Player Matchup

Tiamat
Tiamat
Agent_Yepez
Tiamat
Level 117
God Stats
3W - 2L
1,655 SR
Queue Stats
51W - 36L
1,496 Elo+
Solo
Sobek
Sobek
Eman Da Real 1
Sobek
Level 123
God Stats
1W - 2L
1,208 SR
Queue Stats
47W - 51L
1,525 Elo+
Solo
Apollo
Apollo
KickAssPjBr
Apollo
Level 138
God Stats
85W - 100L
1,509 SR
Queue Stats
407W - 429L
1,515 Elo+
Solo
Mulan
Mulan
Rixhh
Mulan
Level 75
God Stats
1W - 2L
1,500 SR
Queue Stats
249W - 233L
1,563 Elo+
Solo
Zeus
Zeus
mafiosox00
Zeus
Level 122
God Stats
3W - 8L
1,485 SR
Queue Stats
77W - 98L
1,443 Elo+
Solo
Team Averages
Level 115
1,471 SR
1,509 Elo+

VS

Team Averages
Level 102
1,562 SR
1,561 Elo+
Horus
Horus
DekuRath
Horus
Level 69
God Stats
43W - 15L
1,711 SR
Queue Stats
71W - 39L
1,662 Elo+
Solo
Da Ji
Da Ji
Fueled_Optimism
Da Ji
Level 113
God Stats
1W - 2L
1,464 SR
Queue Stats
189W - 178L
1,598 Elo+
Party 1
Nox
Nox
KrakenTaco
Nox
Level 109
God Stats
4W - 3L
1,645 SR
Queue Stats
157W - 146L
1,548 Elo+
Solo
Zeus
Zeus
MARSinBOO
Zeus
Level 107
God Stats
110W - 78L
1,539 SR
Queue Stats
327W - 322L
1,436 Elo+
Solo
Geb
Geb
SaphiraBloodFire
Geb
Level 114
God Stats
17W - 13L
1,452 SR
Queue Stats
92W - 103L
1,562 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
12
3 / 0 / 2
6,872
1,145
5,978
4,282
2,920
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

13
2 / 0 / 7
7,612
1,269
4,774
7,602
6,492
Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Apollo
12
2 / 1 / 1
6,920
1,153
2,771
4,742
1,520
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Mulan
Rixhh
Mulan
12
1 / 1 / 4
6,532
1,089
4,468
5,505
2,045
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

12
2 / 3 / 5
6,909
1,152
7,391
4,112
1,372
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Team 1 Tickets

363

VS

Team 2 Tickets

314

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Horus
DekuRath
Horus
10
1 / 0 / 1
5,910
985
1,350
2,058
991
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

11
3 / 3 / 0
6,654
1,109
3,947
6,261
3,280
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

12
0 / 1 / 5
6,641
1,107
5,474
5,536
2,024
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Zeus
11
1 / 3 / 2
6,327
1,055
9,295
6,192
2,091
S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

11
0 / 3 / 5
6,530
1,088
3,041
8,309
5,474
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

29
Kill Participation
18
10
Kills
5
5
Deaths
10
19
Assists
13
Player
Kills
Deaths
Assists
KDA
W
Tiamat
3
0
2
4
L
Horus
DekuRath
Horus
1
0
1
1.5
W
2
0
7
5.5
L
3
3
0
1
W
Apollo
2
1
1
2.5
L
0
1
5
2.5
L
Zeus
1
3
2
0.67
W
Mulan
Rixhh
Mulan
1
1
4
3
L
0
3
5
0.83
W
2
3
5
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,382
Damage
23,107
26,243
Taken
28,356
14,349
Mitigated
13,860
4,489
Healing
2,958
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Tiamat
5,978
506
160
1,166
4,282
2,920
0
3,339
943
10,477
0
L
Horus
DekuRath
Horus
1,350
497
56
467
2,058
991
0
1,188
838
0
4,524
W
4,774
374
0
1,460
7,602
6,492
0
4,837
2,765
10,858
0
L
3,947
554
0
565
6,261
3,280
0
3,105
3,012
0
7,445
W
Apollo
2,771
1,933
0
615
4,742
1,520
0
3,363
1,379
0
25,332
L
5,474
667
0
475
5,536
2,024
0
4,025
1,447
22,228
0
L
Zeus
9,295
647
0
0
6,192
2,091
0
3,328
2,800
23,465
0
W
Mulan
Rixhh
Mulan
4,468
767
0
280
5,505
2,045
0
3,681
1,824
0
12,030
L
3,041
448
0
1,395
8,309
5,474
0
5,929
2,116
6,236
0
W
7,391
547
439
369
4,112
1,372
0
2,590
1,522
15,090
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,845
Gold Earned
32,062
112
Minions Killed
100
9
Camps Cleared
3
607,791
Distance Traveled
517,450
1
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Tiamat
6,872
1,145
9
2
2
128,280
0
L
Horus
5,910
985
5
1
0
53,980
0
W
Sobek
7,612
1,269
6
1
0
128,457
0
L
Da Ji
6,654
1,109
9
2
0
116,233
0
W
Apollo
6,920
1,153
52
9
6
114,448
1
L
Nox
6,641
1,107
56
9
2
128,437
0
L
Zeus
6,327
1,055
28
5
1
97,517
0
W
Mulan
6,532
1,089
18
3
1
129,581
0
L
Geb
6,530
1,088
2
0
0
121,283
0
W
Zeus
6,909
1,152
27
5
0
107,025
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role