Player Matchup

Merlin
Merlin
Dracuux
Merlin
Level 23
God Stats
1W - 0L
1,500 SR
Queue Stats
73W - 86L
1,410 Elo+
Solo
Susano
Susano
Fortressdnb
Susano
Level 32
God Stats
5W - 8L
1,522 SR
Queue Stats
142W - 156L
1,450 Elo+
Party 3
Danzaburou
Danzaburou
JakeBBB
Danzaburou
Level 27
God Stats
19W - 22L
1,571 SR
Queue Stats
104W - 111L
1,466 Elo+
Party 3
Jormungandr
Jormungandr
OldestSoul
Jormungandr
Level 36
God Stats
2W - 1L
1,500 SR
Queue Stats
169W - 182L
1,426 Elo+
Party 3
Sobek
Sobek
Yoooel
Sobek
Level 27
God Stats
3W - 6L
1,356 SR
Queue Stats
92W - 77L
1,529 Elo+
Party 3
Team Averages
Level 29
1,490 SR
1,456 Elo+

VS

Team Averages
Level 13
1,452 SR
1,455 Elo+
Ra
Ra
Berserker789654
Ra
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 3L
1,500 Elo+
Party 2
Guan Yu
Guan Yu
DieCorinnaNaNaNA
Guan Yu
Level 6
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 3L
1,500 Elo+
Party 2
Hel
Hel
Miumi
Hel
Level 25
God Stats
0W - 1L
1,500 SR
Queue Stats
9W - 8L
1,501 Elo+
Party 1
Ao Kuang
Ao Kuang
SHAM4NA
Ao Kuang
Level 5
God Stats
2W - 2L
1,211 SR
Queue Stats
7W - 7L
1,257 Elo+
Solo
Medusa
Medusa
Zenyasu
Medusa
Level 25
God Stats
1W - 2L
1,549 SR
Queue Stats
9W - 7L
1,520 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
Dracuux
Merlin
12
2 / 4 / 6
7,755
517
6,184
6,711
1,963
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Susano
12
5 / 2 / 10
7,644
510
5,202
7,274
2,412
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Danzaburou
JakeBBB
Danzaburou
14
6 / 2 / 5
8,337
556
6,520
6,602
1,986
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Jormungandr
OldestSoul
Jormungandr
12
6 / 3 / 6
7,981
532
7,100
6,950
4,502
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Sobek
Yoooel
Sobek
12
3 / 2 / 11
8,122
541
4,734
9,390
7,135
Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
3 / 5 / 2
7,092
473
4,326
6,391
2,120
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes

Shoes

+6%
Movement Speed

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

10
2 / 6 / 3
6,646
443
4,340
10,415
6,208
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Hel
Miumi
Hel
10
0 / 7 / 5
6,848
457
4,245
10,646
3,621
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

Ao Kuang
SHAM4NA
Ao Kuang
11
4 / 2 / 1
7,301
487
2,643
8,831
2,541
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Medusa
Zenyasu
Medusa
11
4 / 3 / 1
7,487
499
8,988
7,873
2,194
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

60
Kill Participation
25
22
Kills
13
13
Deaths
23
38
Assists
12
Player
Kills
Deaths
Assists
KDA
L
3
5
2
0.8
L
2
6
3
0.58
W
Merlin
Dracuux
Merlin
2
4
6
1.25
W
Susano
5
2
10
5
W
Danzaburou
JakeBBB
Danzaburou
6
2
5
4.25
L
Hel
Miumi
Hel
0
7
5
0.36
W
Jormungandr
OldestSoul
Jormungandr
6
3
6
3
L
Ao Kuang
SHAM4NA
Ao Kuang
4
2
1
2.25
W
Sobek
Yoooel
Sobek
3
2
11
4.25
L
Medusa
Zenyasu
Medusa
4
3
1
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,740
Damage
24,542
36,927
Taken
44,156
17,998
Mitigated
16,684
13,037
Healing
11,256
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
4,326
1,197
115
124
6,391
2,120
386
3,561
2,534
28,285
0
L
4,340
764
312
1,420
10,415
6,208
215
6,925
3,382
0
13,340
W
Merlin
Dracuux
Merlin
6,184
942
0
1,450
6,711
1,963
769
3,722
2,691
40,696
0
W
Susano
5,202
936
0
2,530
7,274
2,412
229
1,526
5,618
0
26,679
W
Danzaburou
JakeBBB
Danzaburou
6,520
2,106
0
3,392
6,602
1,986
1,974
1,729
4,835
0
42,920
L
Hel
Miumi
Hel
4,245
509
2,118
4,072
10,646
3,621
252
2,759
7,815
24,170
0
W
Jormungandr
OldestSoul
Jormungandr
7,100
1,759
0
1,611
6,950
4,502
110
1,182
5,468
29,229
0
L
Ao Kuang
SHAM4NA
Ao Kuang
2,643
719
0
2,635
8,831
2,541
0
2,391
6,420
32,055
0
W
Sobek
Yoooel
Sobek
4,734
594
0
4,054
9,390
7,135
499
2,583
6,701
20,200
0
L
Medusa
Zenyasu
Medusa
8,988
4,775
0
460
7,873
2,194
798
1,876
5,987
0
32,441

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,839
Gold Earned
35,374
280
Minions Killed
236
0
Camps Cleared
0
1,396,368
Distance Traveled
1,305,259
31
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ra
7,092
473
60
4
0
217,594
0
L
Guan Yu
6,646
443
20
1
0
290,260
0
W
Merlin
7,755
517
76
5
0
262,611
5
W
Susano
7,644
510
40
3
0
319,997
4
W
Danzaburou
8,337
556
87
6
0
253,215
4
L
Hel
6,848
457
29
2
0
278,378
2
W
Jormungandr
7,981
532
44
3
0
280,059
12
L
Ao Kuang
7,301
487
60
4
0
233,570
1
W
Sobek
8,122
541
33
2
0
280,486
6
L
Medusa
7,487
499
67
4
0
285,457
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role