Player Matchup

Fenrir
Fenrir
Bronze III
LjWeber
Fenrir
Bronze III
Level 48
God Stats
1W - 1L
1,374 SR
Queue Stats
1W - 2L
1,400 MMR
Solo
Janus
Janus
Gold III
Sikked-
Janus
Gold III
Level 98
God Stats
8W - 4L
1,762 SR
Queue Stats
676W - 674L
1,405 MMR
Solo
Cerberus
Cerberus
Gold IV
StPabIo-
Cerberus
Gold IV
Level 121
God Stats
43W - 36L
1,605 SR
Queue Stats
279W - 263L
1,369 MMR
Solo
Danzaburou
Danzaburou
Gold III
TheOrangeCowboy
Danzaburou
Gold III
Level 109
God Stats
2W - 1L
1,500 SR
Queue Stats
370W - 366L
1,383 MMR
Solo
Terra
Terra
Gold IV
ZoroaasteR
Terra
Gold IV
Level 160
God Stats
2W - 0L
1,794 SR
Queue Stats
158W - 148L
1,396 MMR
Solo
Team Averages
Gold V
Gold V
Average Tier
Level 107
1,607 SR
1,391 MMR

VS

Team Averages
Silver IV
Silver IV
Average Tier
Level 112
1,596 SR
1,391 MMR
Ravana
Ravana
Silver III
FeedONtheWEAK
Ravana
Silver III
Level 136
God Stats
1W - 6L
1,374 SR
Queue Stats
54W - 79L
1,213 MMR
Party 1
Hachiman
Hachiman
Gold V
SadMacks
Hachiman
Gold V
Level 128
God Stats
117W - 133L
1,417 SR
Queue Stats
470W - 473L
1,429 MMR
Solo
Baron Samedi
Baron Samedi
Bronze III
Stuknasty
Baron Samedi
Bronze III
Level 63
God Stats
0W - 2L
1,500 SR
Queue Stats
4W - 10L
1,414 MMR
Solo
Odin
Odin
Gold V
ZzVicentezZ
Odin
Gold V
Level 86
God Stats
0W - 1L
1,720 SR
Queue Stats
64W - 71L
1,385 MMR
Solo
Poseidon
Poseidon
Bronze III
lordofthecurls19
Poseidon
Bronze III
Level 148
God Stats
0W - 1L
1,971 SR
Queue Stats
7W - 7L
1,512 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
LjWeber
Fenrir
20
4 / 9 / 5
16,478
434
8,072
25,459
11,365
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Janus
Sikked-
Janus
20
8 / 7 / 8
19,984
526
25,592
21,016
8,419
Archmage's Gem

Archmage's Gem

+120
Magical Power
+200
Mana
+25
Mp 5

PASSIVE - Every 0.5s you gain a stack of Demise, causing your next damaging ability that hits an enemy god deals an additional 1.5% of your Magical Power in damage and remove all stacks. This effect stacks up to 20 times.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S7 Staff of Myrddin

S7 Staff of Myrddin

+110
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, your next non-ultimate ability cast within the next 10s will have no cooldown but will only deal 70% of its normal damage and healing. This can only occur once every 45 seconds.

Cerberus
StPabIo-
Cerberus
20
6 / 6 / 11
20,623
543
37,954
44,126
56,638
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Danzaburou
TheOrangeCowboy
Danzaburou
20
8 / 6 / 6
20,193
531
25,594
32,917
16,222
Death's Embrace

Death's Embrace

+45
Physical Power
+80
Magical Power
+150
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 1.4% of your Health, 2% of your Mana and reduces your active non-Ultimate Cooldowns by 0.33s. Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first and only count once for the Cooldown reduction effect.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Terra
20
0 / 1 / 15
17,054
449
9,052
30,484
43,184
Sentinel's Embrace

Sentinel's Embrace

+25
Physical Protection
+25
Magical Protection
+150
Health
+20
Mp 5

AURA - You gain 8 GP5 if you have the lowest gold on your team. Evenly split 80 Physical and Magical Protection among all allied gods within 70 units and yourself. If you are alone you only gain 30 Physical and Magical Protections.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Bans
SetGebCu ChulainnBellonaApollo

VS

Bans
ScyllaKing ArthurSobekCthulhuGuan Yu
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
6 / 8 / 12
17,683
465
19,422
32,128
28,112
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hachiman
SadMacks
Hachiman
20
5 / 6 / 7
18,569
489
21,586
38,267
15,898
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Baron Samedi
Stuknasty
Baron Samedi
18
1 / 4 / 9
13,587
358
8,727
14,355
9,565
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

20
8 / 4 / 9
17,573
462
17,468
34,388
28,527
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

20
9 / 4 / 7
19,581
515
30,804
19,707
7,701
Archmage's Gem

Archmage's Gem

+120
Magical Power
+200
Mana
+25
Mp 5

PASSIVE - Every 0.5s you gain a stack of Demise, causing your next damaging ability that hits an enemy god deals an additional 1.5% of your Magical Power in damage and remove all stacks. This effect stacks up to 20 times.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Match Insights

Player Kills, Deaths, and Assists

71
Kill Participation
73
26
Kills
29
29
Deaths
26
45
Assists
44
Player
Kills
Deaths
Assists
KDA
L
6
8
12
1.5
W
Fenrir
LjWeber
Fenrir
4
9
5
0.72
L
Hachiman
SadMacks
Hachiman
5
6
7
1.42
W
Janus
Sikked-
Janus
8
7
8
1.71
W
Cerberus
StPabIo-
Cerberus
6
6
11
1.92
L
Baron Samedi
Stuknasty
Baron Samedi
1
4
9
1.38
W
Danzaburou
TheOrangeCowboy
Danzaburou
8
6
6
1.83
W
Terra
0
1
15
7.5
L
8
4
9
3.13
L
9
4
7
3.13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

106,264
Damage
98,007
154,002
Taken
138,845
135,828
Mitigated
89,803
58,445
Healing
35,197
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
19,422
4,737
0
5,859
32,128
28,112
4,371
16,943
14,907
0
141,014
W
Fenrir
LjWeber
Fenrir
8,072
1,260
315
4,770
25,459
11,365
1,644
7,665
17,756
0
69,796
L
Hachiman
SadMacks
Hachiman
21,586
15,371
0
14,274
38,267
15,898
1,274
17,222
20,915
0
168,166
W
Janus
Sikked-
Janus
25,592
903
249
3,202
21,016
8,419
3,916
6,952
13,663
131,557
0
W
Cerberus
StPabIo-
Cerberus
37,954
2,729
0
15,179
44,126
56,638
1,323
10,569
33,417
165,911
0
L
Baron Samedi
Stuknasty
Baron Samedi
8,727
455
3,242
4,277
14,355
9,565
406
8,713
5,566
38,903
0
W
Danzaburou
TheOrangeCowboy
Danzaburou
25,594
15,996
0
17,478
32,917
16,222
11,136
7,680
25,199
0
205,399
W
Terra
9,052
288
5,464
11,788
30,484
43,184
1,089
7,900
22,302
65,091
0
L
17,468
4,379
0
4,721
34,388
28,527
490
16,966
17,386
0
103,280
L
30,804
3,147
0
2,824
19,707
7,701
1,063
11,854
7,473
176,634
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

94,332
Gold Earned
86,993
852
Minions Killed
869
0
Camps Cleared
0
3,332,153
Distance Traveled
3,296,674
14
Wards Purchased
37
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ravana
17,683
465
171
5
0
705,601
20
W
Fenrir
16,478
434
91
2
0
725,591
0
L
Hachiman
18,569
489
210
6
0
666,239
0
W
Janus
19,984
526
192
5
0
661,671
1
W
Cerberus
20,623
543
296
8
0
634,831
1
L
Baron Samedi
13,587
358
66
2
0
469,186
4
W
Danzaburou
20,193
531
207
5
0
647,997
2
W
Terra
17,054
449
66
2
0
662,063
10
L
Odin
17,573
462
149
4
0
739,710
5
L
Poseidon
19,581
515
273
7
0
715,938
8

Distance Traveled

Minion Kills by Role

Gold Earned by Role