Player Matchup

Baron Samedi
Baron Samedi
Silver I
Bawlzie
Baron Samedi
Silver I
Level 160
God Stats
12W - 5L
1,670 SR
Queue Stats
686W - 685L
1,205 MMR
Party 1
Neith
Neith
Gold III
Möönzie
Neith
Gold III
Level 160
God Stats
145W - 143L
1,687 SR
Queue Stats
811W - 817L
1,470 MMR
Party 1
Ymir
Ymir
Silver IV
Zingiercircle
Ymir
Silver IV
Level 69
God Stats
18W - 25L
1,511 SR
Queue Stats
58W - 59L
1,003 MMR
Solo
Fenrir
Fenrir
Silver IV
kingrewindz
Fenrir
Silver IV
Level 67
God Stats
13W - 10L
1,718 SR
Queue Stats
272W - 283L
759 MMR
Solo
Erlang Shen
Erlang Shen
Silver II
sManuels
Erlang Shen
Silver II
Level 123
God Stats
6W - 6L
1,415 SR
Queue Stats
110W - 128L
964 MMR
Solo
Team Averages
Silver II
Silver II
Average Tier
Level 116
1,600 SR
1,080 MMR

VS

Team Averages
Silver IV
Silver IV
Average Tier
Level 96
1,529 SR
1,079 MMR
Rama
Rama
Silver III
Charliy19
Rama
Silver III
Level 109
God Stats
12W - 19L
1,490 SR
Queue Stats
613W - 634L
879 MMR
Solo
Hercules
Hercules
Bronze III
ChiefDominant
Hercules
Bronze III
Level 88
God Stats
0W - 1L
1,533 SR
Queue Stats
10W - 13L
1,436 MMR
Solo
Ganesha
Ganesha
Gold V
P1iskin
Ganesha
Gold V
Level 136
God Stats
1W - 4L
1,564 SR
Queue Stats
20W - 39L
1,486 MMR
Solo
Ao Kuang
Ao Kuang
Silver V
calebita
Ao Kuang
Silver V
Level 42
God Stats
0W - 1L
1,500 SR
Queue Stats
16W - 30L
953 MMR
Solo
Nu Wa
Nu Wa
Silver V
latteprince
Nu Wa
Silver V
Level 103
God Stats
13W - 14L
1,557 SR
Queue Stats
95W - 118L
643 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
Bawlzie
Baron Samedi
20
7 / 3 / 16
15,284
611
26,707
21,713
14,101
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Neith
Möönzie
Neith
20
6 / 1 / 14
15,020
601
21,199
15,913
7,085
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

19
5 / 4 / 25
14,395
576
12,401
27,365
39,505
Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Sentinel's Embrace

Sentinel's Embrace

+25
Physical Protection
+25
Magical Protection
+150
Health
+20
Mp 5

AURA - You gain 8 GP5 if you have the lowest gold on your team. Evenly split 80 Physical and Magical Protection among all allied gods within 70 units and yourself. If you are alone you only gain 30 Physical and Magical Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Fenrir
19
12 / 6 / 12
13,835
553
18,042
23,482
21,086
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Erlang Shen
sManuels
Erlang Shen
20
8 / 5 / 4
14,917
597
19,001
22,695
17,495
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Bans
ApolloTiamatTsukuyomiDanzaburouScylla

VS

Bans
SetAchillesKhepriNemesisSobek
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Rama
20
7 / 7 / 7
14,017
561
17,772
26,620
11,192
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Hercules
ChiefDominant
Hercules
17
3 / 7 / 7
10,808
432
15,246
32,764
34,496
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Ganesha
P1iskin
Ganesha
16
0 / 9 / 11
10,525
421
7,335
25,553
23,584
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Traveler's Shoes

Traveler's Shoes

+25
Magical Power
+15
Mp 5
+22%
Movement Speed

PASSIVE - You gain +20% additional Movement Speed after leaving the Fountain. This effect lasts 7s.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Ao Kuang
calebita
Ao Kuang
20
4 / 9 / 5
12,426
497
15,789
26,432
11,838
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

19
5 / 6 / 4
12,511
500
16,909
15,293
6,698
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

109
Kill Participation
53
38
Kills
19
19
Deaths
38
71
Assists
34
Player
Kills
Deaths
Assists
KDA
W
Baron Samedi
Bawlzie
Baron Samedi
7
3
16
5
L
Rama
7
7
7
1.5
L
Hercules
ChiefDominant
Hercules
3
7
7
0.93
W
Neith
Möönzie
Neith
6
1
14
13
L
Ganesha
P1iskin
Ganesha
0
9
11
0.61
W
5
4
25
4.38
L
Ao Kuang
calebita
Ao Kuang
4
9
5
0.72
W
Fenrir
12
6
12
3
L
5
6
4
1.17
W
Erlang Shen
sManuels
Erlang Shen
8
5
4
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

97,350
Damage
73,051
111,168
Taken
126,662
99,272
Mitigated
87,808
39,501
Healing
31,090
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Baron Samedi
Bawlzie
Baron Samedi
26,707
1,579
2,968
8,888
21,713
14,101
1,523
8,550
13,163
119,339
0
L
Rama
17,772
14,657
0
10,516
26,620
11,192
3,554
6,222
20,166
0
109,777
L
Hercules
ChiefDominant
Hercules
15,246
3,506
0
7,620
32,764
34,496
131
12,477
19,984
0
49,941
W
Neith
Möönzie
Neith
21,199
10,266
0
7,962
15,913
7,085
4,203
6,060
9,853
0
128,239
L
Ganesha
P1iskin
Ganesha
7,335
460
0
2,841
25,553
23,584
0
9,127
16,212
26,545
0
W
12,401
1,921
0
5,414
27,365
39,505
730
8,524
18,841
38,735
0
L
Ao Kuang
calebita
Ao Kuang
15,789
4,814
0
7,368
26,432
11,838
21
4,724
21,549
110,003
0
W
Fenrir
18,042
4,958
0
7,259
23,482
21,086
1,308
9,753
13,729
0
77,284
L
16,909
2,813
0
2,745
15,293
6,698
0
6,470
8,583
85,595
0
W
Erlang Shen
sManuels
Erlang Shen
19,001
8,682
0
7,010
22,695
17,495
3,244
9,551
13,144
1,060
105,267

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

73,451
Gold Earned
60,287
605
Minions Killed
568
0
Camps Cleared
0
2,373,834
Distance Traveled
2,166,944
29
Wards Purchased
29
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Baron Samedi
15,284
611
162
6
0
471,015
12
L
Rama
14,017
561
172
7
0
423,312
4
L
Hercules
10,808
432
90
4
0
436,483
13
W
Neith
15,020
601
176
7
0
473,317
11
L
Ganesha
10,525
421
4
0
0
453,177
6
W
Ymir
14,395
576
40
2
0
480,376
2
L
Ao Kuang
12,426
497
151
6
0
428,954
4
W
Fenrir
13,835
553
91
4
0
494,663
4
L
Nu Wa
12,511
500
151
6
0
425,018
2
W
Erlang Shen
14,917
597
136
5
0
454,463
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role