Player Matchup

Ah Muzen Cab
Ah Muzen Cab
Mushrush
Ah Muzen Cab
Level 109
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Tiamat
Tiamat
StormSupport
Tiamat
Level 128
God Stats
25W - 16L
1,671 SR
Queue Stats
336W - 261L
1,616 Elo+
Party 1
Sobek
Sobek
yorkis21
Sobek
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Team Averages
Level 132
1,557 SR
1,539 Elo+

VS

Team Averages
Level 106
1,430 SR
1,549 Elo+
Chang'e
Chang'e
Repaul
Chang'e
Level 129
God Stats
0W - 3L
1,500 SR
Queue Stats
196W - 163L
1,495 Elo+
Party 2
Yemoja
Yemoja
TopBoii
Yemoja
Level 104
God Stats
1W - 3L
1,568 SR
Queue Stats
101W - 116L
1,518 Elo+
Party 2
Hun Batz
Hun Batz
Virescentz
Hun Batz
Level 86
God Stats
0W - 2L
1,223 SR
Queue Stats
57W - 45L
1,634 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Muzen Cab
Mushrush
Ah Muzen Cab
12
3 / 0 / 1
8,155
680
8,413
3,857
1,231
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Tiamat
11
1 / 0 / 4
7,690
641
8,427
3,962
3,991
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Sobek
yorkis21
Sobek
10
1 / 1 / 3
7,238
603
6,105
9,224
8,924
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chang'e
Repaul
Chang'e
11
1 / 2 / 0
7,397
616
4,484
9,550
3,508
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Yemoja
TopBoii
Yemoja
10
0 / 0 / 1
7,696
641
2,090
8,967
6,980
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Hun Batz
Virescentz
Hun Batz
9
0 / 3 / 1
6,900
575
5,285
9,873
6,158
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
3
5
Kills
1
1
Deaths
5
8
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Ah Muzen Cab
Mushrush
Ah Muzen Cab
3
0
1
3.5
L
Chang'e
Repaul
Chang'e
1
2
0
0.5
W
Tiamat
1
0
4
3
L
Yemoja
TopBoii
Yemoja
0
0
1
0.5
L
Hun Batz
Virescentz
Hun Batz
0
3
1
0.17
W
Sobek
yorkis21
Sobek
1
1
3
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,945
Damage
11,859
17,043
Taken
28,390
14,146
Mitigated
16,646
6,160
Healing
13,948
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ah Muzen Cab
Mushrush
Ah Muzen Cab
8,413
1,965
0
1,163
3,857
1,231
0
1,173
2,562
0
50,402
L
Chang'e
Repaul
Chang'e
4,484
171
2,716
3,758
9,550
3,508
0
4,443
4,781
29,518
0
W
Tiamat
8,427
824
0
2,156
3,962
3,991
0
1,479
2,290
26,098
0
L
Yemoja
TopBoii
Yemoja
2,090
845
2,878
3,374
8,967
6,980
0
5,038
3,729
14,721
0
L
Hun Batz
Virescentz
Hun Batz
5,285
1,706
0
1,222
9,873
6,158
0
4,310
5,305
0
23,362
W
Sobek
yorkis21
Sobek
6,105
372
0
2,841
9,224
8,924
0
3,427
5,226
13,697
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,083
Gold Earned
21,993
141
Minions Killed
154
0
Camps Cleared
0
737,326
Distance Traveled
639,287
8
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ah Muzen Cab
8,155
680
87
7
0
234,531
4
L
Chang'e
7,397
616
78
7
0
230,349
1
W
Tiamat
7,690
641
46
4
0
259,661
3
L
Yemoja
7,696
641
36
3
0
192,513
3
L
Hun Batz
6,900
575
40
3
0
216,425
3
W
Sobek
7,238
603
8
1
0
243,134
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role