Player Matchup

Fenrir
Fenrir
Bronze III
Fake Godfather
Fenrir
Bronze III
Level 66
God Stats
1W - 0L
1,578 SR
Queue Stats
11W - 25L
1,373 MMR
Solo
Ymir
Ymir
Gold III
Sickloot
Ymir
Gold III
Level 160
God Stats
8W - 13L
1,469 SR
Queue Stats
432W - 430L
1,373 MMR
Solo
Chernobog
Chernobog
Silver I
TheNewWorIdOrder
Chernobog
Silver I
Level 157
God Stats
7W - 4L
1,683 SR
Queue Stats
129W - 132L
1,386 MMR
Solo
Guan Yu
Guan Yu
Gold IV
arriz54g
Guan Yu
Gold IV
Level 114
God Stats
12W - 11L
1,212 SR
Queue Stats
394W - 403L
1,387 MMR
Solo
Baron Samedi
Baron Samedi
Gold IV
slacker288
Baron Samedi
Gold IV
Level 146
God Stats
3W - 2L
1,908 SR
Queue Stats
236W - 227L
1,385 MMR
Solo
Team Averages
Silver I
Silver I
Average Tier
Level 129
1,570 SR
1,381 MMR

VS

Team Averages
Silver I
Silver I
Average Tier
Level 120
1,488 SR
1,382 MMR
Kukulkan
Kukulkan
Gold IV
BadBoy173
Kukulkan
Gold IV
Level 106
God Stats
0W - 1L
1,500 SR
Queue Stats
172W - 187L
1,384 MMR
Solo
Terra
Terra
Bronze III
Hickleberry man
Terra
Bronze III
Level 146
God Stats
36W - 28L
1,789 SR
Queue Stats
200W - 174L
1,394 MMR
Solo
Da Ji
Da Ji
Gold V
PR_MonkeyKing
Da Ji
Gold V
Level 122
God Stats
0W - 2L
1,337 SR
Queue Stats
71W - 73L
1,276 MMR
Party 1
King Arthur
King Arthur
Gold IV
betrayedgod
King Arthur
Gold IV
Level 123
God Stats
5W - 5L
1,496 SR
Queue Stats
337W - 341L
1,459 MMR
Party 1
Heimdallr
Heimdallr
Gold IV
gianlucapc
Heimdallr
Gold IV
Level 102
God Stats
2W - 6L
1,318 SR
Queue Stats
281W - 271L
1,394 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
17 / 3 / 6
15,530
575
16,845
17,269
10,264
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Ymir
17
0 / 3 / 19
12,597
467
10,061
28,964
32,661
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Chernobog
20
4 / 6 / 13
13,951
517
15,051
19,540
7,485
Death's Embrace

Death's Embrace

+45
Physical Power
+80
Magical Power
+150
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 1.4% of your Health, 2% of your Mana and reduces your active non-Ultimate Cooldowns by 0.33s. Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first and only count once for the Cooldown reduction effect.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Guan Yu
arriz54g
Guan Yu
20
4 / 0 / 16
15,070
558
17,657
25,181
38,035
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Baron Samedi
slacker288
Baron Samedi
20
6 / 3 / 11
14,637
542
22,534
20,468
11,869
Gem of Focus

Gem of Focus

+70
Magical Power
+100
Health
+15
Mp 5

PASSIVE - Every time you cast an ability that costs mana you gain a stack of Focus for 10s, providing 5% Movement Speed and 5% Damage Increase, stacking up to 3 times.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Bans
SetCu ChulainnDanzaburouCerberusScylla

VS

Bans
TiamatCthulhuNemesisNu WaChang'e
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kukulkan
BadBoy173
Kukulkan
17
2 / 7 / 4
11,359
421
21,357
14,375
7,131
Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

16
4 / 6 / 4
11,253
417
8,965
23,525
25,557
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

18
4 / 7 / 3
11,579
429
7,994
21,512
10,048
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

King Arthur
betrayedgod
King Arthur
18
0 / 8 / 3
11,158
413
9,004
36,040
29,699
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Heimdallr
gianlucapc
Heimdallr
20
5 / 3 / 5
13,601
504
25,732
18,034
8,661
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

96
Kill Participation
34
31
Kills
15
15
Deaths
31
65
Assists
19
Player
Kills
Deaths
Assists
KDA
L
Kukulkan
BadBoy173
Kukulkan
2
7
4
0.57
W
17
3
6
6.67
L
4
6
4
1
L
4
7
3
0.79
W
Ymir
0
3
19
3.17
W
Chernobog
4
6
13
1.75
W
Guan Yu
arriz54g
Guan Yu
4
0
16
12
L
King Arthur
betrayedgod
King Arthur
0
8
3
0.19
L
Heimdallr
gianlucapc
Heimdallr
5
3
5
2.5
W
Baron Samedi
slacker288
Baron Samedi
6
3
11
3.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

82,148
Damage
73,052
111,422
Taken
113,486
100,314
Mitigated
81,096
51,942
Healing
31,058
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Kukulkan
BadBoy173
Kukulkan
21,357
1,381
0
1,714
14,375
7,131
0
3,874
10,351
79,215
0
W
16,845
2,359
474
3,582
17,269
10,264
2,260
6,936
10,333
0
52,978
L
8,965
440
3,288
6,150
23,525
25,557
0
9,348
13,882
29,110
0
L
7,994
1,483
0
6,574
21,512
10,048
0
5,634
15,674
0
79,271
W
Ymir
10,061
754
0
6,844
28,964
32,661
1,277
8,422
20,542
36,566
0
W
Chernobog
15,051
9,920
0
6,896
19,540
7,485
3,087
6,325
13,211
0
102,086
W
Guan Yu
arriz54g
Guan Yu
17,657
2,708
7,283
13,611
25,181
38,035
1,637
4,415
20,766
681
105,714
L
King Arthur
betrayedgod
King Arthur
9,004
1,349
0
7,933
36,040
29,699
447
8,788
27,054
0
83,528
L
Heimdallr
gianlucapc
Heimdallr
25,732
12,302
0
5,399
18,034
8,661
1,770
4,076
13,930
0
141,259
W
Baron Samedi
slacker288
Baron Samedi
22,534
1,302
3,442
9,810
20,468
11,869
2,636
5,039
15,429
116,302
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

71,785
Gold Earned
58,950
570
Minions Killed
610
0
Camps Cleared
0
2,773,773
Distance Traveled
2,357,740
33
Wards Purchased
30
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Kukulkan
11,359
421
126
5
0
439,316
6
W
Fenrir
15,530
575
50
2
0
617,880
7
L
Terra
11,253
417
31
1
0
495,087
7
L
Da Ji
11,579
429
107
4
0
499,212
3
W
Ymir
12,597
467
45
2
0
520,206
6
W
Chernobog
13,951
517
146
5
0
506,147
11
W
Guan Yu
15,070
558
169
6
0
615,967
3
L
King Arthur
11,158
413
146
5
0
436,902
1
L
Heimdallr
13,601
504
200
7
0
487,223
13
W
Baron Samedi
14,637
542
160
6
0
513,573
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role