Player Matchup

Fenrir
Fenrir
Silver I
BnKPuyol
Fenrir
Silver I
Level 45
God Stats
3W - 2L
1,551 SR
Queue Stats
16W - 14L
1,585 MMR
Solo
The Morrigan
The Morrigan
Bronze III
Ulmnh
The Morrigan
Bronze III
Level 127
God Stats
14W - 7L
1,703 SR
Queue Stats
55W - 37L
1,586 MMR
Party 1
Cthulhu
Cthulhu
Gold III
ZombifedMountain
Cthulhu
Gold III
Level 157
God Stats
11W - 10L
1,695 SR
Queue Stats
270W - 267L
1,570 MMR
Solo
Apollo
Apollo
Gold III
bladeskillz
Apollo
Gold III
Level 128
God Stats
16W - 7L
1,360 SR
Queue Stats
74W - 55L
1,626 MMR
Party 1
Ganesha
Ganesha
Gold II
rehuman
Ganesha
Gold II
Level 65
God Stats
45W - 44L
1,567 SR
Queue Stats
513W - 513L
1,614 MMR
Solo
Team Averages
Gold V
Gold V
Average Tier
Level 104
1,576 SR
1,596 MMR

VS

Team Averages
Silver II
Silver II
Average Tier
Level 106
1,633 SR
1,584 MMR
Kumbhakarna
Kumbhakarna
Bronze III
SilentHillProz
Kumbhakarna
Bronze III
Level 109
God Stats
0W - 1L
1,715 SR
Queue Stats
32W - 31L
1,580 MMR
Party 2
Serqet
Serqet
Gold I
Vhear
Serqet
Gold I
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Rama
Rama
Bronze III
WenerB
Rama
Bronze III
Level 32
God Stats
0W - 2L
1,500 SR
Queue Stats
35W - 36L
1,646 MMR
Party 2
Janus
Janus
Gold III
holaqehaces
Janus
Gold III
Level 85
God Stats
8W - 7L
1,567 SR
Queue Stats
181W - 167L
1,600 MMR
Solo
Sylvanus
Sylvanus
Silver I
robobop
Sylvanus
Silver I
Level 145
God Stats
2W - 2L
1,885 SR
Queue Stats
20W - 20L
1,593 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
BnKPuyol
Fenrir
19
7 / 1 / 10
13,477
613
10,042
15,678
7,094
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

The Morrigan
Ulmnh
The Morrigan
20
13 / 0 / 12
15,161
689
24,753
8,487
3,906
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

20
4 / 1 / 4
13,518
614
9,813
19,770
16,270
Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Apollo
20
13 / 0 / 13
14,557
662
20,366
16,894
6,757
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Ganesha
rehuman
Ganesha
16
0 / 0 / 21
12,446
566
3,848
15,024
13,131
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Bans
DanzaburouTsukuyomiSetScyllaGuan Yu

VS

Bans
Nu WaBellonaNemesisCu ChulainnKing Arthur
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kumbhakarna
SilentHillProz
Kumbhakarna
13
1 / 8 / 1
8,689
395
1,394
18,427
14,652
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Serqet
Vhear
Serqet
15
0 / 7 / 2
9,356
425
4,221
20,994
7,986
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Rama
WenerB
Rama
15
0 / 10 / 0
8,940
406
4,986
18,877
7,182
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

17
1 / 6 / 1
10,741
488
12,898
12,646
3,990
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Sylvanus
robobop
Sylvanus
16
0 / 7 / 1
10,276
467
10,990
22,047
15,267
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

Match Insights

Player Kills, Deaths, and Assists

97
Kill Participation
7
37
Kills
2
2
Deaths
38
60
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Fenrir
BnKPuyol
Fenrir
7
1
10
12
L
Kumbhakarna
SilentHillProz
Kumbhakarna
1
8
1
0.19
W
The Morrigan
Ulmnh
The Morrigan
13
0
12
19
L
Serqet
Vhear
Serqet
0
7
2
0.14
L
Rama
WenerB
Rama
0
10
0
0
W
4
1
4
6
W
Apollo
13
0
13
19.5
L
1
6
1
0.25
W
Ganesha
rehuman
Ganesha
0
0
21
10.5
L
Sylvanus
robobop
Sylvanus
0
7
1
0.07

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

68,822
Damage
34,489
75,853
Taken
92,991
47,158
Mitigated
49,077
33,390
Healing
17,294
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Fenrir
BnKPuyol
Fenrir
10,042
4,301
0
5,690
15,678
7,094
2,147
4,410
10,918
0
98,391
L
Kumbhakarna
SilentHillProz
Kumbhakarna
1,394
77
0
1,172
18,427
14,652
0
7,493
10,934
21,499
0
W
The Morrigan
Ulmnh
The Morrigan
24,753
5,217
0
3,152
8,487
3,906
3,875
3,935
4,414
112,950
7,712
L
Serqet
Vhear
Serqet
4,221
703
0
6,517
20,994
7,986
0
4,517
16,477
0
67,067
L
Rama
WenerB
Rama
4,986
4,120
0
2,857
18,877
7,182
748
6,346
12,531
0
68,598
W
9,813
974
0
6,457
19,770
16,270
419
6,305
13,052
75,081
0
W
Apollo
20,366
14,901
0
12,888
16,894
6,757
8,059
6,241
10,473
0
123,339
L
12,898
381
0
638
12,646
3,990
0
4,776
7,870
85,954
0
W
Ganesha
rehuman
Ganesha
3,848
216
0
5,203
15,024
13,131
381
4,795
9,739
27,752
0
L
Sylvanus
robobop
Sylvanus
10,990
1,866
485
5,625
22,047
15,267
0
10,892
11,155
61,193
8,191

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

69,159
Gold Earned
48,002
625
Minions Killed
605
0
Camps Cleared
0
2,257,600
Distance Traveled
1,944,396
22
Wards Purchased
22
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fenrir
13,477
613
99
5
0
471,344
4
L
Kumbhakarna
8,689
395
26
1
0
429,277
9
W
The Morrigan
15,161
689
201
9
0
456,439
2
L
Serqet
9,356
425
127
6
0
411,349
0
L
Rama
8,940
406
120
5
0
354,044
4
W
Cthulhu
13,518
614
170
8
0
434,312
7
W
Apollo
14,557
662
146
7
0
421,863
1
L
Janus
10,741
488
190
9
0
453,025
3
W
Ganesha
12,446
566
9
0
0
473,642
8
L
Sylvanus
10,276
467
142
6
0
296,701
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role