0
189,500
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role