Player Matchup

Vamana
Vamana
DefSpyder
Vamana
Level 110
God Stats
0W - 1L
1,500 SR
Queue Stats
68W - 61L
1,611 Elo+
Solo
Thor
Thor
GengisKhán
Thor
Level 157
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Izanami
Izanami
MexicanJeebus
Izanami
Level 139
God Stats
2W - 4L
1,500 SR
Queue Stats
304W - 281L
1,642 Elo+
Solo
Scylla
Scylla
Visamoo
Scylla
Level 159
God Stats
2W - 1L
1,682 SR
Queue Stats
225W - 203L
1,587 Elo+
Party 1
Xing Tian
Xing Tian
Zaylin
Xing Tian
Level 101
God Stats
2W - 3L
1,695 SR
Queue Stats
23W - 17L
1,736 Elo+
Solo
Team Averages
Level 133
1,575 SR
1,615 Elo+

VS

Team Averages
Level 107
1,615 SR
1,677 Elo+
Ravana
Ravana
Aladdin
Ravana
Level 147
God Stats
1W - 0L
1,850 SR
Queue Stats
69W - 32L
1,737 Elo+
Solo
Baron Samedi
Baron Samedi
BeMore
Baron Samedi
Level 84
God Stats
2W - 0L
1,678 SR
Queue Stats
43W - 32L
1,598 Elo+
Party 2
Apollo
Apollo
Gospeedrcer
Apollo
Level 147
God Stats
32W - 18L
1,745 SR
Queue Stats
278W - 186L
1,790 Elo+
Solo
Rama
Rama
Maximillian
Rama
Level 98
God Stats
1W - 0L
1,500 SR
Queue Stats
108W - 65L
1,628 Elo+
Party 2
Guan Yu
Guan Yu
arrogantlobst
Guan Yu
Level 58
God Stats
1W - 0L
1,304 SR
Queue Stats
88W - 67L
1,631 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Vamana
DefSpyder
Vamana
15
0 / 4 / 2
8,883
468
8,976
15,264
10,993
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

14
4 / 4 / 1
9,019
475
5,464
12,552
4,191
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Izanami
17
5 / 3 / 6
10,591
557
10,266
13,080
4,700
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Scylla
Visamoo
Scylla
15
3 / 7 / 4
9,162
482
10,035
9,404
2,162
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Xing Tian
Zaylin
Xing Tian
12
2 / 2 / 8
8,284
436
8,890
16,135
14,696
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ravana
Aladdin
Ravana
17
5 / 2 / 7
11,088
584
11,916
11,593
5,478
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Baron Samedi
BeMore
Baron Samedi
13
1 / 6 / 4
8,458
445
3,719
10,016
6,668
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Magic Focus

Magic Focus

+20
Magical Power

Apollo
18
7 / 1 / 7
11,787
620
16,166
17,608
7,780
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

17
3 / 2 / 4
10,719
564
6,102
10,210
3,276
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Guan Yu
16
4 / 3 / 5
10,598
558
12,574
17,593
21,922
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

Match Insights

Player Kills, Deaths, and Assists

35
Kill Participation
47
14
Kills
20
20
Deaths
14
21
Assists
27
Player
Kills
Deaths
Assists
KDA
W
Ravana
Aladdin
Ravana
5
2
7
4.25
W
Baron Samedi
BeMore
Baron Samedi
1
6
4
0.5
L
Vamana
DefSpyder
Vamana
0
4
2
0.25
L
4
4
1
1.13
W
Apollo
7
1
7
10.5
W
3
2
4
2.5
L
Izanami
5
3
6
2.67
L
Scylla
Visamoo
Scylla
3
7
4
0.71
L
Xing Tian
Zaylin
Xing Tian
2
2
8
3
W
Guan Yu
4
3
5
2.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

43,631
Damage
50,477
66,435
Taken
67,020
36,742
Mitigated
45,124
15,717
Healing
32,026
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ravana
Aladdin
Ravana
11,916
3,779
0
6,121
11,593
5,478
850
3,246
8,223
0
62,693
W
Baron Samedi
BeMore
Baron Samedi
3,719
537
393
1,846
10,016
6,668
0
4,646
5,332
22,323
0
L
Vamana
DefSpyder
Vamana
8,976
5,009
0
5,973
15,264
10,993
826
406
14,518
311
57,064
L
5,464
1,095
0
417
12,552
4,191
0
617
11,820
0
64,583
W
Apollo
16,166
10,120
0
12,887
17,608
7,780
1,354
5,866
11,458
0
105,849
W
6,102
3,862
0
5,750
10,210
3,276
1,746
2,861
7,329
0
71,270
L
Izanami
10,266
6,032
0
4,626
13,080
4,700
1,277
189
12,755
0
85,829
L
Scylla
Visamoo
Scylla
10,035
988
0
1,179
9,404
2,162
0
403
8,907
48,801
0
L
Xing Tian
Zaylin
Xing Tian
8,890
961
0
3,522
16,135
14,696
231
1,576
14,166
17,142
0
W
Guan Yu
12,574
1,983
414
4,615
17,593
21,922
616
3,850
13,599
0
67,718

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,939
Gold Earned
52,650
503
Minions Killed
572
0
Camps Cleared
0
1,833,758
Distance Traveled
1,881,935
25
Wards Purchased
19
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ravana
11,088
584
108
6
0
397,694
4
W
Baron Samedi
8,458
445
47
2
0
360,512
2
L
Vamana
8,883
468
112
6
0
383,411
1
L
Thor
9,019
475
106
6
0
365,376
6
W
Apollo
11,787
620
167
9
0
385,573
7
W
Rama
10,719
564
131
7
0
353,777
5
L
Izanami
10,591
557
180
9
0
334,333
5
L
Scylla
9,162
482
86
5
0
346,002
5
L
Xing Tian
8,284
436
19
1
0
404,636
8
W
Guan Yu
10,598
558
119
6
0
384,379
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role