Player Matchup

Jormungandr
Jormungandr
RichiDomingo
Jormungandr
Level 17
God Stats
0W - 7L
1,039 SR
Queue Stats
0W - 12L
996 Elo+
Party 1
Zeus
Zeus
eeR_OskaaR
Zeus
Level 15
God Stats
3W - 14L
1,060 SR
Queue Stats
3W - 15L
1,080 Elo+
Party 1
Neith
Neith
furo_stuntman
Neith
Level 16
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 11L
1,223 Elo+
Party 1
Team Averages
Level 16
1,199 SR
1,099 Elo+

VS

Team Averages
Level 21
1,592 SR
1,295 Elo+
Scylla
Scylla
CheSteDucado_
Scylla
Level 29
God Stats
7W - 4L
1,712 SR
Queue Stats
86W - 112L
1,334 Elo+
Party 2
Cerberus
Cerberus
TSM_FDEZ252003
Cerberus
Level 29
God Stats
2W - 2L
1,743 SR
Queue Stats
16W - 20L
1,359 Elo+
Party 2
Neith
Neith
thorin117
Neith
Level 5
God Stats
4W - 2L
1,320 SR
Queue Stats
7W - 8L
1,193 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jormungandr
RichiDomingo
Jormungandr
12
2 / 8 / 2
9,468
631
4,916
14,143
4,929
Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

13
2 / 9 / 2
9,245
616
11,476
10,779
2,968
Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

11
0 / 7 / 4
8,409
561
3,718
12,309
6,510
Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
10 / 4 / 11
11,362
757
12,774
10,668
4,359
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Cerberus
15
9 / 0 / 14
11,654
777
9,576
13,952
13,680
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Neith
thorin117
Neith
15
5 / 0 / 16
11,304
754
8,981
7,453
2,909
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
65
4
Kills
24
24
Deaths
4
8
Assists
41
Player
Kills
Deaths
Assists
KDA
W
10
4
11
3.88
L
Jormungandr
RichiDomingo
Jormungandr
2
8
2
0.38
W
Cerberus
9
0
14
16
L
2
9
2
0.33
L
0
7
4
0.29
W
Neith
thorin117
Neith
5
0
16
13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,110
Damage
31,331
37,231
Taken
32,073
14,407
Mitigated
20,948
2,364
Healing
11,400
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
12,774
829
704
1,580
10,668
4,359
1,170
5,923
4,745
35,279
0
L
Jormungandr
RichiDomingo
Jormungandr
4,916
1,158
0
215
14,143
4,929
0
7,597
6,546
20,520
0
W
Cerberus
9,576
1,506
831
4,967
13,952
13,680
593
7,227
6,725
39,768
0
L
11,476
1,608
175
535
10,779
2,968
0
7,437
3,342
43,133
0
L
3,718
1,545
0
1,439
12,309
6,510
0
7,320
4,989
0
16,935
W
Neith
thorin117
Neith
8,981
2,956
0
3,318
7,453
2,909
2,160
3,321
4,132
0
60,333

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,122
Gold Earned
34,320
114
Minions Killed
182
0
Camps Cleared
0
569,328
Distance Traveled
781,002
6
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Scylla
11,362
757
42
3
0
227,424
0
L
Jormungandr
9,468
631
30
2
0
207,809
2
W
Cerberus
11,654
777
51
3
0
291,840
0
L
Zeus
9,245
616
63
4
0
175,749
4
L
Neith
8,409
561
21
1
0
185,770
0
W
Neith
11,304
754
89
6
0
261,738
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role