Player Matchup

Medusa
Medusa
DJ_Marquinhos20
Medusa
Level 25
God Stats
0W - 1L
1,500 SR
Queue Stats
135W - 132L
1,455 Elo+
Party 2
Athena
Athena
DSnowZz
Athena
Level 27
God Stats
13W - 12L
1,699 SR
Queue Stats
22W - 18L
1,519 Elo+
Solo
Hercules
Hercules
JustPlayingCuchu
Hercules
Level 24
God Stats
1W - 1L
1,744 SR
Queue Stats
65W - 51L
1,516 Elo+
Solo
Erlang Shen
Erlang Shen
LostNido
Erlang Shen
Level 29
God Stats
3W - 3L
1,694 SR
Queue Stats
217W - 185L
1,585 Elo+
Solo
Nu Wa
Nu Wa
Robson00072
Nu Wa
Level 9
God Stats
6W - 10L
1,398 SR
Queue Stats
35W - 36L
1,457 Elo+
Party 2
Team Averages
Level 23
1,607 SR
1,506 Elo+

VS

Team Averages
Level 25
1,542 SR
1,572 Elo+
Susano
Susano
BlackDED2
Susano
Level 28
God Stats
1W - 1L
1,342 SR
Queue Stats
55W - 28L
1,621 Elo+
Solo
Skadi
Skadi
MerlinaShadowMun
Skadi
Level 24
God Stats
3W - 5L
1,715 SR
Queue Stats
53W - 50L
1,500 Elo+
Party 1
Tiamat
Tiamat
Nilow R
Tiamat
Level 19
God Stats
1W - 0L
1,437 SR
Queue Stats
14W - 11L
1,616 Elo+
Solo
Nemesis
Nemesis
Tyranty
Nemesis
Level 25
God Stats
13W - 9L
1,714 SR
Queue Stats
138W - 114L
1,607 Elo+
Solo
Terra
Terra
Zequake
Terra
Level 28
God Stats
2W - 0L
1,500 SR
Queue Stats
74W - 67L
1,513 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
2 / 3 / 1
6,633
510
4,501
5,155
1,780
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Athena
DSnowZz
Athena
9
0 / 1 / 8
6,060
466
6,598
9,516
5,919
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

10
0 / 3 / 0
6,421
494
3,085
8,460
5,070
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Erlang Shen
LostNido
Erlang Shen
14
7 / 4 / 2
8,003
616
8,041
10,351
6,329
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

12
2 / 2 / 4
7,147
550
7,906
7,278
2,213
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Susano
BlackDED2
Susano
13
5 / 1 / 1
8,126
625
7,960
6,473
2,104
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

10
1 / 3 / 4
6,318
486
4,259
9,949
2,985
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Cudgel

Cudgel

+10
Physical Power
+50
Health

Tiamat
Nilow R
Tiamat
11
1 / 5 / 0
6,619
509
5,428
9,508
3,615
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Nemesis
Tyranty
Nemesis
14
5 / 1 / 1
7,842
603
7,479
9,520
3,307
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Terra
Zequake
Terra
11
1 / 1 / 5
6,802
523
2,876
9,018
4,168
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Imperial Helmet

Imperial Helmet

+10
Magical Power
+15
Physical Protection

Match Insights

Player Kills, Deaths, and Assists

26
Kill Participation
24
11
Kills
13
13
Deaths
11
15
Assists
11
Player
Kills
Deaths
Assists
KDA
W
Susano
BlackDED2
Susano
5
1
1
5.5
L
2
3
1
0.83
L
Athena
DSnowZz
Athena
0
1
8
4
L
0
3
0
0
L
Erlang Shen
LostNido
Erlang Shen
7
4
2
2
W
1
3
4
1
W
Tiamat
Nilow R
Tiamat
1
5
0
0.2
L
2
2
4
2
W
Nemesis
Tyranty
Nemesis
5
1
1
5.5
W
Terra
Zequake
Terra
1
1
5
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,131
Damage
28,002
40,760
Taken
44,468
21,311
Mitigated
16,179
10,742
Healing
18,980
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Susano
BlackDED2
Susano
7,960
1,840
0
2,287
6,473
2,104
0
863
5,530
0
37,076
L
4,501
1,845
0
250
5,155
1,780
400
1,595
3,560
0
28,397
L
Athena
DSnowZz
Athena
6,598
2,957
0
2,677
9,516
5,919
127
772
8,734
21,108
0
L
3,085
767
0
2,517
8,460
5,070
0
0
8,460
0
32,357
L
Erlang Shen
LostNido
Erlang Shen
8,041
4,423
0
2,458
10,351
6,329
0
2,301
7,968
0
52,616
W
4,259
1,583
616
2,874
9,949
2,985
186
3,059
6,799
0
33,122
W
Tiamat
Nilow R
Tiamat
5,428
893
0
2,548
9,508
3,615
351
4,209
4,941
42,177
0
L
7,906
1,965
0
2,840
7,278
2,213
39
3,296
3,734
38,446
0
W
Nemesis
Tyranty
Nemesis
7,479
3,716
0
4,337
9,520
3,307
462
2,205
7,183
0
52,224
W
Terra
Zequake
Terra
2,876
698
1,852
4,466
9,018
4,168
538
3,410
5,511
15,581
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,264
Gold Earned
35,707
345
Minions Killed
328
0
Camps Cleared
0
1,240,457
Distance Traveled
1,225,242
8
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Susano
8,126
625
71
5
0
261,726
3
L
Medusa
6,633
510
60
5
0
230,141
1
L
Athena
6,060
466
22
2
0
295,675
4
L
Hercules
6,421
494
79
6
0
209,062
1
L
Erlang Shen
8,003
616
94
7
0
257,078
1
W
Skadi
6,318
486
59
5
0
224,612
3
W
Tiamat
6,619
509
73
6
0
210,946
1
L
Nu Wa
7,147
550
90
7
0
248,501
1
W
Nemesis
7,842
603
99
8
0
284,029
1
W
Terra
6,802
523
26
2
0
243,929
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role