Player Matchup

Hercules
Hercules
GeorgeFloyddlol
Hercules
Level 49
God Stats
7W - 18L
1,250 SR
Queue Stats
367W - 464L
1,432 Elo+
Party 2
Anubis
Anubis
Quincyiscracked
Anubis
Level 26
God Stats
22W - 23L
1,600 SR
Queue Stats
76W - 111L
1,399 Elo+
Party 2
Mercury
Mercury
SmiteTryhard444
Mercury
Level 27
God Stats
22W - 27L
1,490 SR
Queue Stats
68W - 103L
1,375 Elo+
Party 2
Apollo
Apollo
Xryphh
Apollo
Level 26
God Stats
9W - 12L
1,460 SR
Queue Stats
96W - 138L
1,401 Elo+
Party 2
Chaac
Chaac
Yasemen3108
Chaac
Level 20
God Stats
11W - 20L
1,282 SR
Queue Stats
52W - 84L
1,404 Elo+
Party 2
Team Averages
Level 30
1,416 SR
1,402 Elo+

VS

Team Averages
Level 9
1,431 SR
1,376 Elo+
Cu Chulainn
Cu Chulainn
MariioXd
Cu Chulainn
Level 5
God Stats
1W - 1L
1,500 SR
Queue Stats
3W - 4L
1,387 Elo+
Party 1
Khepri
Khepri
Tupvtamadr3
Khepri
Level 8
God Stats
0W - 2L
1,500 SR
Queue Stats
6W - 11L
1,331 Elo+
Party 1
Jormungandr
Jormungandr
UnCoritoSano
Jormungandr
Level 5
God Stats
0W - 2L
1,229 SR
Queue Stats
2W - 6L
1,306 Elo+
Party 1
Loki
Loki
VAMOHACALMARNO
Loki
Level 22
God Stats
2W - 2L
1,602 SR
Queue Stats
4W - 4L
1,589 Elo+
Party 1
Xbalanque
Xbalanque
ipone1
Xbalanque
Level 6
God Stats
0W - 2L
1,324 SR
Queue Stats
2W - 8L
1,269 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
12
7 / 3 / 10
8,424
562
5,496
13,005
8,995
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

14
10 / 2 / 8
8,592
573
18,491
11,934
6,182
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

15
7 / 1 / 8
9,079
605
8,796
8,595
2,991
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Apollo
Xryphh
Apollo
12
2 / 3 / 15
7,460
497
6,732
8,432
2,829
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

13
2 / 0 / 3
7,405
494
3,574
3,832
3,153
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cu Chulainn
MariioXd
Cu Chulainn
12
1 / 4 / 0
7,103
474
4,687
10,944
6,314
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Khepri
7
0 / 7 / 3
5,881
392
3,856
12,259
6,960
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Jormungandr
UnCoritoSano
Jormungandr
10
1 / 5 / 4
6,740
449
6,103
11,679
6,157
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

12
4 / 6 / 3
7,748
517
9,299
10,892
3,485
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Xbalanque
ipone1
Xbalanque
10
3 / 6 / 3
6,984
466
6,652
10,760
3,410
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

72
Kill Participation
22
28
Kills
9
9
Deaths
28
44
Assists
13
Player
Kills
Deaths
Assists
KDA
W
Hercules
7
3
10
4
L
Cu Chulainn
MariioXd
Cu Chulainn
1
4
0
0.25
W
10
2
8
7
W
7
1
8
11
L
Khepri
0
7
3
0.21
L
Jormungandr
UnCoritoSano
Jormungandr
1
5
4
0.6
L
4
6
3
0.92
W
Apollo
Xryphh
Apollo
2
3
15
3.17
W
2
0
3
3.5
L
Xbalanque
ipone1
Xbalanque
3
6
3
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

43,089
Damage
30,597
45,798
Taken
56,534
24,150
Mitigated
26,326
14,535
Healing
5,433
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hercules
5,496
1,712
478
3,601
13,005
8,995
447
2,515
10,365
0
22,003
L
Cu Chulainn
MariioXd
Cu Chulainn
4,687
957
0
84
10,944
6,314
26
2,653
8,291
4,168
28,812
W
18,491
846
0
6,583
11,934
6,182
612
3,537
8,122
47,900
0
W
8,796
3,140
0
270
8,595
2,991
0
1,322
7,148
0
68,122
L
Khepri
3,856
194
0
476
12,259
6,960
381
5,811
6,448
9,722
0
L
Jormungandr
UnCoritoSano
Jormungandr
6,103
309
0
628
11,679
6,157
210
6,845
4,834
29,218
0
L
9,299
3,101
0
3,117
10,892
3,485
0
1,610
9,282
0
43,306
W
Apollo
Xryphh
Apollo
6,732
3,844
0
2,836
8,432
2,829
878
1,294
7,113
0
31,920
W
3,574
80
0
767
3,832
3,153
436
1,434
2,373
0
31,438
L
Xbalanque
ipone1
Xbalanque
6,652
3,654
0
1,128
10,760
3,410
625
1,572
9,188
0
36,696

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,960
Gold Earned
34,456
325
Minions Killed
277
0
Camps Cleared
0
1,512,083
Distance Traveled
1,398,670
4
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hercules
8,424
562
38
3
0
305,413
0
L
Cu Chulainn
7,103
474
77
5
0
297,040
0
W
Anubis
8,592
573
71
5
0
242,957
0
W
Mercury
9,079
605
121
8
0
378,264
4
L
Khepri
5,881
392
16
1
0
278,263
0
L
Jormungandr
6,740
449
46
3
0
264,503
0
L
Loki
7,748
517
73
5
0
286,133
2
W
Apollo
7,460
497
51
3
0
281,589
0
W
Chaac
7,405
494
44
3
0
303,860
0
L
Xbalanque
6,984
466
65
4
0
272,731
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role