Player Matchup

Bellona
Bellona
Silver III
BerenjenaMagica
Bellona
Silver III
Level 96
God Stats
9W - 7L
1,604 SR
Queue Stats
135W - 147L
988 MMR
Solo
Mercury
Mercury
Silver II
FixingMy
Mercury
Silver II
Level 128
God Stats
0W - 1L
1,827 SR
Queue Stats
5W - 9L
1,437 MMR
Solo
Cthulhu
Cthulhu
Gold V
Vicentola
Cthulhu
Gold V
Level 37
God Stats
3W - 4L
1,541 SR
Queue Stats
12W - 20L
1,193 MMR
Solo
Zeus
Zeus
Silver V
eliasfausto
Zeus
Silver V
Level 138
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Cupid
Cupid
Silver II
milangadesoja
Cupid
Silver II
Level 125
God Stats
21W - 20L
1,580 SR
Queue Stats
248W - 270L
1,056 MMR
Solo
Team Averages
Silver II
Silver II
Average Tier
Level 105
1,611 SR
1,235 MMR

VS

Team Averages
Silver III
Silver III
Average Tier
Level 156
1,446 SR
1,294 MMR
Kumbhakarna
Kumbhakarna
Silver I
GOKU356
Kumbhakarna
Silver I
Level 157
God Stats
2W - 8L
1,243 SR
Queue Stats
440W - 469L
1,122 MMR
Solo
Medusa
Medusa
Bronze III
Representando
Medusa
Bronze III
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Awilix
Awilix
Silver II
SrTox
Awilix
Silver II
Level 155
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Ra
Ra
Gold IV
ericless
Ra
Gold IV
Level 156
God Stats
7W - 7L
1,487 SR
Queue Stats
217W - 206L
1,435 MMR
Solo
Tyr
Tyr
Silver III
pabloccs
Tyr
Silver III
Level 154
God Stats
3W - 2L
1,500 SR
Queue Stats
238W - 223L
912 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
5 / 4 / 0
8,445
528
9,402
12,801
10,478
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Mercury
FixingMy
Mercury
13
2 / 4 / 1
7,735
483
4,093
10,937
4,101
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Cthulhu
Vicentola
Cthulhu
10
0 / 4 / 3
6,429
402
4,309
11,715
7,333
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Magic Shoes

Magic Shoes

+20
Magical Power
+12%
Movement Speed

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

12
1 / 5 / 1
7,329
458
6,609
7,200
2,455
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

13
0 / 4 / 2
7,605
475
4,724
10,890
3,795
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Bans
TsukuyomiApolloPersephoneNemesis

VS

Bans
TiamatJanusAnhurIzanami
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kumbhakarna
GOKU356
Kumbhakarna
13
1 / 1 / 12
8,541
534
4,137
11,589
7,075
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

16
8 / 0 / 3
10,016
626
15,867
9,177
3,560
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Awilix
SrTox
Awilix
13
3 / 3 / 5
8,475
530
7,156
10,122
3,900
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

17
4 / 0 / 7
9,805
613
6,489
7,897
3,527
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Magic Focus

Magic Focus

+20
Magical Power

15
5 / 4 / 0
9,409
588
4,710
12,357
6,952
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
48
8
Kills
21
21
Deaths
8
7
Assists
27
Player
Kills
Deaths
Assists
KDA
L
5
4
0
1.25
L
Mercury
FixingMy
Mercury
2
4
1
0.63
W
Kumbhakarna
GOKU356
Kumbhakarna
1
1
12
7
W
8
0
3
9.5
W
Awilix
SrTox
Awilix
3
3
5
1.83
L
Cthulhu
Vicentola
Cthulhu
0
4
3
0.38
L
1
5
1
0.3
W
4
0
7
7.5
L
0
4
2
0.25
W
5
4
0
1.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,137
Damage
38,359
53,543
Taken
51,142
28,162
Mitigated
25,014
11,387
Healing
21,616
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
9,402
4,181
0
2,008
12,801
10,478
936
1,258
11,543
0
43,525
L
Mercury
FixingMy
Mercury
4,093
1,171
0
3,728
10,937
4,101
0
2,539
8,398
0
47,547
W
Kumbhakarna
GOKU356
Kumbhakarna
4,137
280
0
3,598
11,589
7,075
1,030
4,003
7,440
16,269
0
W
15,867
8,322
0
7,846
9,177
3,560
877
1,044
8,133
0
79,097
W
Awilix
SrTox
Awilix
7,156
2,358
0
0
10,122
3,900
0
1,637
8,445
0
49,744
L
Cthulhu
Vicentola
Cthulhu
4,309
409
158
1,767
11,715
7,333
0
2,290
9,425
14,511
0
L
6,609
525
0
886
7,200
2,455
0
3,471
3,729
47,818
0
W
6,489
340
2,038
5,401
7,897
3,527
1,429
2,871
4,868
76,612
0
L
4,724
2,074
97
2,743
10,890
3,795
0
1,068
9,822
0
50,467
W
4,710
534
0
2,733
12,357
6,952
597
985
11,338
0
47,616

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,543
Gold Earned
46,246
425
Minions Killed
453
0
Camps Cleared
0
1,433,377
Distance Traveled
1,675,709
28
Wards Purchased
24
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bellona
8,445
528
100
6
0
284,970
4
L
Mercury
7,735
483
102
6
0
332,828
6
W
Kumbhakarna
8,541
534
13
1
0
332,202
4
W
Medusa
10,016
626
118
7
0
283,356
6
W
Awilix
8,475
530
69
4
0
386,752
6
L
Cthulhu
6,429
402
13
1
0
286,891
2
L
Zeus
7,329
458
99
6
0
250,156
8
W
Ra
9,805
613
150
9
0
362,488
4
L
Cupid
7,605
475
111
7
0
278,532
8
W
Tyr
9,409
588
103
6
0
310,911
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role