Player Matchup

Achilles
Achilles
Gold III
A6Destroyer9A
Achilles
Gold III
Level 149
God Stats
5W - 3L
1,500 SR
Queue Stats
382W - 391L
1,482 MMR
Solo
Ra
Ra
Gold III
BugiBapu
Ra
Gold III
Level 124
God Stats
11W - 10L
1,435 SR
Queue Stats
441W - 434L
1,488 MMR
Solo
Set
Set
Bronze III
GankNSpank69
Set
Bronze III
Level 157
God Stats
1W - 0L
1,278 SR
Queue Stats
2W - 1L
1,500 MMR
Party 2
Anhur
Anhur
Silver II
Glocktoberr
Anhur
Silver II
Level 98
God Stats
3W - 1L
1,732 SR
Queue Stats
5W - 5L
1,505 MMR
Solo
Geb
Geb
Bronze III
ccraftmacc
Geb
Bronze III
Level 143
God Stats
1W - 0L
1,847 SR
Queue Stats
2W - 3L
1,500 MMR
Party 2
Team Averages
Silver III
Silver III
Average Tier
Level 134
1,558 SR
1,495 MMR

VS

Team Averages
Silver II
Silver II
Average Tier
Level 102
1,577 SR
1,495 MMR
Sun Wukong
Sun Wukong
Gold III
GELITO408
Sun Wukong
Gold III
Level 149
God Stats
17W - 12L
1,799 SR
Queue Stats
704W - 713L
1,506 MMR
Solo
Arachne
Arachne
Bronze III
N4MxBravoClutch
Arachne
Bronze III
Level 57
God Stats
1W - 5L
1,472 SR
Queue Stats
2W - 6L
1,600 MMR
Party 1
Cabrakan
Cabrakan
Gold I
OREGONDUCKS0908
Cabrakan
Gold I
Level 117
God Stats
0W - 2L
1,284 SR
Queue Stats
96W - 116L
1,483 MMR
Solo
Xbalanque
Xbalanque
Bronze III
SNS-Superman
Xbalanque
Bronze III
Level 39
God Stats
3W - 7L
1,480 SR
Queue Stats
70W - 93L
1,364 MMR
Party 1
Janus
Janus
Gold III
Shadow_Runner98
Janus
Gold III
Level 149
God Stats
2W - 1L
1,849 SR
Queue Stats
142W - 136L
1,521 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
A6Destroyer9A
Achilles
17
1 / 6 / 1
10,017
501
8,348
16,571
15,242
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

17
3 / 3 / 8
10,709
535
14,392
10,990
6,028
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

19
16 / 2 / 3
12,266
613
23,327
13,662
10,252
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

15
3 / 5 / 4
9,296
465
3,199
10,780
3,948
Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

15
3 / 3 / 12
9,814
491
5,728
14,818
12,802
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Bans
CthulhuYemojaKing ArthurCu ChulainnScylla

VS

Bans
TiamatThanatosSobekChaacAthena
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
GELITO408
Sun Wukong
19
5 / 2 / 5
11,670
584
12,882
18,300
16,016
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

16
8 / 5 / 3
10,309
515
11,747
19,896
7,150
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Cabrakan
11
1 / 3 / 5
8,176
409
4,587
16,678
15,124
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Xbalanque
SNS-Superman
Xbalanque
14
3 / 9 / 4
9,136
457
8,315
13,518
4,556
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

13
1 / 7 / 4
8,656
433
4,863
11,014
3,202
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Match Insights

Player Kills, Deaths, and Assists

54
Kill Participation
39
26
Kills
18
19
Deaths
26
28
Assists
21
Player
Kills
Deaths
Assists
KDA
W
Achilles
A6Destroyer9A
Achilles
1
6
1
0.25
W
3
3
8
2.33
L
Sun Wukong
GELITO408
Sun Wukong
5
2
5
3.75
W
16
2
3
8.75
W
3
5
4
1
L
8
5
3
1.9
L
Cabrakan
1
3
5
1.17
L
Xbalanque
SNS-Superman
Xbalanque
3
9
4
0.56
L
1
7
4
0.43
W
3
3
12
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

54,994
Damage
42,394
66,821
Taken
79,406
48,272
Mitigated
46,048
21,892
Healing
18,578
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Achilles
A6Destroyer9A
Achilles
8,348
2,762
0
3,683
16,571
15,242
896
1,091
15,480
2,163
65,778
W
14,392
1,353
1,702
5,295
10,990
6,028
589
3,371
7,619
84,387
0
L
Sun Wukong
GELITO408
Sun Wukong
12,882
3,003
0
8,125
18,300
16,016
91
1,892
16,408
0
81,575
W
23,327
11,485
0
5,849
13,662
10,252
0
823
12,839
0
96,268
W
3,199
1,198
0
1,909
10,780
3,948
1,050
1,874
8,906
0
42,103
L
11,747
8,569
0
4,776
19,896
7,150
0
4,331
15,565
0
65,867
L
Cabrakan
4,587
520
0
2,452
16,678
15,124
0
7,499
9,179
22,853
0
L
Xbalanque
SNS-Superman
Xbalanque
8,315
5,651
0
2,000
13,518
4,556
1,758
3,657
9,861
0
42,830
L
4,863
213
0
1,225
11,014
3,202
0
2,741
8,273
47,019
0
W
5,728
195
0
3,454
14,818
12,802
0
2,291
12,527
25,501
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

52,102
Gold Earned
47,947
545
Minions Killed
452
0
Camps Cleared
0
1,831,375
Distance Traveled
1,829,602
19
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Achilles
10,017
501
145
7
0
319,428
5
W
Ra
10,709
535
152
8
0
396,783
5
L
Sun Wukong
11,670
584
160
8
0
380,341
1
W
Set
12,266
613
139
7
0
420,205
2
W
Anhur
9,296
465
90
5
0
310,760
0
L
Arachne
10,309
515
89
4
0
415,522
0
L
Cabrakan
8,176
409
32
2
0
337,242
3
L
Xbalanque
9,136
457
86
4
0
333,071
4
L
Janus
8,656
433
85
4
0
363,426
7
W
Geb
9,814
491
19
1
0
384,199
7

Distance Traveled

Minion Kills by Role

Gold Earned by Role